@AKSoapy29 ticalc .org/archives/files/fileinfo/431/43160.html now thats a real version of cube runner. this does not compare to it. i am not bashing this in any way, some people might like this better then a pseudo-3D version.
@72drummerboi there is a video on utube that shows you how to program this on there, thtas how i have to do all my games since i dont have the connectivity cord
It's not necessary to test each pixel by its position. Rather, the pixels are predrawn to the frame, and then every time before the player pixel moves down you simply check if the pixel it moves to is set or not.
hey, I often program games on my calculator (even complex ones using getkey to walk around and stuff) but I just use the home screen. How do you do things like this in draw? The closest I would be able to get to that would require two variables per dot.
It's cube runner for the calculator! How do you do it?
AKSoapy29 1 year ago
@AKSoapy29 ticalc .org/archives/files/fileinfo/431/43160.html now thats a real version of cube runner. this does not compare to it. i am not bashing this in any way, some people might like this better then a pseudo-3D version.
madmax2069 11 months ago
I made this game after seeing this video, but how does he get the text on the graf at 0:17 ?
joi93 1 year ago
can u make another vid with the program. not to download but like
:clrHome
:disp
etc.
72drummerboi 2 years ago
@72drummerboi there is a video on utube that shows you how to program this on there, thtas how i have to do all my games since i dont have the connectivity cord
willgrana 1 year ago
Nice!
DeDean16 3 years ago
It's not necessary to test each pixel by its position. Rather, the pixels are predrawn to the frame, and then every time before the player pixel moves down you simply check if the pixel it moves to is set or not.
storerestore 3 years ago
This isn't that hard to program, but it's a funny idea.
JeyPeyy 3 years ago
hey, I often program games on my calculator (even complex ones using getkey to walk around and stuff) but I just use the home screen. How do you do things like this in draw? The closest I would be able to get to that would require two variables per dot.
nuseruame 4 years ago
First, you'll just need to do
:pxl-on(randint(1,94),randint(1,62)) //94 and 62 are the boundaries
and for the pixel collision test you use:
:pxl-test(y+1,x) //y for your object = y, x for your object = x. pxl-test will output 1 if the pixel at the cordinates is turned on and 0 otherwise
SteelRvn 4 years ago
good idea
mattaaba 4 years ago
This is pretty easy made game
Iceofsweden 4 years ago