High Voltage looked to the wii not with prejudicers eyes... I think nintendo should approach much more to high voltage. I really apreciated their support.
Hey everybody! I have released my new album 'Progenitor' which has electronic music inspired by great games such as The Conduit. You can check it out and download it for free on my youtube channel if you're interested!
It's impressive that they could do something like this on the Wii. They're pretty talented. So let's see a Quantum4 Engine on Wii U. If they can pull this off on Wii, what can they do with Wii U?
@LilProveInn yea uuuum this engine was used to make the grinder, a game that can fit much more then 60 enemies on screan at a time without a single framerate issue, while maintaining good relfections textures lighting and shading. how is that cheap?
The video is meant to market the engine to other developers who may wish to license it. Those developers don't want to hear "Look, we can make pretty stuff like this, and this, and this." They want to hear what you call the "technobabble."
Free energy technology exists!But the Oil companies want these technologies unknown to the masses,Get a REAL working magnet motor at LT-MAGNET-MOTORdotCOM ,take part in the revolution!
How many months before did they start on this engine? If it took them more then one year for this then other devs making games with shitty graphics on wii is excusable but if not then theres no excuse that such a small developer found out how to use TEV instead of bitching about no pixel shaders and shit.
@HeroOfWinds007 Yeah, Factor 5 was talking about it since the Wii was out but it's great to see some kind of company USE that knowledge. They figure, if they can't port the game directly, then they should cheap out with a Ps2 engine that requires no TEV programming since the Wii can do it in its sleep.
and on the second frame they are only required to code/buy:
Flash (it's commercial & they need something that can import and display it. imho this system would cause a major framerate hit)
Cinema tool (wtf is that?)
Global illumination/shadow maps/self shadowing/soft shadows for all the types of lights listed (although there are free examples of this common tech on the web)
@GinGeeK They never said it would beat the cryengine or over stuff. It's just showing some effects possible on Wii. If your're that butthurt over the quantum 3 engine, then just stick to playing Crysis or other games.
0:46 , I wonder if he's referring to the TEV(Texture Environment Unit) found in both Gamecube's Flipper GPU & Wii's Hollywood GPU which require a lot of custom coding in order to achieve high end effects.
Usually this would mean most devs didn't even bother cause it took to much time/effort/money and would pass it off the two consoles not being powerful enough to to so 'such & such' effect when they are infact more than capable.
Mm-hmm this complex and violent seizures of vast number of real side effects including in Iraq did not handle arsenio issue where we always elections in which a fraction
its talking about the quantum 3 game engine. their pretty much saying that they are some of the only developers that can pull off "good" graphics on the wii. and the term "tech" is a refference to the capabilities of the game engine.
The Conduit does some pretty impressive things, but the actual artistry is kind of sucky. HV wasted fillrate on things such as massive amounts of bloom lighting in the explosions. Textures themselves in some cases were extremely high in some places where you wouldn't notice since 480p isn't high enough to properly display the entire texture unless very close up.
@mobius1aic I shpould have put some wood textures on the cars, and pink, everywere! because is how i see the world, but whit nude girls, whit cesarean scars
cause the conduit had good graphics but plain design, graphics can look as good as who knows wht but without design it can still look like crap, if u want example of a game with good graphics AND design look at a game liek legend of zelda windwaker, the design was cel-shaded beauty tht worked incredibly well for it and since it was made by nintendo was very polished with lil room for gltches and the like and it can compare wit games today just look it up and see :)
High Voltage can't be the only company to discover uses for Wii's 24 million Polys per second. If you Graphic desgn and don't know how to utilize 24 Million polys, you got problems.
@Shoujoboy51 Even HD consoles use normal maps. Normal maps/bump maps are used for the fine detail that would otherwise require much higher polygon counts. Also normal maps can be used to smooth out curved surfaces that are made with only so many polygons.
@mobius1aic I know that but at the same time the HD consoles can push exponentially more polygons and get detail that's only possible through normal mapping on the Wii maybe impossible simply because of the massive amount of polygons. Let's get it straight 30,000 polygons on a character is 30,000 polygons normal mapping won't change that. HD Consoles just have the brute force to display that many.
@Shoujoboy51 True, but it's still important to take note that the PS3, 360 and PC are just as dependent on shaders that include bumpmapping and normal mapping if not more so. Not because they can do it, but because everyone already does. Devs need to stay graphically competitive. Wii devs don't really have too except in certain high profile titles. Even Metroid Prime 3 doesn't have have bump or normal mapping (but it does have very good lighting), as least nothing I could tell as such.
@mobius1aic Yeah. I never said it they weren't. I know that lol. They do it because it adds a level of fidelity otherwise unattainable through regular means.
I bet all the developers that claimed the Wii couldn't do the same effects as the Xbox must hate High Voltage for this tech demo, because it exposes them as liars.
After buying and playing the conduit, it made me realize something about the wii that's true. It doesn't need graphics As long at it looks beautiful, then the graphics are beautiful. For example, take this game for example, and compare it to metroid prime 3. I just know I would rather play an artistically beautiful well designed game like MP3, compared to the conduit for which its framrate suffers because of 12 high textured chairs. Not to mention it has nothing unique. But i still support them
i meen that the wii uses great shaders that are better than any used in any other wii games. i think that high voltage is just showing off what they can do
Yeah, The Conduit mostly suffers from a bad art-style. Twilight Princess looks gorgeous because of its art-style, it masks graphical limitations when done correctly. High Voltage proved they can make a technically good looking Wii game, but they need to match it with art-style.
Atleast a company is finally using the TEV to its fullest, they just need to work on their art-style a bit. I'm sure they could make something that looks very similar to a 360 game with this engine, if they work on it.
@MetroidJunkie2007 oh heck yeah... and who ever was in charge of designing the environments should be fired... I think they should get the most a-hole gamers to play the game... (about 10~15 people) have them play a demo of the game's online for about a whole day, and at the end of it, have them give their honest feed back... because imo this game would have been 1000x better had they had better online/environments... the online alone killed it...
I think a great game to take a look at it for environments is Metroid Prime 3: Corruption. I agree with IGN. It does more with the geometry than many 360/Ps3 games. Also, as for the online, friend codes need to die.
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they did a good job of the water but the other consoles especially ps3 have better graphics for pretty much everything else other than refractive water
but don't get me wrong I the wii is nevertheless selling more.
the conduit's graphics disappointed me. they looked a bit cartoony. i was expected visuals comparable to 360 and PS3 games, and that's not what i got :(
well pull out the number of lights. Use the s3tc technology (6:1= the wii can compress 6 times it size) from 52mb of it's 88 memory gives us 312mb compress texture. program the game to enable real time shadow casting when near the camera, enable global illumination and HDR. bring the resolution to 480i/p. there you got something similar.
wii doasnt support HDR, the closest a game on wii has come to HDR is the conduit which just added a "fog/blur" shader near ceratain light sources. and i still dont see a method of dynamic shadows that is supported on wii. finally as i said to gunmaster the wii can only have 8mb of textures on screen. dont get mad at me im just fact checking
wii uses "fake HDR" to use real HDR you must have pixel shaders 3.0 or better but the wii doasnt support pixel shaders so it mimics hdr with "fake HDR". as for textures im pretty sure its a buffer since i havent seen any wii games with more than 8megs of textures on screen at once
a texture buffer is a limit to how many Mb of textures can be on screen. example: if your texture bufferis 10mb then you cannot have more than 10 mb of textures on screen
that is an understatement. everybody knows that ps3 has WAY BETTER graphics than wii. but there are much better wii games out there. MetroidJunkie2007 is right. it's just bad art-style; the conduit has a bland, cartoonish art-style.
@nerftendo005 I have a Wii. I'm sure Ninty can replicate Killzone 2 if they wanted to but they're making great sales w/o it. I've seem Galaxy, Metroid Prime Trilogy and Muramasa. All great artstyles, best looking games for Wii w/ no lag. The Quantum3 Technology is capable of great things, but even w/ the right artstyle you can't replicate something that looks just like something good on an HD platform.
Ninty (Nintendo) could do it, but they don't need to and that's too bad.
no matter how much i love the wii this is a fact mainly due to textures. the wii can load alot of textures but it only has a 1mb texture buffer unless you disable 480p. last time i checked the wii uses 8:1(s3) texture compression. that meens the wii can only display 8mb of textures which is far below what is needed for games like KZ2.
You can't expect a Wii game to look like a hd console game dude. I really appreciate the job HVS has done, but there's no way in fucking hell that Wii does anything close to Xbox or PS graphics. But I'm pretty confident they could do some of the lower end Xbox games on Wii, without hd. Halo3 is a possibility, for one. Take out some of the incredible lighting and violla, there you go. Halo3 Wii.
@ReTr093 but have you seen metroid prime 3 on wii? zelda: twilight princess? super mario galaxy? red steel 2? those games look WAY BETTER than the conduit. even RE4, which was ported from the gamecube (as well as zelda: TP), looks better. and did you notice how bland the walls looked? some environments look like they came from the n64 era.
One programmer tells me Wii is a Xbox with a crappier video card, another says it's superior to Xbox. This tells me it's all down to down to their confidence and competence.
after playing and beating tcon on both multiplayer and campaign i realized its very lacking in many aspects. the single player mode maps are small and confined, the enemies are all the same and there arent enough weapons. the multiplayer mode lacks map freedom such as halo multiplayer maps, the fact you cant talk to random people is gay, and the server isnt strong enough for such a massive influx of players. there shouldve been a two player campaign and split screen multiplayer modes.
the conduit had good effects but overall the levels looked bland dull, and blurry. online was flickery and sometimes laggy too with cheaters and hackers present. and why did the rubble look so bad on the conduit too?
True. Americans over react about this stuff. Also, If a survey was conducted, I bet it would say that ONLY americans would fight over which console was the best. And yes I know it's a very dumb subject to fight over, those people should actually get some excersise. If your american, please encourage your friends to change the way they act, unless they're sensible! lol don't take this seriously peeps, and over react about my opinion.
Language issues is the biggest bull crap exscuse for game companies. We speak ENGLISH in America, you speak ENGLISH in Australia. You speal ENGLISH in Europe. I mean WTF?! Hopefully they mean there's a problem with coding in different regions...
What ever. Now, you seem to be a pready warm-hearted guy with a clean soul, so give me your Wii number and we will play Conduit online side-by-side in 3 weeks. I will lead us to victory, young one. My number is: 6249-5648-1513-7338
i guess, because at that time they had the idea of gladiator A.D. in mind. If you dont know what Gladiator AD is, it's one of the two new wii titles that High Voltage is working on.
those games look nice but the conduits graphics look nicer, i think better examples wouldve been mario galaxy and metroid prime 3 which by far have the best graphics on wii so far.
I have to say, while most would disagree, I would much rather the 360 and PS3 use THIS engine for most games lol......because with THIS engine, there's no over-use of bump mapping, no same-color lighting effects, no overly-shiny textures...etc etc.
Just seems like most games nowadays (Excluding Wii Titles) have similar to same graphics styles, I be missin' the N64 days ;p.
They made The Conduit based on any current FPS, they are going somewhere with Gladiator AD and making a Grindhouse style Left 4 Dead with The Grinder, for their next trick I reckon they should bring something similar to Dead Rising to the Wii. They have the power.
It's not the same game as the original version though with it being based on RE4's gameplay engine. Years ago techie types on sites like Beyond 3D forums debated if Wii could handle the original and came to the conclusion the gameplay was simple enough to replicate on another engine and now say the RE4 engine was the worst possible choice used purely as a PR stunt.
due to devopers not working on the engine (like cod 5 the same a s 360 and ps3 but they took off mutiple stuff that can work on wii) but most just want to make a profit.
High Voltage looked to the wii not with prejudicers eyes... I think nintendo should approach much more to high voltage. I really apreciated their support.
dandanwii 2 months ago
i love high voltage software, they made lego racers, that game made my childhood
TheNinwii 2 months ago
ngc tech demo looks better
lorenzotaz 4 months ago
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Hey everybody! I have released my new album 'Progenitor' which has electronic music inspired by great games such as The Conduit. You can check it out and download it for free on my youtube channel if you're interested!
ORTmusic 5 months ago
It's impressive that they could do something like this on the Wii. They're pretty talented. So let's see a Quantum4 Engine on Wii U. If they can pull this off on Wii, what can they do with Wii U?
lordrath2000 5 months ago
@lordrath2000
Q3:A engine on wii that mimics 360 graphics.
Q4: hyper realistic graphics with no hud on wiiu
XD
cominder64 5 months ago
I saw this and was like "not bad."
I went and saw the CryEngine 3 video.
I came back here and then lol'd.
SilentPhenomed 9 months ago
@SilentPhenomed Maybe because the CryEngine 3 is not designed for the wii?
FacepunchForums 7 months ago
Almost 300K views!
DreadRaptor85 9 months ago
My goodness, the presenter spits out more technobabble than the one for Unreal Engine 3's tech demo.
xenol 11 months ago
@xenol he is simply an idiot, he feels proud of a cheap engine designed for the Wii.
Is pathetic.
LilProveInn 11 months ago
@LilProveInn yea uuuum this engine was used to make the grinder, a game that can fit much more then 60 enemies on screan at a time without a single framerate issue, while maintaining good relfections textures lighting and shading. how is that cheap?
TheMikeman63 10 months ago
@LilProveInn oh yeah look at the @TheMikeman63 comment, try to battle more than 60 enemies on screen with xbox games...
italjha36 9 months ago
@xenol
The video is meant to market the engine to other developers who may wish to license it. Those developers don't want to hear "Look, we can make pretty stuff like this, and this, and this." They want to hear what you call the "technobabble."
hobbes71002 9 months ago
Halo 2, Timesplitters 3, and Black are all last generation games that look better than the Conduit.
Segador128 1 year ago
@Segador128 not really i have all 3 of them
390fusion 1 year ago
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Free energy technology exists!But the Oil companies want these technologies unknown to the masses,Get a REAL working magnet motor at LT-MAGNET-MOTORdotCOM ,take part in the revolution!
glennjgd 1 year ago
Kinda weak
XXtheJUMPoffXX 1 year ago
wow is the wii ran off windows 3.1?
mandy26lez 1 year ago
If we would use this game engine on all games then people might stop complaining about crappy graphics.
Badnick24 1 year ago
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The big bad Oil corporations are trying their best to stop free energy ideas from spreading to common ppl.
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graywackeknifebdr 1 year ago
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The big bad Oil corporations are trying their best to stop free energy ideas from spreading to common ppl.
We need to put an end to this corruption ,start generating ur own electricity now.
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cloudburstlenepmhq 1 year ago
How many months before did they start on this engine? If it took them more then one year for this then other devs making games with shitty graphics on wii is excusable but if not then theres no excuse that such a small developer found out how to use TEV instead of bitching about no pixel shaders and shit.
HeroOfWinds007 1 year ago
@HeroOfWinds007 Yeah, Factor 5 was talking about it since the Wii was out but it's great to see some kind of company USE that knowledge. They figure, if they can't port the game directly, then they should cheap out with a Ps2 engine that requires no TEV programming since the Wii can do it in its sleep.
MetroidJunkie2007 1 year ago
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Free Energy is real and its here! The Oil companies r doing everything they can to stop this
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lutherarao 1 year ago
funny to see xbox flame slaves me and my friends love to laugh at them :] but anyway i cant wait for conduit 2 =D
pbb8240 1 year ago
@pbb8240 me too man.... me too
kfd056 1 year ago
and on the second frame they are only required to code/buy:
Flash (it's commercial & they need something that can import and display it. imho this system would cause a major framerate hit)
Cinema tool (wtf is that?)
Global illumination/shadow maps/self shadowing/soft shadows for all the types of lights listed (although there are free examples of this common tech on the web)
001HK0 1 year ago
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lol, few can boast our advanced tech my a-s.
The only things on that list you can't get for free (on the fist list) are:
Hierarchical State Machines (you have to code it up, but it's highly trivial)
Save/Load system (once again, coding, but seriously? every game has this)
Streaming Resources (any game with a medium sized map has this)
Integrated Profiling (ambiguous, but most games have a "debug-mode" or "profiling mode")
001HK0 1 year ago
lol, few can boast our advanced tech my a-s.
The only things on that list you can't get for free are:
Hierarchical State Machines (you have to code it up, but it's highly trivial)
Save/Load system (once again, coding, but seriously? every game has this)
Streaming Resources (any game with a medium sized map has this)
Integrated Profiling (ambiguous, but most games have a "debug-mode" or "profiling mode")
001HK0 1 year ago
hahahahah this looks like shit compared to cryengine unrela engine 3 or frostbite to name a few
this has to be a joke "this is the actual engine with no post pro-ductiion" ...it looks shitty
look up the cryengine 3 demo or the id tech 5 demo for fuck sake
GinGeeK 1 year ago
@GinGeeK They never said it would beat the cryengine or over stuff. It's just showing some effects possible on Wii. If your're that butthurt over the quantum 3 engine, then just stick to playing Crysis or other games.
RabbidMonkee 1 year ago
0:46 , I wonder if he's referring to the TEV(Texture Environment Unit) found in both Gamecube's Flipper GPU & Wii's Hollywood GPU which require a lot of custom coding in order to achieve high end effects.
Usually this would mean most devs didn't even bother cause it took to much time/effort/money and would pass it off the two consoles not being powerful enough to to so 'such & such' effect when they are infact more than capable.
just an observation by how he says it at 0:46
Scalywag66 1 year ago
"the interview entitled to suffer as we technology down."
T1000HD 1 year ago
boston style bomb lighting
T1000HD 1 year ago
Omg all of you please turn the audio transcription ON! You won't stop laughing--- nazis, obama and more!
SilverAsakura 1 year ago
@matey27
I have no fucking idea what you're writing. Learn how to not type like a retard.
ReTr093 1 year ago
sa va quand la wii et bien exploité on a des resultat asser joli ; )
Jigsaw5999999999 1 year ago
Whats the reason for the conduit not looking like this then?
leonzchannelz 1 year ago
@leonzchannelz Time pressure for the release, or not enough or capable art direction, or both.
porkyminch01 1 year ago
funny, because this isnt in the game i have the game right next to me
bigiceboi2020 1 year ago
You should watch this with audio transcription on.
0:33 - 0:41
Mm-hmm this complex and violent seizures of vast number of real side effects including in Iraq did not handle arsenio issue where we always elections in which a fraction
ChaosLord121 1 year ago 15
@ChaosLord121 lol.
kfd056 1 year ago
@ChaosLord121
I dont see the thing to do it :(
HeroOfWinds007 1 year ago
@ChaosLord121 Non chinese surfaces like lost in me,
SSBBLucas9 1 year ago
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uuhhihi i uploaded a new pic any guys want to chat and maybe more
FanneeGremelleon5 1 year ago
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Cool. Now why does half of The Conduit look like crap, even with this engine?
Coreian 1 year ago
i dont get this Vid what are they trying to ay about the Wii Tech? some talk to me about it =]
giggas5 1 year ago
its talking about the quantum 3 game engine. their pretty much saying that they are some of the only developers that can pull off "good" graphics on the wii. and the term "tech" is a refference to the capabilities of the game engine.
buddysmithburg 1 year ago
The Conduit does some pretty impressive things, but the actual artistry is kind of sucky. HV wasted fillrate on things such as massive amounts of bloom lighting in the explosions. Textures themselves in some cases were extremely high in some places where you wouldn't notice since 480p isn't high enough to properly display the entire texture unless very close up.
mobius1aic 2 years ago 2
@mobius1aic I shpould have put some wood textures on the cars, and pink, everywere! because is how i see the world, but whit nude girls, whit cesarean scars
porkyminch01 1 year ago
Cool. Now why does half of The Conduit look like crap, even with this engine?
vanisherg 2 years ago
because made the engine took more time, they practically dont work in the game
samu350 1 year ago
@vanisherg
cause the conduit had good graphics but plain design, graphics can look as good as who knows wht but without design it can still look like crap, if u want example of a game with good graphics AND design look at a game liek legend of zelda windwaker, the design was cel-shaded beauty tht worked incredibly well for it and since it was made by nintendo was very polished with lil room for gltches and the like and it can compare wit games today just look it up and see :)
foxuzamaki 1 year ago
Exactly, but most developers dont have the money to make great graphics on the wii. But High Voltage is doing a fantastic job.
Phil3Pill 2 years ago
High voltage should make Megaman Legends 3
buddysmithburg 2 years ago
High Voltage can't be the only company to discover uses for Wii's 24 million Polys per second. If you Graphic desgn and don't know how to utilize 24 Million polys, you got problems.
stringanime 2 years ago
Dude, The wii can handle a lot more than 24 million polygons. More like 400 million. Its just going to be a lot harder for developers to do this.
Phil3Pill 2 years ago
@Phil3Pill I'm sorry guys but in real world performance the console cannot show that many polygons.
The average scene on the HD consoles is like 1,000,000 to 2,000,000 polygons on screen.
While for the Gamecube or Wii it's somewhere around 100,000 or 200,000.
If it could show that many millions of polygons on screen The Conduit wouldn't have needed things like normal maps lol.
Shoujoboy51 1 year ago
@Shoujoboy51 Even HD consoles use normal maps. Normal maps/bump maps are used for the fine detail that would otherwise require much higher polygon counts. Also normal maps can be used to smooth out curved surfaces that are made with only so many polygons.
mobius1aic 1 year ago
@mobius1aic I know that but at the same time the HD consoles can push exponentially more polygons and get detail that's only possible through normal mapping on the Wii maybe impossible simply because of the massive amount of polygons. Let's get it straight 30,000 polygons on a character is 30,000 polygons normal mapping won't change that. HD Consoles just have the brute force to display that many.
Shoujoboy51 1 year ago
@Shoujoboy51 True, but it's still important to take note that the PS3, 360 and PC are just as dependent on shaders that include bumpmapping and normal mapping if not more so. Not because they can do it, but because everyone already does. Devs need to stay graphically competitive. Wii devs don't really have too except in certain high profile titles. Even Metroid Prime 3 doesn't have have bump or normal mapping (but it does have very good lighting), as least nothing I could tell as such.
mobius1aic 1 year ago
@mobius1aic Yeah. I never said it they weren't. I know that lol. They do it because it adds a level of fidelity otherwise unattainable through regular means.
Shoujoboy51 1 year ago
Comment removed
Shoujoboy51 1 year ago
I bet all the developers that claimed the Wii couldn't do the same effects as the Xbox must hate High Voltage for this tech demo, because it exposes them as liars.
MetroidJunkie2007 2 years ago
Has anyone really been far even as decided to use even go want to do look more like?
CNe7532294 2 years ago
After buying and playing the conduit, it made me realize something about the wii that's true. It doesn't need graphics As long at it looks beautiful, then the graphics are beautiful. For example, take this game for example, and compare it to metroid prime 3. I just know I would rather play an artistically beautiful well designed game like MP3, compared to the conduit for which its framrate suffers because of 12 high textured chairs. Not to mention it has nothing unique. But i still support them
EvilHeadBoy 2 years ago
i like to see the conduit as a shader demonstration, like the first time i played it i was like "are they allowed to do that with particles?!"
buddysmithburg 2 years ago
what do you mean?
EvilHeadBoy 2 years ago
i meen that the wii uses great shaders that are better than any used in any other wii games. i think that high voltage is just showing off what they can do
buddysmithburg 2 years ago
Yeah, The Conduit mostly suffers from a bad art-style. Twilight Princess looks gorgeous because of its art-style, it masks graphical limitations when done correctly. High Voltage proved they can make a technically good looking Wii game, but they need to match it with art-style.
MetroidJunkie2007 2 years ago 3
totally agree. the conduit's art-style is really bland, and a little cartoonish
nerftendo005 2 years ago
Atleast a company is finally using the TEV to its fullest, they just need to work on their art-style a bit. I'm sure they could make something that looks very similar to a 360 game with this engine, if they work on it.
MetroidJunkie2007 2 years ago 7
@MetroidJunkie2007 oh heck yeah... and who ever was in charge of designing the environments should be fired... I think they should get the most a-hole gamers to play the game... (about 10~15 people) have them play a demo of the game's online for about a whole day, and at the end of it, have them give their honest feed back... because imo this game would have been 1000x better had they had better online/environments... the online alone killed it...
djarnexus 2 years ago
I think a great game to take a look at it for environments is Metroid Prime 3: Corruption. I agree with IGN. It does more with the geometry than many 360/Ps3 games. Also, as for the online, friend codes need to die.
MetroidJunkie2007 2 years ago
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wiivcgamer 2 years ago
this game is lots of fun
TViRusC 2 years ago
Wii is a very good console the only bad thing is that the good games are only adaptations or extended games(Ps3,Xbox & Wii)
but look at this,its a unique game for the wii and look
this is trying to tell us that the wii is very capable in good games.Not only for Graphics,but for gameplay and replay value
estivenrex18 2 years ago 3
they did a good job of the water but the other consoles especially ps3 have better graphics for pretty much everything else other than refractive water
but don't get me wrong I the wii is nevertheless selling more.
freakinorsm 2 years ago
man think this
People Always say that the wii have shit graphics,but dude LOoK aT this game
this is a unique game for the wii not for ps3 or xbox
Now the focused all their power in one game and look this results
estivenrex18 2 years ago
this demo doesnt look nice but the actual games and the upcoming games have awesome graphics
Phil3Pill 2 years ago 2
the conduit's graphics disappointed me. they looked a bit cartoony. i was expected visuals comparable to 360 and PS3 games, and that's not what i got :(
nerftendo005 2 years ago
@nerftendo005 The Wii CANNOT run graphics like Killzone 2. This is fact.
GunmasterLombardi 2 years ago
well pull out the number of lights. Use the s3tc technology (6:1= the wii can compress 6 times it size) from 52mb of it's 88 memory gives us 312mb compress texture. program the game to enable real time shadow casting when near the camera, enable global illumination and HDR. bring the resolution to 480i/p. there you got something similar.
halfmanhalfman 2 years ago
wii doasnt support HDR, the closest a game on wii has come to HDR is the conduit which just added a "fog/blur" shader near ceratain light sources. and i still dont see a method of dynamic shadows that is supported on wii. finally as i said to gunmaster the wii can only have 8mb of textures on screen. dont get mad at me im just fact checking
buddysmithburg 2 years ago
yes it has hdr. it was confirm by on a forum beyond3d. and you mean cache. i heard the wii has 2mb z buffer & 1mb texture cache
halfmanhalfman 2 years ago
wii uses "fake HDR" to use real HDR you must have pixel shaders 3.0 or better but the wii doasnt support pixel shaders so it mimics hdr with "fake HDR". as for textures im pretty sure its a buffer since i havent seen any wii games with more than 8megs of textures on screen at once
buddysmithburg 2 years ago
@buddysmithburg , what is a texture buffer? I've googled, "what is a texture buffer" and haven't found a result that tells me...
djarnexus 2 years ago
a texture buffer is a limit to how many Mb of textures can be on screen. example: if your texture bufferis 10mb then you cannot have more than 10 mb of textures on screen
buddysmithburg 2 years ago
@GunmasterLombardi
that is an understatement. everybody knows that ps3 has WAY BETTER graphics than wii. but there are much better wii games out there. MetroidJunkie2007 is right. it's just bad art-style; the conduit has a bland, cartoonish art-style.
nerftendo005 2 years ago
@nerftendo005 I have a Wii. I'm sure Ninty can replicate Killzone 2 if they wanted to but they're making great sales w/o it. I've seem Galaxy, Metroid Prime Trilogy and Muramasa. All great artstyles, best looking games for Wii w/ no lag. The Quantum3 Technology is capable of great things, but even w/ the right artstyle you can't replicate something that looks just like something good on an HD platform.
Ninty (Nintendo) could do it, but they don't need to and that's too bad.
GunmasterLombardi 2 years ago
and plus this engine isnt finished yet so when the conduit 2 comes out it will probably look wayyy better than this
dcoleman9550 2 years ago
no matter how much i love the wii this is a fact mainly due to textures. the wii can load alot of textures but it only has a 1mb texture buffer unless you disable 480p. last time i checked the wii uses 8:1(s3) texture compression. that meens the wii can only display 8mb of textures which is far below what is needed for games like KZ2.
buddysmithburg 2 years ago
@nerftendo005
You can't expect a Wii game to look like a hd console game dude. I really appreciate the job HVS has done, but there's no way in fucking hell that Wii does anything close to Xbox or PS graphics. But I'm pretty confident they could do some of the lower end Xbox games on Wii, without hd. Halo3 is a possibility, for one. Take out some of the incredible lighting and violla, there you go. Halo3 Wii.
ReTr093 1 year ago
@ReTr093 but have you seen metroid prime 3 on wii? zelda: twilight princess? super mario galaxy? red steel 2? those games look WAY BETTER than the conduit. even RE4, which was ported from the gamecube (as well as zelda: TP), looks better. and did you notice how bland the walls looked? some environments look like they came from the n64 era.
nerftendo005 1 year ago
Has anyone really been far even as decided to use even go want to do look more like
jhalton 2 years ago
the game engine looks but the walls on the conduit needed work.
byakuganalex 2 years ago 7
One programmer tells me Wii is a Xbox with a crappier video card, another says it's superior to Xbox. This tells me it's all down to down to their confidence and competence.
ganados0 2 years ago
A Wii is certainly more powerful than an original Xbox but in terms of graphical prowess, not as powerful as a 360.
HumanUnitNeverKilled 2 years ago
i think we all knew that at least 2 years ago
nerftendo005 2 years ago
i read an article on console benchmarks that stated that the wii has roughly 1/3 of an xbox 360.
buddysmithburg 2 years ago
whats this game rated? t or m?
terminato991 2 years ago
T....
NE0MEW 2 years ago
this isn't a game, this is a demonstration
nerftendo005 2 years ago
it may not be a game but every thing here (graphically speaking) is in the conduit.
buddysmithburg 2 years ago
no. i've played the conduit, and it looks a bit cartoony. it doesn't look very much like this
nerftendo005 2 years ago
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damn this is ugly
Hornilope 2 years ago
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I would double tumbs up you if I could.
Who thinks this is impressive? It looks like a good PS2 game at best.
Grysham 2 years ago
stupid sony fan boy
calisk8girl1997 2 years ago 5
This has been flagged as spam show
the good PS2 games were awesome :s
but yes, this game sucks.
Fatal548 2 years ago
Dude, "this" isnt a game...
Indecom 2 years ago 2
after playing and beating tcon on both multiplayer and campaign i realized its very lacking in many aspects. the single player mode maps are small and confined, the enemies are all the same and there arent enough weapons. the multiplayer mode lacks map freedom such as halo multiplayer maps, the fact you cant talk to random people is gay, and the server isnt strong enough for such a massive influx of players. there shouldve been a two player campaign and split screen multiplayer modes.
blacklagoonaholic 2 years ago
the conduit had good effects but overall the levels looked bland dull, and blurry. online was flickery and sometimes laggy too with cheaters and hackers present. and why did the rubble look so bad on the conduit too?
zeldafreak76 2 years ago
How so? How could they be worse if i downloaded them FOR FREE. Than if i were to buy it.
GamepadJuggalo 2 years ago
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plz watch my review of the conduit
tomacav 2 years ago
This has been flagged as spam show
We are starting a Clan - its just to make friends , its a very chilled out clan and we dont need people to be good or bad
newcomers and experts are both welcome.
we dont take it that serious.
no need for tryouts or changing your name
if your intrested just message me back or vist my website.
all the best
TheGamersUnite
TheGamersUnite 2 years ago
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Cool video bro.
For downloading games for Wii, Xbox, and Ps3 Click My Name.
Its really cool...
DownloadWiiGamesHere 2 years ago
Hey leute wenn ihr Th Conduit online zockt könnt ihr mir euren FC ja schikken über meinen Channel
mein FC ist: 2622-0732-2173 gruss Dennis. Sagt mir bescheid wenn ihr mich hinzugefügt habt
Crazyadler1 2 years ago
I'm POTATO, Friend Me!
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GodofAirandFire 2 years ago
Anyone else really hope the next Zelda Wii has these graphics?
MetroidJunkie2007 2 years ago 8
lol, I'm watching this through my wii
ChrisPexplosion 2 years ago
this should be the wii graphics standard for all wii games
arrowkid13 2 years ago
they have all the phisics right but the graphics still arnt good
edisside12 2 years ago
Soy {3} Khí3 leader of Team {3}
Everyone add mi 1763-0544-3371 and I will accept your Friend Request.
Khi325 2 years ago
This has been flagged as spam show
plz check out my review for the conduit
tomacav 2 years ago
why do people say "oh he talked with a "british accent"
it aint british its english get it right. its the london accent. jeez americans
jimmybobs87 2 years ago
True. Americans over react about this stuff. Also, If a survey was conducted, I bet it would say that ONLY americans would fight over which console was the best. And yes I know it's a very dumb subject to fight over, those people should actually get some excersise. If your american, please encourage your friends to change the way they act, unless they're sensible! lol don't take this seriously peeps, and over react about my opinion.
Unskial 2 years ago
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Check out my review of The Conduit for an indepth analysis of the game.
SirNintendo 2 years ago
plz watch my review of the conduit
tomacav 2 years ago
hey if anyone wants to play online with me just PM me ..we can exchange friend codes :D
parth2468 2 years ago
everyone is like teasing me lol, this game supose to be awesome but Sega decided to set it back to july 10th for me
sikokiller12 2 years ago 3
They changed the date to 10 july in europe, I dunno why :S
MTBIKEE 2 years ago
July 16th i just found out for me in Australia :(
sikokiller12 2 years ago
because of the language issues or something like that
MonkThompson 2 years ago
Language issues is the biggest bull crap exscuse for game companies. We speak ENGLISH in America, you speak ENGLISH in Australia. You speal ENGLISH in Europe. I mean WTF?! Hopefully they mean there's a problem with coding in different regions...
h5e5l5l5o5 2 years ago
haha. Michael Ford .. with an australian accent
cursedreject 2 years ago
haha, he starts talking British too. Bloody hell! Micheal the queen is doomed!
h5e5l5l5o5 2 years ago
haha automatic win
cursedreject 2 years ago
haha, well wheres my trophy? After all I saved the UK from the bloody aliens, golly, I need some biscuits!
h5e5l5l5o5 2 years ago
came out on june 23rd in us
WATSOUP 2 years ago
thats why isaid to people stop teasing , use get to play it, then i have to drool over it for a month, im still waiting for punch out lol
sikokiller12 2 years ago
could be better
TheTamerAndGamer 2 years ago
come join my clan for the conduit i have a super huge clan msg me if u wanna join
rodrigueznightmare 2 years ago
The Conduit + Gladiation + Grinder = High Voltage Software = Nintendo´s new Rare.
Flash11I19 2 years ago
wow man, i was thinking the exact same thing xD
kirbbby 2 years ago
except Nintendo doesnt own them.
kfd056 2 years ago
Thats why I said NEW Rare -.-
Flash11I19 2 years ago
Nintendo owned Rare.
kfd056 2 years ago
What ever. Now, you seem to be a pready warm-hearted guy with a clean soul, so give me your Wii number and we will play Conduit online side-by-side in 3 weeks. I will lead us to victory, young one. My number is: 6249-5648-1513-7338
Flash11I19 2 years ago
ok ill add you.
kfd056 2 years ago
Uhhm, yeah, but, I need your code as well ^^
Flash11I19 2 years ago
it's on my channel.
kfd056 2 years ago
This game looks fucking sweet i cant wait for this to come out!
ztack55 2 years ago
this isn't part of a game this is just an example
billybobjoe444 2 years ago
hey can somone please tell me why they used roman armour do demonstrate plz reply
bonk47 2 years ago
i guess, because at that time they had the idea of gladiator A.D. in mind. If you dont know what Gladiator AD is, it's one of the two new wii titles that High Voltage is working on.
kfd056 2 years ago
what does he say in the end? please see a Narf singer?
frankytap 2 years ago
I think, for Wii, nintendo have the best game engine. just look zelda or smash bros brawl..
zhero22 2 years ago 5
those games look nice but the conduits graphics look nicer, i think better examples wouldve been mario galaxy and metroid prime 3 which by far have the best graphics on wii so far.
yader91 2 years ago 3
I want High Voltage to make more Wii games. This has brought hope to me. I thought the Wii would not be capable to produce these graphics.
stljasmin14 2 years ago
The Conduit is coming out June 23rd and they are working on games called The Grinder & Gladiator A.D. !! Check them out !
kfd056 2 years ago
no it ships june 23rd so that means 1-3 days before release...sorry for let down
lilblueox16rocks 2 years ago
normally when it's the ship date it comes out the same day. for me anyway.
kfd056 2 years ago
I have to say, while most would disagree, I would much rather the 360 and PS3 use THIS engine for most games lol......because with THIS engine, there's no over-use of bump mapping, no same-color lighting effects, no overly-shiny textures...etc etc.
Just seems like most games nowadays (Excluding Wii Titles) have similar to same graphics styles, I be missin' the N64 days ;p.
Astaticembrace 2 years ago
They made The Conduit based on any current FPS, they are going somewhere with Gladiator AD and making a Grindhouse style Left 4 Dead with The Grinder, for their next trick I reckon they should bring something similar to Dead Rising to the Wii. They have the power.
ganados0 2 years ago
Ha, they do have a Dead Rising for the wii buddy, its called Dead Rising: Chop till' you drop
CamDawg9 2 years ago
It's not the same game as the original version though with it being based on RE4's gameplay engine. Years ago techie types on sites like Beyond 3D forums debated if Wii could handle the original and came to the conclusion the gameplay was simple enough to replicate on another engine and now say the RE4 engine was the worst possible choice used purely as a PR stunt.
ganados0 2 years ago
this game looks awesome I am going to buy it
drkstr3443 2 years ago
I bet this is a scene from Gladiator A.D. ... B)
jabbascript 2 years ago
so in ENGLISH the games supposed to have good graphics
FaceMace09 2 years ago
lol, yes.
kfd056 2 years ago
imagine this... when this vid was made, the engine was still being made and this is jus a demo.. so imagine what it will look like when its finish
Xplaya360 2 years ago
yea totally. I was wishing for search and destroy cuz thats really fun
MrMinnesota123 2 years ago
dang if the wii have this good of graphics then why is most the games have some shitty graphics. I may never know
MrMinnesota123 2 years ago
because third party developers are LAZY
look at metroid prime 3, its a good example of how graphics should be on the wii
boodist32 2 years ago 4
due to devopers not working on the engine (like cod 5 the same a s 360 and ps3 but they took off mutiple stuff that can work on wii) but most just want to make a profit.
januvza 2 years ago 4