Added: 3 years ago
From: Whiplashx86
Views: 8,805
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  • i can't find the asset name in the properties tab

  • @coolzidedown What do you see?

  • @Whiplashx86 i saw everything but. but i did some googling and found it was becuase my file was NOT in the content folder. lol i am retarded thx anyway

  • Comment removed

  • Mine won't run when I press f5. It says C# can execute because sprites.exe is missing please help!

  • @oldtimegamelover Try Build - Rebuild, then debug.

  • I did everything you said but when I goto the main game.cs page there is no content explorer thingy on the right. Please help. Btw your tutorials are the best I've seen so far on XNA. Keep em up and tyvm.

  • @oldtimegamelover Do you mean solution explorer? Go to View - Solution Explorer.

  • @Whiplashx86 thank you very much! It worked!

  • do you have a video on how to make a main menu

  • @cptbooze I will be making a complete screen system this fall to go with the Tower Defense series. I will have a full tutorial on how to develop a screen system as well. Stay tuned!

  • @cptbooze tip make a if statment in the draw methode :)

  • is it possible that i could make characters using blender 3d n import them into C#??? plz answer back

  • @whitejeff420 You need to get the fbx exporter for XNA to use with Blender in order to get 3D models to work properly. I am not that experienced with this so I would look at the main xna website for help. I am not good with 3D modeling :(

  • Learn how microphones and keyboards work. I barely press my keys.

  • mlamp, please stop slamming your head into your desk, you've lost too many brain cells as it is.

    Thank you Whiplash for this amazing tutorial.

  • It is similar.

  • is the coding the same in a 360 game?

  • all coding for XNA is the same, the only thing different is really the fact that you use a Gamepad for the 360 controls and the Keyboard and Mouse controls for PC

  • my properties menu won't tell me the asset name but thank you for telling me it's the file name w/out .png

  • my asset name won't show up help plz

  • The asset name is basically the file name without the extension:

    Player.png will have an asset name of Player.

    The properties window can be found in the view menu.

  • Comment removed

  • Very good explained, thank you.

  • Thanks for the tutorial!

  • Love the tutorials, they're a great help.

    How would you use animated sprites though? For example I have all the snimated sprites for a platforming game (run, idle, jump etc.) and I wish to use them in the game. All of the animations were done in Flash 8, is there some way of exporting each sperately, whilst keeping the image quality? .gif gives very poor framerate and image quality.

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