Added: 2 years ago
From: A113Productions
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  • haha good hiding, i dont think anny one found the a113...

  • i can see the difference, but what is the actual difference between a normal corkscrew and a zero-g corkscrew? it just seems like a much smoother motion than a normal corkscrew.

  • zero g corkscrew has hangtime, evidently.

  • amazing just amazing, whare did you get the custome scenery

  • I made it.

  • @A113Productions

    That would be cool if actual theme parks would make coasters out of actual videogame franchises too.

    Like Kingdom Hearts

    Final Fantasy etc...

  • Comment removed

  • hey nice coaster i want to download i have no llimitas but i dont have track packenger how do i get track packenger plz reply thnz.

  • go to google and google it

  • Hey A113!

    I "try" to use Newton but I can't cause when I use it it is full of pumps. Iv'e watched a lot of Newton tutorials, but none help. What should I do?

  • Depends on what you mean. Do you mean like regular pumps or banking twitches and jerks.

  • Both.

  • SSooo ssmoooth!!

  • I love it how you just swoop into an inversion,its great

  • how did you geile deko in the game that is really reinbekommen Ginals

  • what?

  • hey dude , i've got a question if you give me your msn , i'd like you to work for me as a hobby, cause i "work" for nigmatech and i put my coaster on youtube and send my best layouts to company's so if you like you could do some asignments for us cause we like your work ! see ya. 5/5

  • what did you make first the 3ds or the track

  • The track

  • thanks

    great coASTER

  • Actually, I think the last two inversions are a Bowtie, not a Batwing (it exits in the same direction).

  • a batwing exits in the direction you came in, not a bowtie.

  • hey dude this is SO GOOD 5/5 really !! you know i did a working experience at gerstlauer in munsterhausen !! it was awesome !! :P check my supernova ride out !! reminds me of this because it has scenery too :P !!

  • Is this up for download?

  • Yep, at CoasterCrazy. com

  • Thanks i just found it as I got the comment:)

  • how did you designed this?

  • What do you mean?

  • I meaned how did the walls and that things ;)

  • I made the 3ds in the Object Creator

  • I tried to download it but the program(me) failed and now I'm stuck like a 100 inappropriately named 3ds objects in my folder without a program(me) to' translate' their names so I there guessing what colour each object is XD

  • GREAT COASTER! ummmmmm, i have one quick question... im new to this stuff about no limits and all the different softwares everybody uses, and i was wondering where to find the programs that helps one build a coaster more efficiently (i.e. Elementary, Newton, FVD, etc.) THANKS :)!

  • CoasterCrazy. com

  • Comment removed

  • If you're in 7th grade Honors, shouldn't you be in Algebra? Anyways I understand your question and I'm more than happy to answer it.

    I don't even understand Elementary either, but FVDs and Newton are based on building coasters by forces, and all it takes is addition and subtraction of G forces. That's all you do. You just need to be familiar with your G's, that's all.

  • Thanks, A113.

  • that was amazing!

    could you make a turoral about how to make 3d objects in object Creator? =)

    i can se you must have used a lot of time on this one =D 5/5

  • I'm going to :D

  • where do you get your 3d's?

  • uh i made them

  • Dude, relax, I have school.

    You make them in a program. There's lots including Object Creator (I use), Google Sketch Up, Maya, Blender, Anim8tor, 3ds Max, and more

  • Change the end vertex to the "Rel Roll" Setting (By Con Roll in the Banking Area)

  • 3ds

  • Man, you definitely have come a long way. If and when I come back, more likely if NL2 comes out soon. I'd be left in the dust. I still build the old fashioned way. I don't use newton. But seriously. This was great, very smooth and I love the music... it added a lot of extra suspense.

  • Thanks dude! I'm not sure how the building style works in NL2, but if Ole says that hanbuilding is alot easier and improved, I'll go back making rides old school again. Thanks again

  • I'd love to experience a ride like this.

  • If you want to make your introductions and ending better, you can get Adobe Aftereffects...

  • wat do you mean see the a113?

    is it ure pic or something?

  • There's a hidden "A113" in the ride. Just the phrase, no picture or anything.

  • Awesome coaster i loved it 5/5!

  • amazing. great storyline behind the coaster and amazing theming. 10/5 definitely

  • is that song from kingdom hearts??

    btw great job!

  • You bet it is!

  • Whoa, this was , Just, Amazing!

    But since we cant see the A113, can you tell us where it is?

    My expected answer: no

  • not really, you're too nice for that

  • I added an annotation showing where it was :D

  • thanks

  • That's not a pump, that's the end of the lead-in.

  • it looks like a newton pump.

  • Good but i didn't see any hidden A113

  • You can't see it because of the video quality, sorry. I'm gonna start adding hidden A113 to my rides so I'll try to make the next one more visible.

  • very nice

  • Gracias Frank :D

  • Where?

  • Ok, nice ride overall, liked the scenery, but is there ANY way at all in which you can increase the quality of the objects?

    Also, when there is a text scene, try to use zoom and pan effects. If the text isn't moving, and staying stationary, its is so boring.

  • Dude, these are my best objects to date. I don't know where you've been.

    And I just remembered about panning text, I got an idea to make a makeshift perspective animation with it, thanks for reminding me about it.

  • Yeah what these guys said. I used Newton, it's a bit more complex than the Automatic Heartline Generator.

  • he didn't.

  • Wow, A113 You Have finaly made it into the next Realm of NL designers. There's the people like me and sean ( Jawharp ) that make good rides, and then there's people like you and whoever made thunder falls, that just take it to the next level. Congrats, you have made me aspire to be as good as you at NL. 5/5 easily!

  • He's not at Thunderhead falls yet but you're getting there. I'll give you a year until you make a ride that good.

    My challenge to you is to make even more detailed 3d's and try to do some insane inversions on your rides.

  • Me or Random?

  • YOU!

  • I'm really slow today *facepalm*

  • I wouldn't say I'm at Phyter's level yet (creator of Thunderhead Falls). I'd say one or two more levels until perfection. Thanks for your opinion though it means a lot :)

  • No lol, he used newton, and your thinking of AHG ( Automatic Heartline Generator )

  • Ha Ha HA

  • lol good vegas effects:) ok well i could see where this ride came from XD good job with it your getting better with the fog transitions fo real the coaster was also great i thought i "felt" seen a little little pump here and there but thats cuz i have no life watching the vid over and over again :) good job 5/5

  • Thanks :D. Wait what pump

  • ah there to small dont worry about it lol :)

  • that was really good!!!!! really smooth!!! the music reminds me of something from Kingdom Hearts lol!

  • That's because it is from Kingdom Hearts lmfao

  • lol!!!!

  • Nice job, especially the theming.

  • Thanks :D

  • Fantastic 5/5

  • Thank you :D

  • cool coaster man. but how do u use the object creator. its so complexed?

  • Amazinng

  • Thanks

  • How did you make the scenery???

    I don´t know where I can make something like that :(

  • I made them in a 3d program called the Object Creator.

  • I was really lookin forward 2 this coaster. But if i am completley honest I was a bit dissapointed. I also like Fluch von Novgorod and thought that this would be a good follow on from it but I personally was a bit dissapointed. The coaster, themeing and supporting were actually brilliant but I was just not that keen, this is only my opinion dont forget. But a good job anyway. I think it would have been better to do a POV in daylight so you could see what the ride would actually look like.

  • Dude, the point of the ride is to be filmed at night. It's part of the storyline and theming. Thanks anyway though.

  • lol you took that so seriously. Just ease up man.

  • Love the kingdom hearts music for your recent videos :D .... it suits the rides nicely. Very well done coaster. Do you use the gravemetric studios construction kit to help in making your scenery?

  • I sometimes use it but I made all the scenery in the ride including the 3d terrain, buildings, etc, in the Object Creator - which is from gravimetric studios.

  • Is there any way to get the gravometric programs any more? I've looked into it several times and always get stonewalled at a dead website URL :(

  • Oh My God! That was amaizing coaster!5/5!

  • Gracias

  • that was fantastic! 5/5

  • I can't find the hidden a113!!

  • Yeah the video quality hid it a lot more and I can't even see it, so it's not visible.

  • that be amazing in real life

  • Hey A113!! is there any way to make the vertical lift hills without trying to do it by hand?

  • I LOVE IT!

    1000000000000000/10!!

  • Gawd you're a Disney geek, when are you going to go to a Six Flags park :P

    Cool ride, nice n' smooth, with some awesome theme skills.

  • Thanks dude, and I'm proud to be a Disney geek :D.

    I've been to one already :P

  • Haha, you need to go to Magic Mountain, its got so much more than the one in Mexico. X2, Terminator, and Tatsu just to name a few of my favorites ;)

  • I'll give this ride an 11/10. You are much more skilled with newton than I am. I can't make any inversion whatsoever to save my life.

  • Thanks man. I can virtually make every single inversion known to man except the most simplest one in newton - the loop. I know it sounds really corny xD

  • lol I don't know what to tell the G's to do to make it do what you can. I ges iam jist retawrdid lol.

  • tree hit @ 2:33

  • That was done purposely for a cinematic effect, thank you very much :/

  • Now to be realistic... Love the ride. Love the scenery. Editing, iffy. There's a lot of black nothingness where it seems like you're trying to fit with the music. Maybe try playing with the shots a little bit, filming different angles, etc.

    You don't see me doing fancy editing because honestly I don't have fancy music. Damn the royalty free music thingy I have to obey.

  • To be honest with you, I spent a couple hours filming the ride, because the ride was literally at 0fps. I tried to get as many shots as I could in, but otherwise, thanks.

  • That's totally understandable then. Great job with what you could use!

  • kh nerd, but awesome ride, even better than what I saw *wink* But that was ridiculously cool, cant wait to re watch it with the hq option

  • :P. I'm still surprised I got good ratings with the video pixelized. Just imagine with HQ o_O

  • wooohoo

    love it!!!!!!!!!!!!!!!!!!! 1000/5

  • Wow, that was amazing! Very smooth and I think the layout is pretty realistic! Keep up the great work

  • perfectionioso!5/5 and favorite!

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