Imagine if the M2 was really launched who knows the gaming landscape may have been different.....interesting facts though with regards to it's power against the N64 and the soon to release Dreamcast (ie in 1998..)
There was only 10 Panasonic M2 Prototypes release. I'm talking about the actual console not the arcade equivalent. They sell for around 5000 dollars, but good luck finding someone who will sell.
The final M2 with twin PowerPC 602 CPUs, 8 MB RAM was said to be 2-3 times more powerful than Nintendo 64, also slightly more powerful than 3Dfx Voodoo1, but only a fraction as powerful as Dreamcast
real-world textured, shaded polygon/sec performance w/ lighting + all features/ effects on:
There was also 3DO MX (basicly M2.5 or M3) which was about twice as powerful as M2, and thus, still not as strong as Dreamcast.
Nintendo almost bought MX and 3DO Systems (CagEnt) in 1997 to use MX as the successor to N64, to be released in 1999. Nintendo walked away, instead partered with ArtX & IBM to develop Dolphin (GameCube) in 1998-2000.
To be fair you'd need to compare the M2's graphics system to a Voodoo 2, as the V2 was released in early 1998. I don't have those figures off the top of my head; all the V2 box I have has is a meaningless pixel fill rate statistic.
But then I don't remember the Voodoo 2 having MPEG2 hardware support (this being the days when you just wanted polygons in your games). If anything, the M2 was doing too much to be competitive with the other consoles.
First the name: Voodoo 3 2000, not the other way around.
The V2 3000's box says 6 mil triangles/sec, and something like 284M megatexels/sec. Of course, I imagine that's without effects on, and you might need to more than halve that figure.
You could also compare to the TNT2 (I used a TNT2 M64 for some time, augh! Compatible, but not a lot of fun in Day of Defeat.)
The M2 didn't have MPEG2 hardware support, either. This was pre-DVD days so it was pimping its MPEG1 acceleration. Prior to that, consoles needed clunky add-ons to handle MPEG1, and even then, they couldn't use it for texturing or in games as the M2 was capable. I have a couple MPEG1 movie players for my Dreamcast, and even that console can't run the movies as smooth as a standalone player or the M2 would have been capable.
Who told you this? It's not true. At least three discs were done: the GMC disc (the one shown here, apparently), the Cadillac disc, and the Pontiac disc. There were most likely even more, but those are the ones from which I know that they were finished and "released" (that is, delivered to the client).
Interesting... so did they ever actually use the hardware for Kiosk purposes or is this software all just a bunch of proposed stuff that never made it officially?
They should have had the guy from Need for Speed in this lol
HerecomestheCalavera 9 months ago
Get uppa
psychonaut25 1 year ago
1:06 2004 Grand Prix for the win!
Auxilla86 1 year ago
Imagine if the M2 was really launched who knows the gaming landscape may have been different.....interesting facts though with regards to it's power against the N64 and the soon to release Dreamcast (ie in 1998..)
yuvraj01 2 years ago 2
For a working M2 I will pay over 1000 dollars. PM me
awesomecdiperson 2 years ago
There was only 10 Panasonic M2 Prototypes release. I'm talking about the actual console not the arcade equivalent. They sell for around 5000 dollars, but good luck finding someone who will sell.
Xeniczone 2 years ago
@Xeniczone That is not true. I have three of them and I paid $350 a piece.
DeviousTelevision 1 year ago
This comment has received too many negative votes show
Who cares about polygons, where is the emulator and good games for this?
TheLostTruckDriver 3 years ago
like watching einstein flip burgers.
guyvf 3 years ago 9
The final M2 with twin PowerPC 602 CPUs, 8 MB RAM was said to be 2-3 times more powerful than Nintendo 64, also slightly more powerful than 3Dfx Voodoo1, but only a fraction as powerful as Dreamcast
real-world textured, shaded polygon/sec performance w/ lighting + all features/ effects on:
N64: 150,000 ~ 160,000
Voodoo1: 250,000 ~ 350,000
M2: 300,000 ~ 500,000
Dreamcast: 3,000,000 ~ 4,000,000
airraideagle 3 years ago 3
There was also 3DO MX (basicly M2.5 or M3) which was about twice as powerful as M2, and thus, still not as strong as Dreamcast.
Nintendo almost bought MX and 3DO Systems (CagEnt) in 1997 to use MX as the successor to N64, to be released in 1999. Nintendo walked away, instead partered with ArtX & IBM to develop Dolphin (GameCube) in 1998-2000.
airraideagle 3 years ago 3
To be fair you'd need to compare the M2's graphics system to a Voodoo 2, as the V2 was released in early 1998. I don't have those figures off the top of my head; all the V2 box I have has is a meaningless pixel fill rate statistic.
But then I don't remember the Voodoo 2 having MPEG2 hardware support (this being the days when you just wanted polygons in your games). If anything, the M2 was doing too much to be competitive with the other consoles.
EdOscuro 3 years ago
Augh, I bunged up a couple things.
First the name: Voodoo 3 2000, not the other way around.
The V2 3000's box says 6 mil triangles/sec, and something like 284M megatexels/sec. Of course, I imagine that's without effects on, and you might need to more than halve that figure.
You could also compare to the TNT2 (I used a TNT2 M64 for some time, augh! Compatible, but not a lot of fun in Day of Defeat.)
EdOscuro 3 years ago
The M2 didn't have MPEG2 hardware support, either. This was pre-DVD days so it was pimping its MPEG1 acceleration. Prior to that, consoles needed clunky add-ons to handle MPEG1, and even then, they couldn't use it for texturing or in games as the M2 was capable. I have a couple MPEG1 movie players for my Dreamcast, and even that console can't run the movies as smooth as a standalone player or the M2 would have been capable.
irontiger 3 years ago
I think a new 3DO system will be the most awsome of all 3D systems of today!
NixonTech2071 3 years ago 2
wait did i hear wrong or did the lady say 2003....? i always thought this machine was around long before 2003 as well as the software.
i can't beleive it would have lasted that long and still be considered for use in 2003
panasonic3dom2 3 years ago
Well they tried to get back some of that hundred million they wasted...
ASSEMblerEX 3 years ago
well that 100 million they spent on the m2 was definatly wasted becuase they got some promising technology but failed to actually do anything with it
panasonic3dom2 3 years ago
wow i've always loved to see any m2 software running including the konami arcade machine and these kiosk discs.
panasonic3dom2 3 years ago
They only made a corvette disc, this one was never finished.
ASSEMblerEX 3 years ago
Who told you this? It's not true. At least three discs were done: the GMC disc (the one shown here, apparently), the Cadillac disc, and the Pontiac disc. There were most likely even more, but those are the ones from which I know that they were finished and "released" (that is, delivered to the client).
gtwportal 3 years ago
Interesting... so did they ever actually use the hardware for Kiosk purposes or is this software all just a bunch of proposed stuff that never made it officially?
Neon360 3 years ago