Added: 4 years ago
From: srekel
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  • This is epikz man , any update on this, i would love to see the finished game !!

  • This is adorable xDDD I love it. Is the point to collect the raindrops?

    

  • @CosmicHouseFan Not quite, but it's part of it. By raining drops on your flower, it'll grow, and the bigger your flower is, the more points you get. Most points win!

  • Love the song. It's perfect!

  • Just asking..How many year of programmation experience you have ? And how many months/year with XNA? I started software engineering in college 5 months ago and dude I'd like to be able creating a simple game like this one day...

  • @marcky89869 Sorry, missed this comment. When I did Ragu I'd been in university studying CS for four years, and previous to that took some programming classes in high school. You don't need much experience before you start making games, in fact it's a great way to learn. :) Just download XNA and start playing around with it. I think this was the first project I made with XNA.

  • This game would be awesome on the X-box. It kinda reminds me of Little Big Planet. (In some wierd indirect way)

    Do you HAVE to get a premium membership on the website to put it up on X-box live?

  • How did you find / compose this music? It's like the catchiest thing I ever heard!

  • @brazenhead89 Made by a friend of mine for the game. :) He's got mad skills.

  • smoke weed + play this game = best time of your life

  • Awesome game! thumbs up ! :P

  • Comment removed

  • Vector2.Position = 50f This is called Declaring Variables.

    As u already have seen this variable is for the position of the player in the world.

    Texture2D background;

    Texture2D is a 2D picture.

    It's all like this.

    Public void's, vectors, matrixx's for 3d.

    or just buy O'reilly's XNA 3.0 book like i did it whas worth it !

  • I don't totally understand what your asking now

    What you do is:

    define a vector2 "position" lets say

    then you can say position.X += 1;

  • idk what you're talking about Xna can do those things

  • ran across your demo video here and wanted to say i really liked the idea and art style! im currently working on my own game and i know how much work goes into making something fun and unique.

  • Is this music by Teetow also?

  • @srekel Maybe one day I'll have a controller to actually try some of these XNA games. Until then, how could I get in contact with this Teetow... would love a copy of this track.

    (Oh, and thanks for replying to a question after so long. :) )

  • @dragonheadthing I'll try and remember to upload the song this evening :)

  • Oh my god that's cute! This is why I like XNA!

    Has it ever been released for download, or was it just for that contest?

    I love the visual style, it's a great idea! It's got some pretty decent physics too.

  • Thanks! :)

    Well, it's free and stuff, it's just that I haven't really put it up for download anywhere yet.. I'll try and get around to that some time in the future.

  • Hey, it looks really good! ^^

  • Oh it's so cute!

  • that game is completly bonkers

  • love the music ;)

  • Is there a water level? Also, can you get a grenade launcher?

  • Eh, no. And no. ;)

  • rofl

  • @nmacgre why would you want that?

  • plz help my with per pixel collision,

    good job by the way

  • Check out FarSeer. That's the physics engine we used.

  • Oh I see. You're trying to make your flower grow with the rain clouds so you (the bee) can get some of that sweet goodness from the nectar.

  • awesome game!!! how did you make it (of course with xna)

  • XNA, Farseer, and wrote our own level editor.

  • k ty

  • That looks really cool and creative! I like that the idea is so fresh and different from other games. Do you have this for download on XBL Community games yet?

  • Not yet, we're thinking about doing a Ragu 2 but nothing decided yet.

  • Sounds cool. If it ever does go on XBL I'll have to check it out, though. :)

  • The graphic style is awesome and the game runs smoothly, but i don´t get whats the goal of the game?

    Well congrats lools great.

  • From first glance id say its to move the rain cloud over your seed to make it grow before the other guys.

  • thats brilliant idea!

  • awesome music

  • WOW! is all i can say, i`m recently learning C# in XNA studios been programming for about 2 weeks now, its hard! but this game u made is brilliant.

  • i dont get the point of the game but i love the concept of it and the collision

  • hand made graphics rules :D

  • Yep, that's exactly right. Including the reference to the sauce :)

  • nice, very original. So, the point is to water your flower using the clouds right? Either way it looks really good. Also, wasn't Ragu a pasta sauce?

  • nice, original one

  • Good Concept

  • For XNA Game Studios 1.0, what graphics creator should I use? I mean, what do I use to create everything? Also, maybe it's cause I'm on my friend's vista computer, but when I download the visual c# express sp1 (or whatever it's called, but I know sp1's at the end), I try to install it but it says it has an error and the update may not be for any existing software. I need it to install XNA so where do I get Visual C# Express Edition SP1? Is Sp1 only for xp? HELP!

  • I love it!

  • Can i download it anywhere? Please!

  • i still don't get the point, and it isn't explained. So... you are a bee that pushes around clouds.... that is cool.....

  • you are so retarded...the point is to water the flower and let it grow before the other person...DUH!

  • it has a fresh look and i like the music

  • hella stylized art. great artwork. pro statis

  • thats so awesome, i love the hand drawn sprites

  • Looks good srekel. I would add a little spice though. Like "flight of the bumblebee" for music, faster bees, and have them dip a bowl-like leaf in a pond and have to race back through obstacles to get to the flower before all the water drips out of the leaf. :D

  • I want a longer clip! Didn't really see what was going on here! :)

  • Darn right! Something between one and two hours should be sufficient. Thanks in advance.

  • The point? :) The game play mechanics is explained above. The "point" of the game is to allow a bunch of people (2-6) play against eachother in a fun, family-friendly game, where each match only takes 3-6 minutes. Is that what you were after? :) I'm sorry the video doesn't really show the game with more than one player.

  • I really like the art style, but excuse me, what is the point of this game?

  • Oh, and we made the finalists in the competition! WOW!!!

  • hahaha! I'm sorry if I offended you in any way. ;)

    Mike, nope, we wrote all our tools ourselves (they are almost more impressive than the game itself ;) ). Gonna upload a movie of those too, soon.

  • Hmmm...bees and flowers!? How dare you! I'm gonna flag this as inappropriate.

  • good work

    did you use TorqueX?

  • Very nice indeed :)

    Ziggy

    Ziggyware dot com

  • So it's really simple. We had a bunch of ideas we wanted to implement, but we didn't really come up with the idea for the bee game until about a week before the deadline (the physics engine had a bug which prevented us from implementing our original idea). So we didn't have much time, unfortunately.

  • Thanks for the comments! :)

    The goal of the game is to make your flowers grow. Each bee is part of a team, which has a color. Each team has one or more flowers which they can grow by making sure it rains on them.

    The larger the flowers are, the more points they generate for their team, and the first team to score 300 points wins!

  • Nice one! Really cut. What's the goal/idea of the game?

  • Delightful art style. Amateurish but greater than the sum of its parts. The smooth physics gives it a real nice feel too.

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