Added: 3 years ago
From: fatso784
Views: 2,366
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  • What kind of tutorials are on the net for a snake game in XNA?

  • Umm... So I can't see really well but that looks like over 1000 lines in one file... No object orientation here? (Besides C#'s native oo)

  • @TheBatchGuy uhhm yeah I used to be against OO Programming. :P I'm not now though, just cautious. There is a lot OO can do right, but oftentimes people overuse it and it just complicates things.

  • @fatso784 Hehe yeah. I find that a lot too, but only when I don't design my classes very well. I've been programming in C++ for over 4 years and I find that it's quite necessary for most things to use a class for nearly everything. ESPECIALLY when you want to give your code out. For the games I write in XNA and C# I use an audiomanager class, sprite base class, player base class, enemy base class, a class for every type of enemy etc... It makes it very easy once the classes are built. :)

  • dayum... This is really good dude.

  • Comment removed

  • omg at the amount of code...

  • great update

  • thanks

  • great update glad to see your still posting

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