I adapted this patch to have fixed values for some of the itable parameters and wonder why the need for poly~ when none of the grains overlap? The grain length effectively moves the next grains start point until the current grain has finished due to the use of line~'s right outlet used as the trigger. My next step is to get overlapping grains / clouds. Have I done something wrong?
@BazTutorials I got confused because you hear one grain at a time when the igt is above zero (or audibly separate grains at least) and because I have fixed values rather than aleatoric itable ones, when the igt is small or zero I get more of a laser than a cloud. Having recorded the output and slowed it down a lot I can hear the polyphony - not that I didn't believe you, just checking my patch worked right! ;-) Seems obvious now. Great tutorials btw. Thanks.
Fixed my problem, it was because I'd put a full stop instead of a comma just after the duration table (0. 1 $1) instead of (0, 1 $1), which has now given me a working Granular Synth, awesome stuff :) I'm now going to take this as a base to work from & try implementing improvements where I may see fit, other people have also done some impressive granular synthesis in max msp.
I've followed this tutorial all the way through, got everything set up correctly as far as I'm aware, I have gone over this video several times checking that the patch I have created matches, but the buffer doesn't play out :( great video though!
I adapted this patch to have fixed values for some of the itable parameters and wonder why the need for poly~ when none of the grains overlap? The grain length effectively moves the next grains start point until the current grain has finished due to the use of line~'s right outlet used as the trigger. My next step is to get overlapping grains / clouds. Have I done something wrong?
thesoftdistortion 2 days ago
@thesoftdistortion the grains overlap. If there is no inter-grain time, there will be 16 simultaneous grains - one for each instance in poly~.
BazTutorials 2 days ago
@BazTutorials I got confused because you hear one grain at a time when the igt is above zero (or audibly separate grains at least) and because I have fixed values rather than aleatoric itable ones, when the igt is small or zero I get more of a laser than a cloud. Having recorded the output and slowed it down a lot I can hear the polyphony - not that I didn't believe you, just checking my patch worked right! ;-) Seems obvious now. Great tutorials btw. Thanks.
thesoftdistortion 23 hours ago
Sweet Baz!
triggerbangfloat 4 months ago
:( i did this completely perfect and didnt get any sound at all :S i must of failed i i rechecked and rechecked damit.
LPMovement 11 months ago
Fixed my problem, it was because I'd put a full stop instead of a comma just after the duration table (0. 1 $1) instead of (0, 1 $1), which has now given me a working Granular Synth, awesome stuff :) I'm now going to take this as a base to work from & try implementing improvements where I may see fit, other people have also done some impressive granular synthesis in max msp.
James210888 1 year ago
I've followed this tutorial all the way through, got everything set up correctly as far as I'm aware, I have gone over this video several times checking that the patch I have created matches, but the buffer doesn't play out :( great video though!
James210888 1 year ago
Nice vid!
FTAHindependent 1 year ago