Added: 2 years ago
From: TheShend
Views: 1,586
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  • actually it works on 12 of the 19 characters... or maybe more.

  • meh. I like makoto, so it doesn't piss me off

  • i cant believe yuki lost that easy. You people are looking at the best gouki player, second being kuroda, third being boss

  • So much for japs being ahead of everyone technologically, they never have a decent sound setup for these kinda things...

  • I like how Akuma player comboed many air fireballs in 1st round.

  • 5:22 aww

    but it was nice seeing an akuma

  • freakin' commentators

  • it's a bad mic job

  • that first round against chun was fucking destruction, i love it

  • well it wasn't only just the super

  • exactly, makoto gets extra meter boost. its scary.

  • Yea she is the stun queen

  • Yun recharges half his super meter at the end of every successful Genei Jin and you actually say Makoto is overpowered? Ridiculous.

  • As much of an Akuma flaw as a Makoto strength.

    I've never fought a famous Japanese makoto player, but I've fought a famous Australian one and though he beat me four out of six (the other two I won purely by lucky parry to Oro infinite) the matchup struck me as even on a character basis.

    Makoto's not top tier (some put her there) but her high listing is really favorable matchups against other high and top tiers, rather than raping the low tiers (ignore Q). I don't think she's broken.

  • Oro infinite? Are there infinites in this game?

  • There are 100% combos aplenty, some of them viable for tournament play (particularly makoto). Oro's is the only repeatable loop, or infinite I guess, and it's not technically infinite because it uses more meter than it gives you. But with about a meter and a third you can juggle someone from full to nothing. It's not broken because A. it's hard to do and B. it's even harder to set up.

  • Well loop seems more appropriate to call it is all I'm saying < .< Definition being compared by similar results... mm, I just would call it a very masterful combo. I was questioning it's title. Yeah I'm seriously not trolling, sorreh.

  • yeah it's kind of a broken matchup but if it isn't named yun or chun it isn't overpowered

  • Akuma takes stun damage like a small child with sickle cell and makoto deals out some of the best stun in the game just put 2 and 2 together.

  • but srsly ryu does moar

  • but ryu doesn't have sure fire ways to land hits makoto has the grab which puts her ahead of ryu

  • @dkblade27 how was that a random super?

    he was catching him as he jumped away

  • random super or not, if makoto lands an sa2 super, she can build half her meter back after her juggles, deal at least 90+% stun with crossup options on land, and the damage itself after juggles do more damage than chuns sa2. ive been caught with only one grab in a match and my opponent did 100% damage to me... and i was using a mid stamina & stun bar character (ryu).

  • Makoto only has the 100% on Ryu with the Kara-fukiage, yes.

    *shrug*

  • i love me some yuki otoko

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