Hello Vaatrad, I've opened up a friends map to find all the little secrets on it etc. I have found an info_teleport_destination in a secret room, the trouble is that I can't find the trigger that teleports to that destination. I have gone to Map> Entity Report and looked at every trigger_teleport but none of them teleport to this specified destination. Would you have any suggestions as to how I can find this? Thanks in advance
I spent ages trying to get the blue textures to work - but.... I am "guessing" they are "effect" textures but and provide other visual or non visual special effects. Some provide watery ripple effect when submerged for instance, other blue ones deliver damage etc. Look at the naming structure of the blue ones. Some end in _beneath & _flow. In LFD2, I don't think they have given us any water textures, just the blue ones.
Dude! At least put a annotation in your vid to correct yourself! Don't say to noobs, who don't know anything that the grey water textures are the best! They learn from you! THE BLUE TEXTURES ARE THE BEST!!!!!! Your tutorials are good but don't lie! the grey ones run very very fast and are NOT natural at all!!! The blue ones are the best! Dev water 2 is the best! DON'T LIE!!!
@XDjohanmystXD I agree, I tried out the blue ones first (anyway, they're normal maps), they work perfectly, and look very realistic, if you have set "reflect all" in the advanced graphical options.
When I added my water to the stage the water doesnt show in the stage but if i enter where it was placed i go under water in a sense its invisible water how do i fix it?
I believe this is caused by a leak in your map (covered lightly in Tut. #1), make sure there are no holes in your map leading the black void. Try clicking Map (at the top) > Load pointfile and it should come up with a line pointing to where the hole in your map is. When you fix that one, run your map again (F9) and load the pointfile again. Hope that helps; let me know if it does :)
Im makin my map and when I placed water in the map and I made sure to only put water on the surface it doesnt show up on the surface yet when im in the water, i can see the water but not the surface of the water. im using your recommanded water texture btw.
I believe this is caused by a leak in your map (covered lightly in Tut. #1), make sure there are no holes in your map leading the black void. Try clicking Map (at the top) > Load pointfile and it should come up with a line pointing to where the hole in your map is. When you fix that one, run your map again (F9) and load the pointfile again. Hope that helps; let me know if it does :)
the teleport works fine and everything...the problem is that when you arrive you are dead from "world" damage cuz of the fall from the pit idk why it does that but its really gay and frustrating and i cant fix it :(
You would have to get a custom texture if you want lava in your map because Hammer doesn't already have one. Check out 3kliksphilip on how to create and/or put it in to Hammer. Otherwise just put a floor and put a lot of very small size fires to cover the floor and set the damage or use trigger hurt like Vaatrad said already. The fires aren't recommended though because it may slow down computers a lot depending on how CPU intense they are.
Have multiple overlapping trigger_teleports each with a different destination. Have all but the first one disabled.
Add a logic_timer anywhere in the map. OnTimer have it disable the enabled trigger_teleport and enable a disabled one. Then at a tiny delay, say 0.10, have it disable the currently enabled one and enabled another and so on at increasing delays until all the trigger_teleports have been enabled once. Then set the refire time of the logic_timer appropriately.
Well, not having any light or windows in the room will do it. Some light might creep in through the doorway but you can get round that with a dark corridor of some length or that has a bend in it.
Just after I placed some water in my map and I tried to test the map CS:S will no longer load the map. Could the water have caused this? Also since my pool has a ramp down to make it deeper I just made one big black brush of water texture with some water floating in free space under the pool. Could that be the problem? If so how can I shape the water to slant down with the pool?
mr sir. for some reason with my water brush, when im not in the water and look down at the water(?) it doesnt show up the water brush but all this weird blury crap, kinda like what shows up if you noclip into the "void" outside of the map. if im inside the water though it works fine... just looking at the water from outside doesnt work
- Try adding a water_lod_control anywhere in the map.
- Try adding an env_cube map a little above the surface of the water, entering its properties and 'Picking' the water textured face in the 3D camera view.
well, you start with humans at the spawn points, (CT and terrorist, but they are unable to kill eachother) then you run away, but when you stand on this one place, a door opens, or a truck starts moving, and you need to get on, there are also breakable things, these things are all over the map, and you need too get too the end so you activate a bomb who kills everyone ecept the people on the end
You can open the door with a trigger, use func_breakable for the breakable things, and use a button and trigger_hurt for the bomb. Maybe also add an ambient_generic for the bomb sound. Tut.13 covers buttons and trigger and I/O.
and also, how do i make timers, like when you step on that place, over 20 seconds a door opens? and how do i make lifts, and ground who looks natural, by roundings and stuff
You can have delays to make doors open by adding a delay to the output from a trigger. Tut.14 covers natural looking terrain. Lifts and cars following paths I don't know enough about to help you.
- Try adding a water_lod_control anywhere in the map.
- Try adding an env_cube map a little above the surface of the water, entering its properties and 'Picking' the water textured face in the 3D camera view.
You need to click the tool which appears as a cube with brick-green-blue faces to be able to select individual brush faces. Tut.6 covers this if you can't work it out.
How do you make it so the amount you make it larger by is smaller? Because every time I want to make something thicker or thinner it only changes by a certain amount.
when i make my water it is invisible when i play my map but i can still go in it and then i see the water, but when i return to the surface it looks like im walking on air???
Another thing is a question about guns (i saw tutorial 8) how do i make it so when i set the player equip box to just knifes at start that you can keep your guns from last round because if i live i respawn with just a knife???
- Try adding a water_lod_control anywhere in the map.
- Try adding an env_cube map a little above the surface of the water, entering its properties and 'Picking' the water textured face in the 3D camera view.
As regards equiping weapons, try using a logic_auto to Kill the game_player_equip OnNewGame.
Excellent tut, but I'm looking to make a glass door, much like a glass french door, any idea how I could do that? Yes, I have read up on your door tutorial.
If you want unbreakable glass for the door you just use a glass texture. If you want breakable glass you need to name the door and enter that name into the Parent keyvalue of the breakable glass.
You could make an awesome sleep tape im not saying ur tutorials are boring. But you have a very calm voice that makes you a bit sleepy if its late at night :P. HELPFUL TUTORIALS ! thanks
hey vaatrad can u please reply cos rumors goin round on your Vaamap channel that you passed away half a year ago. Im not sure wether its a sick joke or wot but plz reply ASAP ill check daily 2 see if uve replied.thx m8
i made a room with glass floor and granades in it.... at start i need like mover around room and shoot some of the glass and only then i can take like the 1st nade and teleport works.....
any ideas y is it like that now???
ahh and BTW i need to make ct's and t's spawn WITHOUT A WEPON only with knifes, how do i make that??
hey, i made the teleport and destination and it works fine, i also have granades at floor but i can take the granades and use the teleport only like after 30 secs after round start....
Hey, I used ur water tut for a sea map. But you cant see the water until you hop into it. I used the same water texture as you did. You know what I should do?
Make sure that your map isn't leaking and that the lighting and shadows are ok. Check that the water texture is only on the top face of the brush. If that's fine, add a water_lod_control in the map anywhere. If that doesn't do it add an env_cubemap a little above the the water, enter its properties and 'Pick' the water textured face in the 3D camera.
hey been using your tutorials and they are extremely usefull thnx, but when i create water the texture shows up in hammer but in game it is completely invisible, if it is touching the floor or a wall then i can see through the brush completely. it also doesnt splash when a player lands in the water or shoots it, but it works fine on my brothers computer. what it wrong?
Make sure that your map isn't leaking and that the lighting and shadows are ok. Check that the water texture is only on the top face of the brush. If that's fine, add a water_lod_control in the map anywhere. If that doesn't do it add an env_cubemap a little above the the water, enter its properties and 'Pick' the water textured face in the 3D camera.
Hi, I am getting something wierd here -- when I create water in my map, it makes the entire area that it covers, almost see - through, and it lacks texture...
Do you have any idea of what could be going on here?
P.S. Thanks a lot for the instructional videos, they have helped me greatly...
Check that your map isn't leaking and that the lighting and shadows are working. Check that the water texture is only applied to the top face of the brush and that the nodraw texture is applied to the other faces. If that's fine add a water_lod_control to the map. If that doesn't work add an env_cubemap a little above the water's surface and in it's properties 'Pick' the water textured face of the brush in the 3D camera view.
Check that your map isn't leaking, that the lighting is ok and that the water texture is only on the top face of the brush. If that's fine add a water_lod_control anywhere in the map and if that doesn't do it add an env_cubemap a little above the water, go into its properties and 'Pick' the water textured face in the 3D camera view.
I can give you a tip: when you have many different things on your video, please put next to the screen when starts 1. 2. 3. parts like this: 0:00 glass 2:58 teleporters ect. -nick in fbsb: Suomalainen
The glass doesn't work, It's invisible
the747videoer 2 weeks ago
hi! i want to make a breakfloor map, how do i create the blocks in which i could break?
TheGameVortex 2 months ago
i only have blue ones; no white ones, with regards to water textures, works with blue ones for a while but then they go transparent after a while
notanfningain 4 months ago
great
CSSBobble 5 months ago
****Everyone having issues with their teleporters not working, please read this****
1) Select your trigger_teleport brush entity (The box that's supposed to make you teleport to your destination)
2) Rick click on it and go to Properties.
3) Look at the top where there are various tabs, go to Flags.
4) There should be a list of check boxes, check the Client box if it is not checked already.
5) Hit apply and export your map and save it. It should now work fine :D
iNinjaguy 9 months ago
my teleporters are EXACTLY the same as you have done, and they do not work.
i have 2, each linking to two different destinations. any help?
10oclockCurfew 11 months ago
Hello Vaatrad, I've opened up a friends map to find all the little secrets on it etc. I have found an info_teleport_destination in a secret room, the trouble is that I can't find the trigger that teleports to that destination. I have gone to Map> Entity Report and looked at every trigger_teleport but none of them teleport to this specified destination. Would you have any suggestions as to how I can find this? Thanks in advance
iShuffleet 1 year ago
I spent ages trying to get the blue textures to work - but.... I am "guessing" they are "effect" textures but and provide other visual or non visual special effects. Some provide watery ripple effect when submerged for instance, other blue ones deliver damage etc. Look at the naming structure of the blue ones. Some end in _beneath & _flow. In LFD2, I don't think they have given us any water textures, just the blue ones.
Jeorney 1 year ago
When i make water then compile the map i cant see the water untill im in can you help me?
blaxout1213 1 year ago
Hello Vattrad. i have a problem with the teleport thing, i make a place ther u will come when i enter the teleport area.
set him to info_teleport_destination. name = to me.
then tools/toolstrigger, and do that to trigger_teleport, remote destianation to = to me.
when i try this nothing happend, i try to jump in to it, walk nothing happends m8 :( can u plz help me out ?
cheways 1 year ago
Your voice is scary XD
blazpecnik 1 year ago
Dude! At least put a annotation in your vid to correct yourself! Don't say to noobs, who don't know anything that the grey water textures are the best! They learn from you! THE BLUE TEXTURES ARE THE BEST!!!!!! Your tutorials are good but don't lie! the grey ones run very very fast and are NOT natural at all!!! The blue ones are the best! Dev water 2 is the best! DON'T LIE!!!
XDjohanmystXD 1 year ago
@XDjohanmystXD I agree, I tried out the blue ones first (anyway, they're normal maps), they work perfectly, and look very realistic, if you have set "reflect all" in the advanced graphical options.
RatmanXX 7 months ago
@RatmanXX Wow I was so mad then? D: I feel like a total retard raging like that........... D:
XDjohanmystXD 7 months ago
Your videos are extremely relaxing to watch. My friend and I love saying "Hello. Welcome to another instructional video." while we are mapping.
Woot!
ChubakaSteven 1 year ago
@haker1337 This post made me laugh.
Kizzudoramu 1 year ago
LOOOL SERIYOUSLY when i try to mark something then its exactly like when i press Camera. you know i cant press it, and yes it is on "selectioN" tool
HabboPixelArtist 1 year ago
How do i cut a little hole in the wall and how do i replace colours?
HabboPixelArtist 1 year ago
speak louder plz..
viewmyprofile123 2 years ago
stupid voice
allanpalmer12345 2 years ago
why at the top side of water in game i have a white water?? please help me!
insafta22 2 years ago
How u do at 3:37??? , dunno how to prop the trigger :P
haxaren 2 years ago
@haxaren Ctrl+t
troy001234 2 years ago
Walter rocks!!
iiGerardoii 2 years ago
water lod control, and are you from the chertch
gooblob1 2 years ago
When I added my water to the stage the water doesnt show in the stage but if i enter where it was placed i go under water in a sense its invisible water how do i fix it?
CaptainFalcon150 2 years ago
This has been flagged as spam show
@CaptainFalcon150
I believe this is caused by a leak in your map (covered lightly in Tut. #1), make sure there are no holes in your map leading the black void. Try clicking Map (at the top) > Load pointfile and it should come up with a line pointing to where the hole in your map is. When you fix that one, run your map again (F9) and load the pointfile again. Hope that helps; let me know if it does :)
XGamer95 2 years ago
um vaatard! hellp.
Im makin my map and when I placed water in the map and I made sure to only put water on the surface it doesnt show up on the surface yet when im in the water, i can see the water but not the surface of the water. im using your recommanded water texture btw.
ZabuzaSOULESS 2 years ago
@ZabuzaSOULESS
I believe this is caused by a leak in your map (covered lightly in Tut. #1), make sure there are no holes in your map leading the black void. Try clicking Map (at the top) > Load pointfile and it should come up with a line pointing to where the hole in your map is. When you fix that one, run your map again (F9) and load the pointfile again. Hope that helps; let me know if it does :)
XGamer95 2 years ago
What if i want a button to activate my teleport how do i go about doing that?
stryker204 2 years ago
Tutorial 13 covers buttons and input/ouput.
Vaatrad 2 years ago
i cant get my map to work, this is because, i think, theres no player start but i dont know how to make 1 :( do u know how?
lubaluba2 2 years ago
An info_player_start is just a point entity, like a light or a spawn. I'm not sure that a lack of this is really the problem though.
Vaatrad 2 years ago
@Vaatrad If you took 2 years to solve this problem, then yes, player spawns are needed to spawn.
Vordwann 4 months ago
how can I turn the "VMF" file into a "BSP" ?
gosthy31 2 years ago
This is covered at the end of Tut.1.
Basically, you press F9 then click Ok.
Vaatrad 2 years ago
thx but already found it :D
gosthy31 2 years ago
hay, how do i make the floor slippery? with almost no friction from the feet.
andrewesquivel 2 years ago
Try using a trigger_vphysics_motion and fiddling with options.
Vaatrad 2 years ago
I like you accent!
DaManWitDaPower 2 years ago
units not inches XD good tutorial though
spongebobTriggeruk9 2 years ago
What do you think the units are?
Vaatrad 2 years ago
Hammer units, go to the valve developer site, it's something like 1 hammer unit is like 0.873 inches or something.
spongebobTriggeruk9 2 years ago
for some reason my water is invisable in game Only on my maps though iv tried on Css and hl2
clintma 2 years ago
You have a leak in your map.
benjojo12 2 years ago
im making a vent and the cover that you break breaks into glass. how can i make it break into the texture of the brush?
IG88AA 2 years ago
Set the material type to metal or whatever is appropriate.
Vaatrad 2 years ago
grr i keep having problems with teleporters
i have a big pit, and at the bottom is a teleport
the teleport works fine and everything...the problem is that when you arrive you are dead from "world" damage cuz of the fall from the pit idk why it does that but its really gay and frustrating and i cant fix it :(
any ideas?
KINGV3NOM 2 years ago
So you are killed by the teleport or from a fall?
Vaatrad 2 years ago
put some water underneath the spot you get teleported to so you dont hit the ground with all that speed
hypersonic714 2 years ago
change the damage to 200 then set the one under that(something like max damage) to 200 as well or something. i use 200 to make sure ;D
KINGV3NOM 2 years ago
how can i make a trigger_hurt to do the entire 100dmg? i set it to 100 but it only does 25dmg at a time.
IG88AA 2 years ago
Set the damage well above 100.
Vaatrad 2 years ago
then set it to 400!
DaManWitDaPower 2 years ago
how can i make lava that kills a person on touch?
IG88AA 2 years ago
Use trigger_hurt to do the damage. I'm not sure what to do about the lava bit though.
Vaatrad 2 years ago
@IG88AA
You would have to get a custom texture if you want lava in your map because Hammer doesn't already have one. Check out 3kliksphilip on how to create and/or put it in to Hammer. Otherwise just put a floor and put a lot of very small size fires to cover the floor and set the damage or use trigger hurt like Vaatrad said already. The fires aren't recommended though because it may slow down computers a lot depending on how CPU intense they are.
XGamer95 2 years ago
my teleporter doesnt work, i do everything, it is beacuse im making a map for gmod?
yoyunyo 2 years ago
It should work the same in Gmod, as far as I know. Do you get any errors in the console?
Quick checklist:
- Named the info_teleport_destination.
- Entered that name as the destination of the trigger_teleport.
- The trigger_teleport isn't disabled.
Vaatrad 2 years ago
Yup im doing all that stil laint work
yoyunyo 2 years ago
I'm not sure what the problem could be then. Teleporters are really simple.
Vaatrad 2 years ago
hey,i need little help. Do you know how to make wall what you can go trough(like in jail maps)
FinZboy 2 years ago
u sound like Stewie in FG =D
andarsjukir 2 years ago
Is their a way to create a teleporter that will select from multiple destinations at random?
DragonRomer 2 years ago
Have multiple overlapping trigger_teleports each with a different destination. Have all but the first one disabled.
Add a logic_timer anywhere in the map. OnTimer have it disable the enabled trigger_teleport and enable a disabled one. Then at a tiny delay, say 0.10, have it disable the currently enabled one and enabled another and so on at increasing delays until all the trigger_teleports have been enabled once. Then set the refire time of the logic_timer appropriately.
Hopefully it'll work.
Vaatrad 2 years ago
So, checklist:
1. The entity is func_breakable_surf.
2. All but one face has the nodraw texture, the remaining one having the specific special glass texture.
3. The glass texture isn't horribly stretched or anything like that.
4. There aren't problems with lighting/shadows in the map.
Got all of those?
Vaatrad 2 years ago
This does not have anything to do with this vid..
How do you create text without importing a
new texture? .... If its even possible.
Your vids are great i learned to map from them, congrats!
Bye
askedenseje 2 years ago
Your only option really is to use brushes if new textures are out.
Vaatrad 2 years ago
thanks!
askedenseje 2 years ago
how do you make a player controlled plane like in minigame maps
trate25 2 years ago
do you have a video on one way glass?
gamefreakydude 2 years ago
Tut. 6 covers placing different textures on different faces of the same brush, which is what you want to do.
Vaatrad 2 years ago
no, i mean only like 1 room thats dark, not night map.
MrBubbleBeam 2 years ago
Well, not having any light or windows in the room will do it. Some light might creep in through the doorway but you can get round that with a dark corridor of some length or that has a bend in it.
Vaatrad 2 years ago
hey, how to make darkness? is it made itself if hidden in walls?i rly need this.any help?
MrBubbleBeam 2 years ago
Do you mean making a night time map?
Vaatrad 2 years ago
I'm making a vent, but it's in the brick texture. It won't let me change it to a different texture.
How can I fix this?
IG88AA 2 years ago
The texture browser should let you select other textures. It should be on the right.
Vaatrad 2 years ago
"Host_EndGame: Map coordinate extents are too large!!"
I didn't know it was possible for a map to be too big...what are the limits?
Nosnibor 2 years ago
It should be to the limits of the grids. Also check though that the maps isn't leaking or has things falling out of it.
Vaatrad 2 years ago
Just after I placed some water in my map and I tried to test the map CS:S will no longer load the map. Could the water have caused this? Also since my pool has a ramp down to make it deeper I just made one big black brush of water texture with some water floating in free space under the pool. Could that be the problem? If so how can I shape the water to slant down with the pool?
Nosnibor 2 years ago
Well I took the water texture block out and it still has the load problem, so now I am stumped as to what could cause it to not load in CS:S anymore.
Nosnibor 2 years ago
Look at the compile log or the console in CSS for error messages.
Vaatrad 2 years ago
ah ok ill watch tut 14, but i found an other tut for the moving things, thanks anyway!
RokonFTW1 2 years ago
mr sir. for some reason with my water brush, when im not in the water and look down at the water(?) it doesnt show up the water brush but all this weird blury crap, kinda like what shows up if you noclip into the "void" outside of the map. if im inside the water though it works fine... just looking at the water from outside doesnt work
honkthedank 2 years ago
- Check that the map isn't leaking.
- Check that the lighting and shadows are ok.
- Try adding a water_lod_control anywhere in the map.
- Try adding an env_cube map a little above the surface of the water, entering its properties and 'Picking' the water textured face in the 3D camera view.
Vaatrad 2 years ago
Thank you sir, it was a map leak. I fixed it.
honkthedank 2 years ago
plz help how did you get a hole inn the floor so you could put water inn it
marocziiko 2 years ago
I just arranged four brushes to leave a hole. And added a fifth brush to cover the bottom of the hole.
Vaatrad 2 years ago
well, you start with humans at the spawn points, (CT and terrorist, but they are unable to kill eachother) then you run away, but when you stand on this one place, a door opens, or a truck starts moving, and you need to get on, there are also breakable things, these things are all over the map, and you need too get too the end so you activate a bomb who kills everyone ecept the people on the end
RokonFTW1 2 years ago
You can open the door with a trigger, use func_breakable for the breakable things, and use a button and trigger_hurt for the bomb. Maybe also add an ambient_generic for the bomb sound. Tut.13 covers buttons and trigger and I/O.
Vaatrad 2 years ago
And how do I make things move, like when you step in that area, a car oves 50 yards forward, then oves right for 20 yards and....
RokonFTW1 2 years ago
and also, how do i make timers, like when you step on that place, over 20 seconds a door opens? and how do i make lifts, and ground who looks natural, by roundings and stuff
RokonFTW1 2 years ago
You can have delays to make doors open by adding a delay to the output from a trigger. Tut.14 covers natural looking terrain. Lifts and cars following paths I don't know enough about to help you.
Vaatrad 2 years ago
oh and something else, when I made water, but when i test the map, I just see trough it
RokonFTW1 2 years ago
- Check that the map isn't leaking.
- Check that the lighting and shadows are ok.
- Try adding a water_lod_control anywhere in the map.
- Try adding an env_cube map a little above the surface of the water, entering its properties and 'Picking' the water textured face in the 3D camera view.
Vaatrad 2 years ago
Thanks, and by the way, you know how too make zombie escape maps?
RokonFTW1 2 years ago
If you know what's involved I could probably tell you how to do it.
Vaatrad 2 years ago
hmm another question, I made a map, but when i want too start it on CSS, nothing happens, any suggestions why?
RokonFTW1 2 years ago
You have a space in the filename?
Vaatrad 2 years ago
ah yeah I have, thanks ^^
RokonFTW1 2 years ago
where do you select ''1 large of a faces'' or something like that? It comes after you say ''press on toggle texture application'' at the part glass
RokonFTW1 2 years ago
You need to click the tool which appears as a cube with brick-green-blue faces to be able to select individual brush faces. Tut.6 covers this if you can't work it out.
Vaatrad 2 years ago
Hey vaatrad, how do u make something braekable like a vent not look like glass when you destroy it?
bugy11111 2 years ago
There is a keyvalue of func_breakable which sets the material type.
Vaatrad 2 years ago
K thaks
bugy11111 2 years ago
How do you make it so the amount you make it larger by is smaller? Because every time I want to make something thicker or thinner it only changes by a certain amount.
Level13FrostMage 2 years ago
The square bracket keys, [ and ], control the grid size.
Vaatrad 2 years ago
Vaatrad,
How do you make glass so bullets CANT go through... thanks
squidgie7 2 years ago
make those glases fat
gytiw79 2 years ago
make a brush inside the glass with the texture "block bullets"
raphu604 2 years ago
Comment removed
squidgie7 2 years ago
This has been flagged as spam show
Im not watching this it sounds like ur fucking dieing and its annoying
RyaSte12 2 years ago
very nice but your putting on that posh accent
moonyjacob 2 years ago
i got two questions about this
when i make my water it is invisible when i play my map but i can still go in it and then i see the water, but when i return to the surface it looks like im walking on air???
Another thing is a question about guns (i saw tutorial 8) how do i make it so when i set the player equip box to just knifes at start that you can keep your guns from last round because if i live i respawn with just a knife???
drummer55575 2 years ago
As regards the water:
- Check that the map isn't leaking.
- Check that the lighting is ok.
- Try adding a water_lod_control anywhere in the map.
- Try adding an env_cube map a little above the surface of the water, entering its properties and 'Picking' the water textured face in the 3D camera view.
As regards equiping weapons, try using a logic_auto to Kill the game_player_equip OnNewGame.
Vaatrad 2 years ago
All Im intrested in to know what music is playing in the background, it's awesome =)
ptixi 2 years ago
Debussy - Trois Chansons.
Vaatrad 2 years ago
Excellent tut, but I'm looking to make a glass door, much like a glass french door, any idea how I could do that? Yes, I have read up on your door tutorial.
MrBlac007 2 years ago
If you want unbreakable glass for the door you just use a glass texture. If you want breakable glass you need to name the door and enter that name into the Parent keyvalue of the breakable glass.
Vaatrad 2 years ago
You could make an awesome sleep tape im not saying ur tutorials are boring. But you have a very calm voice that makes you a bit sleepy if its late at night :P. HELPFUL TUTORIALS ! thanks
Paradox132 2 years ago
witch version of hammer is that?
DeathwalkerFilms 2 years ago
4.1, the version which comes with Source SDK.
Vaatrad 2 years ago
How do i get the textures and all that shit that you got?
I bearly have any :S
AntonFifty 2 years ago
Try refreshing SDK content from the SDK menu. What game are you mapping for?
Vaatrad 2 years ago
OMFG Thanks alot working great ! 5/5 stars OFC !
StaySharp2000 3 years ago
hey vaatrad can u please reply cos rumors goin round on your Vaamap channel that you passed away half a year ago. Im not sure wether its a sick joke or wot but plz reply ASAP ill check daily 2 see if uve replied.thx m8
hannon52 3 years ago
He's not dead. I'm talking to him on Steam right now.
XGamer95 3 years ago
no i have't try that, but the teleporter isnt even close to the glass, its under it so it teleports ppl that fall...
well tnx for help ill try to find out what happends,
tnx for tut. 8
holyrngerftw 3 years ago
ok ill tell more details, maybe there will be:
i made a room with glass floor and granades in it.... at start i need like mover around room and shoot some of the glass and only then i can take like the 1st nade and teleport works.....
any ideas y is it like that now???
ahh and BTW i need to make ct's and t's spawn WITHOUT A WEPON only with knifes, how do i make that??
tnx for ur time again holy rnger
holyrngerftw 3 years ago
Have you tried getting the teleporter to work in a different map? Perhaps the glass is interferring with it, I'm not sure.
See Tut.8 for how to use the game_player_equip entity.
Vaatrad 3 years ago
hey, i made the teleport and destination and it works fine, i also have granades at floor but i can take the granades and use the teleport only like after 30 secs after round start....
how can i make it to work without waitig??
holyrngerftw 3 years ago
I'm not sure what is causing that. There shouldn't be any reason for the teleporter to not work for the first 30s.
Vaatrad 3 years ago
Thx man, i subscribe to you :D
NadeoKing 3 years ago
Hey, I used ur water tut for a sea map. But you cant see the water until you hop into it. I used the same water texture as you did. You know what I should do?
gjermundgb 3 years ago
Make sure that your map isn't leaking and that the lighting and shadows are ok. Check that the water texture is only on the top face of the brush. If that's fine, add a water_lod_control in the map anywhere. If that doesn't do it add an env_cubemap a little above the the water, enter its properties and 'Pick' the water textured face in the 3D camera.
Vaatrad 3 years ago
hey been using your tutorials and they are extremely usefull thnx, but when i create water the texture shows up in hammer but in game it is completely invisible, if it is touching the floor or a wall then i can see through the brush completely. it also doesnt splash when a player lands in the water or shoots it, but it works fine on my brothers computer. what it wrong?
Frogger601 3 years ago
Make sure that your map isn't leaking and that the lighting and shadows are ok. Check that the water texture is only on the top face of the brush. If that's fine, add a water_lod_control in the map anywhere. If that doesn't do it add an env_cubemap a little above the the water, enter its properties and 'Pick' the water textured face in the 3D camera.
Vaatrad 3 years ago
Thank you For All these Wonderful Videos!!!
Marry Christmas!!!
chistogo3 3 years ago
Vaatrad, PLEASE HELP! How do i make wather and objects leathal so when you touch them you die??? PLEASE HELP MEH!
warhaammer 3 years ago
Use trigger_hurt.
Vaatrad 3 years ago
Hi, I am getting something wierd here -- when I create water in my map, it makes the entire area that it covers, almost see - through, and it lacks texture...
Do you have any idea of what could be going on here?
P.S. Thanks a lot for the instructional videos, they have helped me greatly...
XI0Corporations 3 years ago
Check that your map isn't leaking and that the lighting and shadows are working. Check that the water texture is only applied to the top face of the brush and that the nodraw texture is applied to the other faces. If that's fine add a water_lod_control to the map. If that doesn't work add an env_cubemap a little above the water's surface and in it's properties 'Pick' the water textured face of the brush in the 3D camera view.
Vaatrad 3 years ago
Thanks, my map was leaking...
XI0Corporations 3 years ago
Ah thanks, I've created a block.
With an Entity it works. ;)
aim0bitch90 3 years ago
Which "info_......." do use use for teleporters? In my class-window i've got only "info_apc_missile_hint"
aim0bitch90 3 years ago
info_teleport_destination
Just type it in if you can't select it.
Vaatrad 3 years ago
when i make cs_office glass style when i run game it doesnt appear in my map. what is wrong?
LoLWTF77 3 years ago
Do you have the glass on only one face of the brush (and nodraw on the others)?
Vaatrad 3 years ago
no its on both but i tryed =(
LoLWTF77 3 years ago
ugg does anyone know how to fix the little safari bug where youtube doesnt work randomly?
Gunner7121 3 years ago
dude thanks your vids help so much keep making them;D
williamtwo2 3 years ago
I realy like your tutorials they are usefull , but when i make water it dont get a texture on the upside of the water :/ how to fix?
Timpich44 3 years ago
Check that your map isn't leaking, that the lighting is ok and that the water texture is only on the top face of the brush. If that's fine add a water_lod_control anywhere in the map and if that doesn't do it add an env_cubemap a little above the water, go into its properties and 'Pick' the water textured face in the 3D camera view.
Vaatrad 3 years ago
ok i check that thanks :D!
Timpich44 3 years ago
I can give you a tip: when you have many different things on your video, please put next to the screen when starts 1. 2. 3. parts like this: 0:00 glass 2:58 teleporters ect. -nick in fbsb: Suomalainen
hiddenwizar 3 years ago
Thanks, I'll bear that in mind.
Vaatrad 3 years ago
how do you get a glass to break like them in cs_office?
5illa 3 years ago
The second style of glass I explain, starting around 2:24.
Vaatrad 3 years ago
how can i make poison water or something like that?
5illa 3 years ago
Use an trigger_hurt brush-entity overlapping the water.
Vaatrad 3 years ago
ok
thanks
Haselnuss93 3 years ago
do you know how to create an custom level overview of your map
i read the valve developer tutorial but it don't work
can you help me please
Haselnuss93 3 years ago
I'm afraid I've never bothered to make custom overviews.
Vaatrad 3 years ago
What is that texture what you choose when you start to do glass what breaks?
it's something like neutral/nautral/noutral or something i dont know.
Answer, please.
DreamEvil1995 3 years ago
For func_breakable_surf use glasswindowbreak70a.
Vaatrad 3 years ago
thanx that was very usefull for me :)
LoLWTF77 3 years ago
Bravo, Good Sir, Bravo.
I have never set my eyes on such a fine piece of tutorialage.
You Magnificant Man you.
Good times are in the pipeline, aha!
Daekatana 3 years ago
top bloke A+ thx bro
madman587587 3 years ago
How do you make it so when you walk over the galss it breaks? ( Like for a DeathRun map?)
lig567 3 years ago
Look for the Break on Pressure flag, that should do it.
Vaatrad 3 years ago
thx bro, helped heaps
madman587587 3 years ago
how do u select only one side of something? i.e. one face of nodraw for glass or water
go8smosh 3 years ago
Tut.6 I think. I think it's the tool below the texture application tool.
Vaatrad 3 years ago
Brilliant tutorial...
And brilliant accent...
FreakinMonkeyDude 3 years ago 2
Ha i'm a sourcemap beginner and this is very helpful! thank you so much!! = )
btw what is that music in the background? flowers duet?
Captain0Terror 3 years ago
does this work for portal???
BrandanDoom 3 years ago
The basics should.
Vaatrad 3 years ago
hey i dont suppose any1 know how to make unbreakable :( cant do it myself lol!
nice vid btw :D
Comradio454 3 years ago
To make unbreakable glass just make a brush with a glass texture on it.
Vaatrad 3 years ago
can this work on half life
trem7469 3 years ago
Do you mean 'can you use this program to make maps for HL1?'
Vaatrad 3 years ago