Added: 2 years ago
From: Mornedil
Views: 2,939
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  • nice!!!

  • Cool!!!

  • have it use an env_shooter to shoot large flaming objects

  • and now take over the world!

  • Can you controll it with WASD?

  • @Darkness251

    Left leg is controlled with "A",

    Right leg: "D"

    Aimin with arms: "W" and "S"

    Shooting: "Left mouse button"

    .... However, i think this project was deleted when I re-formatted my computer.. xD... oops

  • @MornedilReply lol. Never tried a robot, is it hard to build?

  • I made something like this, but it was the size of your player, and just stood. It was epic. If you shot it in the head a couple times, it would start sparking and explode. Then it would detach and the body would no longer be standing, and fall. Same if you shoot the legs. Except no explosion, and the robot sits. I the hours of work when my computer crashed. =C

  • Man, I know this is probably about a year late, but take a look at my drivable tank, as well as usable turrets.

    I've got the Prefabs on FPSBanana for download if you want to download and take a look at the VMT's to see what it took to make them.

    fpsbanana . com /

    Paste these to the end of that site:

    prefabs/2118

    prefabs/3774

  • @thenub641

    well the problem is that most entities work for half-life 2 maps, but not CSS maps. which game did you make it for?

  • awesome explosion for the death of the robot..lol "Round Draw"... naw really? :D Hope it works out for you!

  • thats cool

  • nice

  • shit that take a lot of work to do that !

  • wow fucking crazy but how did you do that ????

  • well.. it was pretty hard.. But it is kind of the same way as you would make a robot like this in Gmod, exept you make it in hammer editor. phys_ballsockets to constrain it, phys_keepupright on the body, and phys_thrusters under it's feet, and behind the feet to make it go forward.

  • @MornedilReply you are really dumb those do not work in hammer

  • @Fredsucks09 @Fredsucks09

    YOU are a retard.

    have you ever made a map with hammer editor? Don't go around calling people dumb when you have no clue what you're talking about. Because then you are the dumbfuck.

    Phys_ballsocket, Phys_keepupright and Phys_thrusters are entities in hammer editor and in the source engine.

  • @Fredsucks09 your such a fucking retard lol you dont know shit bout hammer then

  • WTF how do you do it o.o nice works!

  • WOW, SO AWSOME!! 5/5

  • LOOOOL EPIC

  • great... with a little more work and scripting it would awsome!!!

  • AWESOME WOW o.O

  • AWESOMEEEE! tell me how u have done that

  • uhm.. then I would have to make a tutorial. I'm just thinking realistic when I create.

  • Well, I think you did a fantastic job, also, if you need help on the mapping, I would be honered to help. :)

  • FREAKIN AWESOME YO!!!!!!!!!!!

  • Great!

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