Added: 5 years ago
From: MDRFalcon
Views: 6,948
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  • It's cube runner for the calculator! How do you do it?

  • @AKSoapy29 ticalc .org/archives/files/fileinfo/4­31/43160.html now thats a real version of cube runner. this does not compare to it. i am not bashing this in any way, some people might like this better then a pseudo-3D version.

  • I made this game after seeing this video, but how does he get the text on the graf at 0:17 ?

  • can u make another vid with the program. not to download but like

    :clrHome

    :disp

    etc.

  • @72drummerboi there is a video on utube that shows you how to program this on there, thtas how i have to do all my games since i dont have the connectivity cord

  • Nice!

  • It's not necessary to test each pixel by its position. Rather, the pixels are predrawn to the frame, and then every time before the player pixel moves down you simply check if the pixel it moves to is set or not.

  • This isn't that hard to program, but it's a funny idea.

  • hey, I often program games on my calculator (even complex ones using getkey to walk around and stuff) but I just use the home screen. How do you do things like this in draw? The closest I would be able to get to that would require two variables per dot.

  • First, you'll just need to do

    :pxl-on(randint(1,94),randint(­1,62)) //94 and 62 are the boundaries

    and for the pixel collision test you use:

    :pxl-test(y+1,x) //y for your object = y, x for your object = x. pxl-test will output 1 if the pixel at the cordinates is turned on and 0 otherwise

  • good idea

  • This is pretty easy made game

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