@NotASocialCommentary Yes it does. There is CutsceneAction skeleton entity doing nothing by default, you can bake your own CutsceneConversationAction from the skeleton, link it to controller (you specify just one baseaction and one action per controller) and you're done.
@adrixshadow Hey Adrix, good to see you're still alive :D And yes, the system is very cool, along with the loads of other things quaker has been up to
awesomee
FischKopfD 1 year ago
Very nicely done. Does this allow for complex cutscenes with discussions and animations going on between multiple models and characters?
NotASocialCommentary 1 year ago
@NotASocialCommentary Yes it does. There is CutsceneAction skeleton entity doing nothing by default, you can bake your own CutsceneConversationAction from the skeleton, link it to controller (you specify just one baseaction and one action per controller) and you're done.
quaker6667 1 year ago
good job, i like it! :D
q009q009 1 year ago
awesome!
adrixshadow 1 year ago
@adrixshadow Hey Adrix, good to see you're still alive :D And yes, the system is very cool, along with the loads of other things quaker has been up to
serjndestroy 1 year ago