There hasn't been an fps game set in space for a while. The last one I remember playing was DOOM 3 which is also set in Hell and I don't mean the last level in Hell but Mars City! Damn that place got trashed!
The reloading is the same bullshit like in Medal of Honor Airborne, where the player reloads his fucking K98 with magic air bullets, what the hell man?
I dont think there is need to reinvent the wheel... the reloading of shotgun in NS1 should be used here as well, looks better than this. IMO of course.
I dunno... I feel like the shoty is too soft =X... it doesn't have a big powerful blast i mean :S.... and spreading of the bullets is very small too =/....
well i don't really like the crossfire aim and the shotguns recoil BUT BUT BUT BE4 U START SAYING CRAP i love this game i will buy this game and its just my opinion
im not such a fan of the reload animation... one of my biggest pet peeves is not being able to see whats right in front of me while i reload. What's the point of working so hard to keep the UI uncluttered when you stick 2 arms and a firearm in the middle of the screen? Guess it helps a skulk rush you from the front.
@ShadowRaptor12 this is an added annoyance and your field of vision is still reduced. I usually remove it all together and increase my field of view to 120 degrees, but for the people who don't know how to do that this is going to get in the way.
@labobo they couldn't really make that deadline and they recieved additional funds which made it possible for them to make the game they really wanted to make and could add features that might otherwise have had to be cut.
These comments are the reason we get no updates because people here have no indication of what a work in progress or alpha build means. Instead you spew stupid comments over and over.
Your hud needs more work, I'm a professional UI Artist. Your block colours are obscuring the screen, limit the bold'ness of the colours and add a little grit-blending towards the interaction of the screen. For the added look, lower the transparency of your Bold colours it can help dilate the over-seeing factor of them.
@Pottehlol Yeah I can see it too. That UI is quite loud. Also reloading should use less screen real estate like someone else said. There must be a way to accentuate the top load look without cluttering the screen to go 'OMG LOOK AT THIS THING RELOADING! ITS BETTER THAN THE ACTION!'
I'd estimate the modeling/texturing/animation to be done in at most 2 weeks.
But since we aren't getting barely any updates on the weapons it looks like it takes you a lot longer? :o
btw I love the weapon. Reload animation needs fixing, fire animation needs more b00m. Maybe in combination with a distorted ammo screen like somebody mentioned before and a MUCH BIGGER muzzle flash.
I don't see the need of "deploying this gun" in anyway, because even in its "compress" form it still about the same length as it was not deploy.
The reload is tard...not just the magic shells popping out of no where, but the halo shotgun concept. Why would you load the shells on the top barrel? any1 who uses a gun or done research would kno that not how shotgun works, the top barrel is for projecting the pellets from the shells, the bottom is for storing shell ready to load up.
That is one awsome shotgun. But for the fireing it doesnt feel very powerful. The sound is fine but maybe give the screen a small jolt or distortion when u fire. Not enough to affect gameplay but enough to make the player feel powerful. :) Otherwise its looking fantastic guys awsome work (Y)
And dont forget: Its made in DX9 ;) (aha jear DX11 released ... okay all games need now dx11 for softedges,softshadows etc...woar what a marketing blame. This game shows whats really possible and not the crappy things from other companies)
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"...Jun. 7, 2009 07:55:11 PDT
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Until now the game is not even on a release state!!! Fuck Unknown Worlds!!! a FAIL company!!
tommyjones1978 4 months ago
they transformed Half Life 2 into something like Halo, that's crazy (in a good way)
ViperStarFilms 6 months ago
omg this animation covers half of the screen, you wont see oncoming enemys
0815tobey 1 year ago
@0815tobey Maybe that's the point?
Krion112 1 year ago
@0815tobey you have to reload dont you?
s4n714g000 1 year ago
There hasn't been an fps game set in space for a while. The last one I remember playing was DOOM 3 which is also set in Hell and I don't mean the last level in Hell but Mars City! Damn that place got trashed!
Leandro5000100 1 year ago
glad this animation was changed, much better
VeNeM999 1 year ago
looks cool but i liked the shottie from ns1 way more
elitebear 1 year ago
The reloading is the same bullshit like in Medal of Honor Airborne, where the player reloads his fucking K98 with magic air bullets, what the hell man?
Killerratte 1 year ago
REALLY LOOK LIKE DOOM!
MiketheUser 1 year ago
@MiketheUser
Quake 4 Shotgun... that is.
av3nger3 1 month ago
I dont think there is need to reinvent the wheel... the reloading of shotgun in NS1 should be used here as well, looks better than this. IMO of course.
c3ntaurius 1 year ago
I dunno... I feel like the shoty is too soft =X... it doesn't have a big powerful blast i mean :S.... and spreading of the bullets is very small too =/....
0kazaki 1 year ago
That shotgun makes a good beat, like really, you can make a song of some sort with it.
DomokunKnight 1 year ago
shooti eh ..so this is what the fade should be scard for
i like it and i like these reload animations :-)
btw. im so excited !! we are so close to the alpha :-)))
let`s bring it on :-)
grass4life 1 year ago
well i don't really like the crossfire aim and the shotguns recoil BUT BUT BUT BE4 U START SAYING CRAP i love this game i will buy this game and its just my opinion
nicmanity 1 year ago
lol at the calm and steady hand that reloads the weapon.
By the looks of the hand, your character is a rookie that doesn't have any skill in reloading a weapon fast.
MrDevlance 1 year ago
How come in the video the 6 lights on the side don't indicate ammo depletion like they say it would??
ShadowRaptor12 1 year ago
@ShadowRaptor12 It isn't implemented yet.
45Imagamer 1 year ago
huhu wenn jemand sich um mich kümmern würde wäre ich glücklich^^ bin so einsam
torysankowski30 1 year ago
As the Terran Marauders say...
"KABOOM, BABY"
Chaosrain112 1 year ago
Looks nice overall but i MISS the FEELING!
When you walk, make the gun sway. PLEASE IT SUCKS when the gun is still when moving
UpdatedKonradGames 1 year ago
im not such a fan of the reload animation... one of my biggest pet peeves is not being able to see whats right in front of me while i reload. What's the point of working so hard to keep the UI uncluttered when you stick 2 arms and a firearm in the middle of the screen? Guess it helps a skulk rush you from the front.
Thingamajig12 1 year ago
@Thingamajig12 you aim down when you reload so you can see stuff in front of you, it's not like you can stop moving your head as you reload
ShadowRaptor12 1 year ago
@ShadowRaptor12 this is an added annoyance and your field of vision is still reduced. I usually remove it all together and increase my field of view to 120 degrees, but for the people who don't know how to do that this is going to get in the way.
Thingamajig12 1 year ago
btw wasn't this game supposed to be released fall of 2009 ?
what happened ?
labobo 1 year ago
@labobo they couldn't really make that deadline and they recieved additional funds which made it possible for them to make the game they really wanted to make and could add features that might otherwise have had to be cut.
DominusCruor 1 year ago
These comments are the reason we get no updates because people here have no indication of what a work in progress or alpha build means. Instead you spew stupid comments over and over.
rusher244 1 year ago
@rusher244 youre a goddamn moron. you really think they would post something and not expect feedback? -_-
VeNeM999 1 year ago
Your hud needs more work, I'm a professional UI Artist. Your block colours are obscuring the screen, limit the bold'ness of the colours and add a little grit-blending towards the interaction of the screen. For the added look, lower the transparency of your Bold colours it can help dilate the over-seeing factor of them.
Pottehlol 1 year ago
@Pottehlol Yeah I can see it too. That UI is quite loud. Also reloading should use less screen real estate like someone else said. There must be a way to accentuate the top load look without cluttering the screen to go 'OMG LOOK AT THIS THING RELOADING! ITS BETTER THAN THE ACTION!'
Makron5 1 year ago
A top loading pump-action? What?
HHKelevra 1 year ago
esto esta echo con el motor del half life 1
elchicoplay4 1 year ago
Awesome model and animation. I hope the other visual effects get improved.
Maybe it's too heavy to be a shirtgun now?
TerraGamerX 1 year ago
The reloading sound is more similar to a grenade launcher than a shotgun but I just love how heavy the overall feel is.
yuastnav 1 year ago
I hope that weapon didn't take too long to make.
I'd estimate the modeling/texturing/animation to be done in at most 2 weeks.
But since we aren't getting barely any updates on the weapons it looks like it takes you a lot longer? :o
btw I love the weapon. Reload animation needs fixing, fire animation needs more b00m. Maybe in combination with a distorted ammo screen like somebody mentioned before and a MUCH BIGGER muzzle flash.
Excessive use of effects sometimes is THE key.
REDxFROG 1 year ago
No footsteps nor recoil
what the shit
NotRaPoSa0CiNzEnTa 1 year ago
I don't see the need of "deploying this gun" in anyway, because even in its "compress" form it still about the same length as it was not deploy.
The reload is tard...not just the magic shells popping out of no where, but the halo shotgun concept. Why would you load the shells on the top barrel? any1 who uses a gun or done research would kno that not how shotgun works, the top barrel is for projecting the pellets from the shells, the bottom is for storing shell ready to load up.
Change it now!
akira357 1 year ago
That is sexy.
kryptoknightmare 1 year ago
hail to the king baby :D
blaKKr 1 year ago
That is one awsome shotgun. But for the fireing it doesnt feel very powerful. The sound is fine but maybe give the screen a small jolt or distortion when u fire. Not enough to affect gameplay but enough to make the player feel powerful. :) Otherwise its looking fantastic guys awsome work (Y)
angryhillbilly1 1 year ago
Looks brutal.
SexyMelon 1 year ago
I think it should be 10 millisecond faster.
jerk01 1 year ago
looks good! The fire sound is cool but I feel it's a little generic, still it sounds meaty enough (and the gun does as well)
Jblade35 1 year ago
reload-animation needs tweaking.
0815arGhl 1 year ago
@everyone but Gappy...
This game is still in Alpha & currently has only a engine release test...
The engine still needs to be tweaked & the games still pretty far from finishing...
Leave the poor buggers alone, they've worked so hard on this game & its looking fantastic for a game made from scratch!
JesseLeam 1 year ago
@JesseLeam
And dont forget: Its made in DX9 ;) (aha jear DX11 released ... okay all games need now dx11 for softedges,softshadows etc...woar what a marketing blame. This game shows whats really possible and not the crappy things from other companies)
Sebal007 1 year ago
YES!
ffh8666 1 year ago
Guuys,this game is still in alpha stage..
GappyCar 1 year ago
lol. The shells just appear out of thin air. That's bad animation! And the sound... it sounds like it was ripped from Doom 2.
The weapon looks nice, but the shells need to come from somewhere besides thin air, and the sound needs some serious work.
foto101 1 year ago
Looks like Doom 3
zevsmd 1 year ago
@zevsmd Lies.
Raneman25 1 year ago
this game needs to sway with the weapons when walking.
PyroSGU 1 year ago
I like the design of the shotty, it's awesome how you insert the shells through the top instead of the bottom. ^_^
Love the WZSSSHHH sound it makes when you take it out as well.
ShadowZezima 1 year ago
You totally failed at killing that fade, hang that shotgun to Dugi he'll make better use of it.
huhuh11 1 year ago
aweshum. I like the popup ammo indicator, and the sounds were done really well. Kudos to both the designer and sound designer
wasdwhut 1 year ago
oh yea, one more thing.. the reload anim.. where is he getting the extra shells? the left hand might wanna be redone?
VeNeM999 1 year ago 18
@VeNeM999
He's spiderman, but what we don't know is that he could shoot shotgun shells at very low velocities out of his wrists as well as web.
masterpiraka 1 year ago
@VeNeM999 no he counts the numbrt of shells he needs and take out as many of em he needs and hold em in hes hand and reaload xD
SpyroL33t 1 year ago
@VeNeM999 The hand IS the shells. He just grows his fingers back very fast.
anduril9969 1 year ago
@VeNeM999 keeps them in his hands?
s4n714g000 1 year ago
btw flay, is the xhair gonna expand when you shoot, to show the spread? so youll know when the cool down is over?
VeNeM999 1 year ago 2
cant wait for performance to be better ingame
but the game is absolutely beautiful
VeNeM999 1 year ago 2
Where is he pulling the spare shells from? He's a Magician!
Lenaxia 1 year ago 48
@Lenaxia i hope they're from his sleeve, equilibrium style.
ThePandaMovement 1 year ago
@ThePandaMovement nah its mini black hole tech, like ultraviolet lol
VeNeM999 1 year ago
@Lenaxia No its nano...
akira357 1 year ago
@Lenaxia THIS GAME ISNT FINISHED! OMG
seanvan331 1 year ago
@Lenaxia
NANITES!
phant0 1 year ago
@Lenaxia its down on the left of where he reloads its kinda hided by a metal thing
s4n714g000 1 year ago
@Lenaxia Would be kinda realistic if they put like an ammo dispenser smaller than normal on his inner arm, like hes shooting the shells out of it?
ssj17gogeta111 1 year ago
Awesome
SeityD 1 year ago
Its going to be upsetting to hear the "click" at the end of the clip. :(
AtheistGlitch 1 year ago