Added: 1 year ago
From: BazTutorials
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  • I adapted this patch to have fixed values for some of the itable parameters and wonder why the need for poly~ when none of the grains overlap? The grain length effectively moves the next grains start point until the current grain has finished due to the use of line~'s right outlet used as the trigger. My next step is to get overlapping grains / clouds. Have I done something wrong?

  • @thesoftdistortion the grains overlap. If there is no inter-grain time, there will be 16 simultaneous grains - one for each instance in poly~.

  • @BazTutorials I got confused because you hear one grain at a time when the igt is above zero (or audibly separate grains at least) and because I have fixed values rather than aleatoric itable ones, when the igt is small or zero I get more of a laser than a cloud. Having recorded the output and slowed it down a lot I can hear the polyphony - not that I didn't believe you, just checking my patch worked right! ;-) Seems obvious now. Great tutorials btw. Thanks.

  • Sweet Baz!

  • :( i did this completely perfect and didnt get any sound at all :S i must of failed i i rechecked and rechecked damit.

  • Fixed my problem, it was because I'd put a full stop instead of a comma just after the duration table (0. 1 $1) instead of (0, 1 $1), which has now given me a working Granular Synth, awesome stuff :) I'm now going to take this as a base to work from & try implementing improvements where I may see fit, other people have also done some impressive granular synthesis in max msp.

  • I've followed this tutorial all the way through, got everything set up correctly as far as I'm aware, I have gone over this video several times checking that the patch I have created matches, but the buffer doesn't play out :( great video though!

  • Nice vid!

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