Added: 5 years ago
From: RandomEngy
Views: 375,999
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  • When this came out, it blew our minds. 5 years later, I'm still blown away.

  • nice work ;P

  • very impressive.

    where are the advantages between flowline and realflow?

  • I was thirsty after this...

  • heftig *_*

  • imagine if minecraft looked like that

  • Whats the music? I love it. Please reply if you know.

  • @Fireice1337 Yeah I don't know actually. Tried to Shazam it but it didn't work.

  • @RandomEngy Thought it doesn't sound a lot like it, the closest match I can think of is the end credits music for GTA: Vice City. Search it, its sorta' similar.

  • @Fireice1337 Never played that one. But I looked up the end credits music and I like it a lot.

  • @RandomEngy quite possibly the greatest theme music ever.... I still want to know this song.

  • this must have taken a billion computers to render

  • @opiemonster

    2 boxx workstation would be enough

  • stumbled

    

  • Wow, impressive

  • Render time: 15 years

  • @NoogahOogah ...really?

  • @ryankhan11 Not literally.

  • @NoogahOogah and how about the bake times

  • @007k5 That took fifteen years as well.

  • @NoogahOogah Bake time: 15 years

    Render time: 4000 years

  • I wanna see the rest of that last scene :D

  • wat i dont get is why the cgi in movies never look this real

  • @teta809 a lot of the time it's due to budget and time constraints.

  • @teta809 it's because you don't notice the real looking cgi.

  • wow thats amazing

  • Fantastic. Pity it's not a plugin. Still, Psunami by Red Giant is supposed to be extremely good for this sort of thing. But even so, this is absolutely amazing.

  • Very, VERY, V E R Y impressive ! ! ! ;D

  • I probably commented on this same video just after this was uploaded. I must say it is still extremely impressive and actually awe inspiring. I was praying this would be a Plugin for Photoshop - and the answer is NO.

    Scanline Flowline is actually a company, a team, doing the special effects for specific jobs.

    If you want a good example of what this team & software can really do, watch Poseidon, with good ol' Kirk Douglas, but its so good you probably wont tell real from CGI.

  • wow this video is almost 3 years old!!! that was amazing

  • and its not avalibel yet >_>

  • Scanline is doing 2012's water effects.

  • The awesome power of water.

  • amazing

  • wow! that is quite extraordinary

  • Wow, some is soo real it looks like it was taken from a movie where they set up a water stage and dumped a bunch of water there to make the movie. Wow.

  • I cant wait till video games look like this. :D

  • sweet.

  • wow'z, how long to render i wonder??  jeezzzzzzz

  • probably ages even with their pimped out computers lol, most likely running them on macs or i7s with nVidia teslas, would take maybe a few days at a good frame rate to get this sort of quality for cgi

  • very very realistic! +1

  • I think it looks fantastic. I've seen ocean water that looks exactly like that.  Kind of like it sticks to itself when a fast moving object is thrust through it.

  • I personally reckon it's maya. I'm not an expert but I'm not sure if 3DS could handle that degree of detail. Also, is it just me or does the water look abit too thick? Kinda looks more like a watered down mud or something.

  • was this MAYA, FUSION, Real FLow or 3ds max ?

  • Hi there...the name of the software used for fluids is Flowline...a softwarepackage by Scanline. No realflow or so^^ Do not know which 3D software was used here. Could be maya or max. No tutorials, the software is not available for mainstream market. I think it still is Inhouse software, and licences may be given to other VFX facilities.

  • anyone know the name of the soundtrack

  • pls

    tutorial

  • this is WAAAY to complicated for a tutorial anything less than a month+ long college course. sorry to tell you. I wish it was that simple

  • wtf!!!!!!!!!!!!!!!!!!!!!!!!!!!­!!!!!

  • What is the name of the sound track?

  • I feel like it's a little too stringy or something like at 0:39

  • I agree completely. Although it's extremely impressive there is something not quite 'right' about it.

  • the foreground is too out of focus which suggests that is not cg but miniatures.

  • they could have been using post processing effects though.

  • holy ***t, thats awesome

  • Were can i get this?!?!?!

  • All of them are CG

  • Yes, they're all CG, this is their CG demoreel, even if some of the CG is very realistic.

  • TO watchyourst3p

    lol u fken noob it's all CG. USE UR HEAD!! A SHARK JUMPING OUT OF THE WATER EAING A CHOPPER? LOL!

  • name a shot that isn't cg.

  • That is insane! It loks soooo real! Incredibe!

  • I wish there was a product on the market like this. I haven't seen nearly as good results done with any commercial product. Neither Realflow nor Blender Fluids.

  • I must admit, those are some damn impressive pixels!

  • art

  • I just came...

  • Frickin' amazing. It's very hard to believe it's not real.

  • Visual Effects: On A Scale Of Realism 1 to 10: 10! Awesome Work!

  • Incredible. I can't wait until games can render effects like that in real-time (DX25 ftw!)

    :P

  • Yo dawg, I herd wut u said about me...

  • True that.

  • Amazing work.

  • lol, that shark looks amazing!

    ULTIMATE JAWS!

    photorealistic CGI is what it's using James Cameron on his new movie.

    it will kicks ass.

  • OMG I nearly shat my pants thinking how long my crap water takes in MAx and how long this would of took

  • centuries to render...

  • Centuries to Sim, depends how you render it.

  • That's just sick, amazingly real.

  • Flowline is going to come out in the future, at the moment its not for commercial use.

  • Absolutely astounding!

  • I love this! It's so frikkin realistic!

  • It's incredible how chaotic (and therefore realistic) it can get

  • I wish they didnt simulate it so slowly... it looks like it's on the moon or something!

  • igarashi is cooooooool!!!

  • igarashi is very very coooooooool!!!

  • igarashi is very very very coooooooool!!!

  • igarashi is very very very very cooooooooooool!!!

    ......what's igarashi? xD

  • Just saw what this software did with the River God in Prince Caspian. Outstanding!

  • It seems they are involved in the film adaptation of "The Swarm".

  • this is MINT

  • Does anybody know the music?

  • loved it

  • perfect nothing to say about just perfect man :)

  • I really want to become a physics expert and write my own fluid/gas/flame dynamics build for the software I use (Blender3d. Open source freeware, but nonetheless pretty amazing.).

  • 10% is CG which is integrated into 90% real footage.

  • it says in the bottom right corner that its 100% cg water and in the shark 1 it has no compositing

  • It is all CG

  • Never?!

  • very beautiful..

  • I wanna make someone like this!!!

  • real flow rules? XD

  • Not soon but not too long!

    There is another company very close to realeasing a version of these dynamics to lightwave, I am told within the year.

    This is what happens when someone takes too long to produce a software: Someone improves upon their somewhat workable idea... with a somewhat more marketable one!

  • Who is producing the Lightwave version?

    I'm interested to know

  • Stunning, even though you know its not real, it looks like it was done with practical elements

  • Is this froma movie or soemthing?

  • They used in in the latest Pirates of the Caribbean.

  • No, they didn't. They used it in Poseidon.

  • can't be cuz at :43 theres an old car

  • Can't be cuz at :43 theres a car.

  • They used it in Poseidon, 300, Harry Potter and the phoenix thingy, Narnia 2, Inferno and other movies

  • ohhhhhhhhh, thanx

  • "They used it in Poseidon..." are you sure? As far as I know, for some shots in Poseidon they used Ron Fedkiw's PhysBaM (another "not-for-sale" fluid solver but this one is developed by the CGI brains at the Stanford university) and Next Limit's RealFlow4 for some of the interior flood shots. Is there a mention on ScanLine's site of the use of FlowLine in Poseidon?

  • Yes, VFXworld has a detailed article about it. And yes, Realflow was used by CIS Hollywood in the flooding of a corridor (Article on Realflows website). But MPC collaborated with Scanline and licensed Flowline, so that they could use it on Poseidon. MPC used Flowline on most of the interior water effects shots.

  • its almost breathtaking..well no its not but it soundsl ike a cool word to use...when you think aobut how far we've come form pong to making this kind of shit...

  • anyone know the music?

  • wtf are you on about? are you from 213 BC or something?

  • When the simulations become so good that people start thinking that they are fake is when it proves how good it really is :P

  • Unbelievable!

  • with wich software i can do this? or something like this.. hahaha!

  • Maya or 3DS MAX but you need a special fluid plugin that was developed by scanline.

  • this is cool

  • Keep in mind this only works in video. Don't expect to see a game with this kind of water anytime soon.

  • or at all...but hey, we can dream ^_^

  • If there ever is a game and console/system that has the power to run simulations like this, that would have to be one of the best games in existence (in realism).

  • maybe this will come within reach in video games once those physics cards are developed a little further (ageia physx and the such)

  • What we need is for the gaming industry to do away with polygons, and focus on raytracing.

  • Um, you're not thinking of this right. The Raytracing and high quality rendering will never be for real time applications. They have two different purposes. The goal of real time (gaming) is "How real can we make something look at 30 fps". The goal of things like this are "How realistic can we make things look given as much time as necessary". I bet it took a month to even do the physics calculations on some of those animations.

  • Raytracing still uses polygons

  • Indeed. These scenes can take serveral days to render.

  • damn, that's just freaking crazy!

    I never knew that was possible with computers!

  • very cool is it all made by computer?

  • yeah, it is

  • cool

  • how come for like every upload of this same video, people are silyl enough to think the uploader made it -_-

  • I wonder the same thing! It says SIGGRAPH 2006

    and we get things like

    "wow! did you setup constraints? what SW did you use?"

  • ...probably because other people are silly enough to think videos I've uploaded were done by someone else?

  • What is the music that plays on this?

  • nice and cool

    keep holding on

    make sure take a rest

  • Wow! ..and I'm still trying to figure out force effects on water. Did you set up constraints? What SW did you use? Could Maya do this? Damn I hope so!

  • of course maya can, thats what they used for pirates of the carribean movies.

  • Actually they didn't ONLY use Maya. ILM had their own fluid simulation system for Pirates called PhysBAM. I doubt that Maya could ever do something like that on the same level. Even though it has fluid effects, it has a lot of limitations.

  • No Maya can't Simulate this. And Maya was only one of the programs they used in Pirates of the Carribean.

  • How could you think this was some guy playing around with constraints on Maya, and not a huge visual effects company's reel as stated in the description??

  • DAAAAMn!

  • holy moooooly

  • AMAZING!!!

  • amazing!! exelent music

  • What is the music does anybody know?

  • Bets ever graphics card will never put this on in realtime.

  • amazing...

  • I am putting together a water video for a music festival that will happen here in LA on September 15th. I would love to use your video! I would certainly give you credit. Please contact me at d.agua @ yahoo dot com THANKS!

  • oh my god

  • hey,

    cool reel!

    just came across BigYouUpcom and uploaded my demo there - thought that you might be interested...

    greetz

  • amazing!!

  • what's this music?

  • pute negre ton video pu la merde

  • vet

  • i love the sharks part xD!

  • That has to be the most amazing effects I have ever see (water wise that is) and I was wondering If you could help me out by giving me that helicopter from the vid. :D for my movie

  • its alright try doing somtin like matrix

  • omfg !! it's amazing !!

  • damn. water is hard to do and they done did that shit well. some of the best animated water ever

  • o.O w o w

  • 'did you make this?? Like what program is it?? is it hard?? Can I do it? can you make some stuff for my movies? tell me aboat this pleas!?:D

  • Cool, just another reason for me to learn fluid dynamics.(Not that I should really need a reason) ;)

  • Wow, I almost don't believe it. It looks perfect.

  • it would be cool for a screen saver

  • wow. so many details, otherwise... COOL!

  • kool nice fx........

  • i got it from Koourt channel

  • WOW~!

  • I'll add AWESOME,ok?

  • Thanks for sending!

  • your welcome Julia!

  • its too realistic water... from what movie is it?

  • iyaiya jissyadesyo kore, mizuigai.

  • really cool ... really hope they'll release a commercial version of their softwares ... cg water still scares me

  • its cgi, its the way the water wraps around the shark... it's SLIGHTLY unatural... sorry, but thats the bridge. the closer you get to real, the more the tiny details make it unreal...