Added: 3 years ago
From: showntian
Views: 16,505
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  • how'd u do this character and get that kinda anime material?

  • in xsi

  • dude!! wat program did u use! ive been looking for a long time lik something lik creating this kind of stuff!

  • I like the hair! That's tuff to do!

  • Please! Make A tutorial for beginners like me! please!

  • great modelling!!

    rendered in vray or mental ray?

    what kind of material did u use?

    please answer mee...

    thx

  • thats awesome! do you take 3D character requests or suggestions? :)

  • NIGGUR

  • when i was 10, my dad had a shirt that said "yb 2d? b 3d". i FINALLY get it.

  • great model and texture! what software did you use? thanks!

  • Very nice!

  • Max or Maya? And how did you get the eyes to show through?

  • He's so cute! :D

  • Omg... IT'S HIDEOUS!!! and ALIVE!!! (Now back to Real life.) Not bad...

  • looks like a person from mabinogi O_O

  • Why's his head disconnected from his neck?

  • for animating... its easier to add joints and then animate like that

  • it's a great model, but it seems the back of the head is kinda flat.

  • very nice!!!..plz can u tell me how u made the eyes?? 5/5

  • Holy Crap, that's good quality! Five stars!

  • Nice job on this.

    How did you go about modelling this? Did you build the mesh from the ground up or did you compile bits and pieces together?

    I'm trying to get into modelling but making humans is difficult at best :P

  • Thanks for your comment, it's an original creation.

  • is that game if so tell what and where is it from whAT system i looks awesome

  • none of those actually

  • Good stuff!

    What program do you use? if you don't mind my asking.

  • Good stuff! 3ds Max or Maya I presume?

  • i kinda do have one on my space. But unless i have time i won't make a very detailed one since i m on my final year of university degree.

  • can you make a tutorial

  • when i have time, yes.

    the model is built from ground up, you can always work on one piece at a time and combine them in the end.

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