It depends on the programmer's limitation. The guys who did what's in the link I just pasted have little limitations knowledge-wise. This guy on the other hand is just a notch more limited in that respect.
porfavor tengo como un mes tratando de dominar el tema de la textura en OpenGL y todavia no e podido dominarlo si alguien k sepa puede tener la amabilidad de enseñarme o explicarme o darme el link un buen manual del tema porfavor ayuden me.. hay dejo mi correo : dark-boy152@hotmail.com
agregenme kiero yegar hacer un videojuego. add me.
This is awesome! Very, very awesome! I am currently taking a class in which we use GLSL to implement shaders. For my final project I am implementing an underwater scene. I would love to chat with you if you ever have the time!
@xtiam57 That would be great! My email is "theblang@gmail.com". I will be sure to credit you as well as show you what I have done at the end of the semester. Shoot me an email when you get some time.
Dev question : how did you manage to do the GLSL for the reflections and refractions, every online thing about it all just gives me texture based enviroment mapss for the relfections. I have a bunch of stuff complete for research (hardware tessellation, radiosity/lambertian reflectance, AA and Bloom) but I can't find anything explaining how to go about reflectance. Do you put it as a rendered texture like a depth map or reflect the eyevec?
@PXaramillo As far I know, reflections on OpenGL are done by rendering the scene twice, one time for the scene itself and one time for the reflections, but if you manage to get them working via shaders, I would be happy...
you need to make this into some sort of Skyrim Spin off.
Galvantula1 3 weeks ago
@MercifulBeing Okay then how does it compare? Explain it please haha
WazamRiteUpDaGiggity 1 month ago
Now this is some constructive critisism but, This simply wouldnt compete with games on the market today..
IlyMandy4life 1 month ago
@GabMesIRT what do you mean?
EmoticonMayhem 1 month ago
kind of a lying title here
GabMesIRT 1 month ago
ps and when I say notch more I really mean he lacks a notch of knowledge. (as in creator of minecraft notch)
Cavemanbennett 2 months ago
@xtiam57 and @WazamRiteUpDaGiggity
Don't look down on openGL. OpenGL can do this.
/watch?v=2AVh1x-Uqjs
It depends on the programmer's limitation. The guys who did what's in the link I just pasted have little limitations knowledge-wise. This guy on the other hand is just a notch more limited in that respect.
Cavemanbennett 2 months ago
Very realistic! You still need to optimize alot or the poor fps is from the recorder...
You could really make a game out of this.
jotainon 2 months ago
@jotainon Thanks!. As you said the poor FPS is from the recorder (real FPS = 60). Thanks for comment.
xtiam57 2 months ago
you went to far with the realisticness
ITTPproductions1 2 months ago
Oh man... would you be willing to have a free pupil? Nice program!
xSkothx 2 months ago
@xSkothx jaja thank you, I'm glad you liked it.
xtiam57 2 months ago
@pablojavier99 ME TOO!
jhurst111 2 months ago
This has been flagged as spam show
porfavor tengo como un mes tratando de dominar el tema de la textura en OpenGL y todavia no e podido dominarlo si alguien k sepa puede tener la amabilidad de enseñarme o explicarme o darme el link un buen manual del tema porfavor ayuden me.. hay dejo mi correo : dark-boy152@hotmail.com
agregenme kiero yegar hacer un videojuego. add me.
dark-boy152@hotmail.com
DarkBoy502 3 months ago
Lol OpenGL has a long way to go to reach DirectX11's capabilities.... Even the OpenGL 4.1 tessellation is shit compared to DX11
WazamRiteUpDaGiggity 3 months ago
@WazamRiteUpDaGiggity I am agree but this was a university project and I had to use OpenGL, so..
xtiam57 2 months ago
@WazamRiteUpDaGiggity awww another hating fanboy that hasn't programmed one single line of code himself
MercifulBeing 1 month ago
This has been flagged as spam show
This looks pretty cool! =)
Xwing900 3 months ago
@ThePC007 Thats what I was thinking
Snowmadboy 3 months ago
hmmm...
i still think physx does better
too bad only pc's with physx
can see physx
i tried a screensaver on my school laptop
and it was littlerally 2 textures moving around on top of eachother
AND IT STILL LAGGED!
petypoopoo 3 months ago
How did i come here from minecraft?
ThePC007 4 months ago
This is awesome! Very, very awesome! I am currently taking a class in which we use GLSL to implement shaders. For my final project I am implementing an underwater scene. I would love to chat with you if you ever have the time!
matthewblangston 4 months ago
@matthewblangston Thank for the comment! and sure, I can give you some suggestions in how to implement your scene.
xtiam57 4 months ago
This has been flagged as spam show
@xtiam57 That would be great! My email is "theblang@gmail.com". I will be sure to credit you as well as show you what I have done at the end of the semester. Shoot me an email when you get some time.
matthewblangston 4 months ago
dewd ur programming skills are legendary compared to mine :/
unifix123 5 months ago
@unifix123 thx for the comment!. Computer graphics are awesome when you enjoy what you do!
xtiam57 4 months ago
Oh, really good work man!
weezerin 5 months ago
@weezerin Thanks man!
xtiam57 5 months ago
I think it looks great but needs a bit more blue or gray colors to it,i dont think a lake could be THAT clear.
Deidara1BG 5 months ago
Dev question : how did you manage to do the GLSL for the reflections and refractions, every online thing about it all just gives me texture based enviroment mapss for the relfections. I have a bunch of stuff complete for research (hardware tessellation, radiosity/lambertian reflectance, AA and Bloom) but I can't find anything explaining how to go about reflectance. Do you put it as a rendered texture like a depth map or reflect the eyevec?
PXaramillo 8 months ago
@PXaramillo As far I know, reflections on OpenGL are done by rendering the scene twice, one time for the scene itself and one time for the reflections, but if you manage to get them working via shaders, I would be happy...
MatheusMK3 6 months ago
Impressive list of things. I would work more on the sky though.
Do you use 3D perlin noise to generate the textures..or are you projecting 2D perlin noise ? I like the lighthouse!
mrrgu 11 months ago
@mrrgu I used 2D perlin noise for hight map texture.
xtiam57 9 months ago
@mrrgu Thx for the comment
xtiam57 9 months ago