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From: inition
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  • FAIL !! This is not a full 3d scanner

  • once we scan in everything that existed in reality. We can make virtual reality a reality.

  • But is it 3D scanning?

  • The problem I see with the "proposed workflow"is that to "retopo" is far from allways a "time saver". Especially not if You have an experiensed modeller and need an "optimal lowpoly model". If that isn't the case then maybe its more favorable to use the sugested "retopo workflow", but even then I'm sceptic to it being a method that would be generally applicable.

    I think its main use would be as "3D reference picture",

    if the "retopo tools" get better then this might change but...

    Just my 5 c's

  • its not fully 3D it cant get the back of the object !!!

  • У меня есть зеркалка, есть веб камера, есть проектор... Где взять софт?

    Where to get this or a similar software?

  • Is there programming to allow a spinning table to revolve the object and have the camera continuously scan it, calculating the spin to link all of the scans together into one, complete, full scan?

  • can we use picture to change to 3d?

  • So i can scan my self and then print my self in 3d?

  • Scan ya face.

  • Won't be useful in games until we can get a 360 degree view of it.

  • man... this is going to make a modelers job BORING... no longer actually creating something.. just tracing over a scanned object to make it usable >< and i imagine in the future modelers won't even get to do that.. we'll be solely confined to creating fantasy characters and objects.

  • @iaarvin

    Yeaa... just like when the camera came and totally erased the use of paintings and drawings... AaaaEeehh...

    Case in point, it will certainly take over some of the "market" but it won't likely replace skilled modelling..

  • This scanner looks hell of a lot like

    the one used for the 360 degree

    hologram display...

  • omg!!

  • over £19,000 here in the uk. dslr £500, projector £500. firewire camera £500. tripod and mounting unit £500. total £2,000 (maximum) to make yourself. so does this mean the software is £17,000? couldnt i just make one and buy the software separately at a reasonable price? seems extremely expensive to me and a little cheeky as its clearly made up of relatively cheap consumer products.

  • This is badass! Well done.

  • hey ppl check this one "vi3dim" find it on youtube.

  • Why has this not became the new digital camera technology? Could you imagine? 3D pictures.....Better videogame models.....ect

  • ok how can it scan the other side of the face while the camera looking to one side of it so we shoude use two cameras

  • wicked cool...

  • Most engines are crap and made by amatures?

    Thats why people should use functional/not dated engines.

    Even free render engines, like Ogre 3D and Irrlicht support normal mapping.

  • its a startrek holo-imager

  • i dont think so

  • DEY DOOK ER JOWB!

  • where is the back view

  • @djjhonnyctba

    HAHA that is funny, but the true is in world if you don't need to see it than don't render it, this is be it slows down rendering speed... the less the polly count the better.

  • @djjhonnyctba The light cannot reach it. unless you make another

    scanner on the back lol XDXDXDXDXD

  • @djjhonnyctba

    You just scan the otherside possibly.

    Otherwise you make one of your own that is more perfect that the above :-)

  • actualy pretty badass, I gotta do one for my final college project, that scanner is pretty nice again

  • Comment part2)

    And after that, the only thing to do is to use the original normalmap generated by the 360degree scan an project the normalmap on the lowpoly mesh. And tada you have the same quality with low poly and fast rendering results ;)

  • Ofcourse 1Million Polygons are too much(for games as an example). But its not impossible. First you scan the object(its best todo a 360degree scan, as used in the Movie lord of the rings). Then calculate the amount of polys to a minimum(there is software which can handle that). For example from 1million to 10k faces.

  • new generation games, will probably use this technology for models.

  • Too many polygons!

  • Hahahaha 500000 poly's! That thing will never be used in the game industry.

  • Ya 500,000+ poly's is way to much for gaming however the beauty of this system is its ability to reduce this for you while mapping on a high res texture captured with a canon camera. You can reduce the count right down to 1200 poly's making the mesh much more useful in the gaming environment.

  • Reducing the polygons makes the model look like shit. =)

    You always need modelers. A 3D Scanner is handy if you are using the models as a template :)

  • There's no doubt that you're always going to need modelers, the mesh that is produced with a 3D scanner is not conducive to animation currently however if you want a low res mesh of an object quickly this system can produce a pretty nice model, in fact this system has already been used for special effects in several films.

  • It depends on quality of normal map you've capable of producing. Polygon-reduced model DOES look like crap, but if you produce smooth-n-nice low-poly separate model and put a good normal map on it, it will by no means look like shit.

    Modellers will be required, unless 3D scanners or associated software are (or will be) capable of producing an approximated low-poly version of the original scan.

  • sure it will.. if you think about it. you bring it in to zbrush... retopologize it and extract a normal map.. and WALLAAAA

    bread for gaming

  • Most models made for modern games are firstly sculpted in a 3D program like Zbrush or Mudbox. And there they have about a few million polygons. Then they make a low polygon version of the model. Then they scan the High rez model on the low rez model, and create a normal map. It makes the low rez model look like the high rez model, without adding polygons, It adds Normal information to the polygons.

    A 3D scanner like this IS SO USEFULL in games. It would reduce the hard work for sculpters.

  • KeistasZmogelis,

    "A 3D scanner like this IS SO USEFULL in games. It would reduce the hard work for sculpters."

    It is not just for Video Games! It could be used to scan in PRODUCTS and MERCHANDISES to allow CONSUMERS to see them in better details!

    Of course, this sort of takes the PROFESSIONAL ARTISTS out of the PROCESS, and yeah, welcome to another part of the AUTOMATION! >=P

  • @KeistasZmogelis Yeah because then you'd be able to just scan that demon from hell

  • @KeistasZmogelis This couldn't be more useless for 3D game development. The artists would have to make a physical clay or wood model... then scan it. Modelling packages are way less time consuming for creating models than physically carving one out.

  • @KeistasZmogelis

    This reasoning doesn't make sense to me.

    As far as I know the work flow won't really be helped by a "partial modell" with " sub optimized mesh" as this scanner seems to deliver.

    Today 3D artist sculpt a mesh unencumbered by the polycount, but can still work with the "lowPoly" in mind. The model is then reduced in polyCount, but gets the "highPolyLook" from maps generated by from the actual HighPoly model. Where would the kind of scans delivered by this scanner fit in?

  • @GglSux Imagine this. You have an actor that you want to put in the game. Instead of sculpting from reference or modeling from photos, you scan his face, then retopologise and you are done, which is way less time consuming.

  • @KeistasZmogelis

    you cant do that coz the normal pic is in 2D even from a 3D screen this thecnology in this video want help to achive the thing you want !!!

  • @DXXDDXXDDX You just render him from front, left, right, back, put the results together, then do the retopo. What's the big deal? 3D scanners are also capable of generating full finished meshes if the object it is scanning is spinning.

  • @KeistasZmogelis and make them fired...

  • @KeistasZmogelis i think the 3d scanner would make it 2 high poly tho

  • @KeistasZmogelis nvm lol

  • anly WOW

  • should rig it on a rotating stand so it doesn't just capture the front, who wants that?

  • yes i thought the sane thing, but they probably can do that as well!

  • I agree... even if it uses less polys... it must be doable.

  • A new turntable has just been released. It is fully automated scanning in increments from around 2.5 degrees and saving the data so it is aligned automatically for you. Its a real time saver.

  • nice software

  • Useless

  • Useless to you, perhaps. I'd *love* to have a rig like this. It has unlimited creative & scuientific applications.

  • This looks pretty awesome, but I'm kinda scared of the wireframe, lol, I don't know if it would be too practical in terms of animation.

  • "...for under 10k dollars."(menos de 9000 euros) ... yo estoy con un proyecto de Scanner 3D, todo el material no supera los 300 euros, tanto software como los dispositivos de hardware... éste por ejemplo usa las sombras y la claridad para realizar las medidas, un método eficiente y barato... ya que el mérito es del software

  • hola, queria saber si estas usando david-lasersacnner o que software?

  • no,mi proyecto es una combinación de hard y soft, pero te doy una pista, sabes cómo funciona un TAC?si, posees herramientas de diseño 3D, por ejemplo el 3D MAX, puedes conseguir un efecto parecido al de éste video, por ejemplo, crea un plano (Standard Primitives->Plane) asegurate que tenga muchos segmentos, luego jugando con el "displace" y un buena foto, te sorprenderás. aunq mi soft preferido para hacer eso, sobre todo de personas 3D mediante dos fotos, es el 3DmeNOW, muy bueno si señor

  • cuanto dinero salen esos aparatos ?

  • to many poly... if i want to edit it after this?... do they make only normal maps with some aproximatly object?

  • Whenever you see an object in the blue colour, that is the system showing the normals of that object. Currently you can't export that data, but it should be possible if it were needed.

  • wow!? thats cool !!!!

  • On the Discovery Channel 2050 on the part with the secuirty cameras they said they would use this to put 3d people in data bases so a camera would film then go into the database to identify who the people were.

  • wait, how does it make the 3d out of the photo? what's the epson thing? just a beamer for the light?

  • Whow! Just how fast the scan is. Impressive when the actual colorinformation can be added instantly in demo!!! GREAT!

  • i cant wait till somobody pirates the software lol ill just hook my projector +cam+webcam together and save 10k

  • lol

  • me too-- w00ps, did i type that out loud? -_-

  • *LOL* Well put

  • let me know and we can start working on it... -Dont you think an0nym0us would do it if you told them they could really make max headroom?

  • detach3d, thanks for the compliments; to believe that this is a fake is a triumph for us and the manufacturers of the Mephisto who have worked hard to make it what it is; a high quality, simple to use, well priced 3D scanner. For those who are still sceptical, we have a showroom near Old Street London, come and see it in action.

  • So is this able to scan an object from different angles and interpolate the complete object based off of those scans? Also, can this be put in the middle of a room, and make a 3D version of the room (like 360 rotation).

  • To do a 360 scan of something you need some other software, such as RapidForm, Leios Mesh, possibly Max or Solidworks, to align and stitch the scans together. You could place the scanner in the middle of a room and make a 3D version, yes.

  • I'm sorry but its a fake. There is no way that the little setup can also produce a full 1mil poly model with no corrupt poly's. Also collectiing texture map with all the different types of material properties such as Diffuse, Specularity, etc.) "NOT HAPPENING!"

  • That's not a 3D scanner. That's a camera and a projector. Don't get me wrong, the models look really good, but I'm VERY skeptical that those models came from that thing. In all fairness, the models could have been pre-made for this video.

  • I don't see any reason why it would be infeasible, save for pessimism. Two cameras offer binocular deduction of projected linear patterns. Boom, three-dimensional image, complete with color mapping. Simple? No. Possible? Yup.

    - 'J' in West Carolina

  • Yeah wiseass?? I'm a 3d lab expert working in california so I know my way around with 3d soft and theory and stuff, you sound like a noob to me. So what does binocular deduction has to do with looking in the back of the fucking object? as far as I can tell this is just a snapshot from a webcam, whats the big deal? why doesnt the guy turn the objects 360 degrees? retard

  • You're contradicting yourself here, Johnny: The back of the object *isn't* scanned. Only the area visible to the camera is included in the model. This is *precisely* why he doesn't rotate it 360 degrees, to avoid culling the image. You don't sound like an expert to me, Johnny. And I'm in Cali too, so watch your mouth, young'un.

  • errrr... well, maybe im not an expert, but still... it sounds kinda fake, right? =P

  • No. It's groundbreaking. Perhaps hard to believe for the uninitiated, but I believe it's quite real.

  • is it too hard to make a software like this one? isn't there other software out there that does roughly the same?

  • I believe the algorithm is based on established techniques. What I find novel is using a projector to circumvent the need for complex actuated laser feedback loops. It's a very cool system & I'd love to own one.

  • my brother in law works for Sony in san diego ca in ps3 graphics research area and I remember him some years ago building a ray tracing laser mask for facial recognition software or something like that.

    you seem knowledgeable enough to maybe try and build one of this gadgets, maybe it isn't that hard to do and with a lower price can sell like pancakes

  • It's no mean feat, to be sure, even were I not absorbed in another project as it is.

  • Well I remember my brother in law going to an electronics fair there in SD with his partner a really bright indian guy, they never got the financial support from any company, maybe their idea sucked I am not sure. it was a helmet like thing with a laser beam and a camera. Well get smart and build a thingie like this, sell it realtively cheap and you can make lots of money in cali. cheers

  • Is Cali hot for 3D/holography? i want to connect over there and check out some REAL applications.

  • wow, "3dlab expert"

    what is that like todays equivalent of a early nineties fax and xerox technician or something? bitch watch your job go byebye

    linux n4rggl3z

  • A Gray-code system. But I admire you can make it so fast. I also working somethingk like this, Can u tell me the camera model you are using? 3X

  • It's one of the cheapest scanners of its quality available. You're paying for the software, not the hardware.

  • bit of a high poly whoa lol

  • creepy

  • I would love to see a way how the meshes are combined. And does anybody have a clue how he applied the textures. He seemed to select it from a drop down menu so I assume it was already made, but I'm trying to figure out if it was or generated from the scan.

  • the camera that was next to the projector.

  • nextengine scanner is much less expensive. they also have an awesome rapidform deal.

  • Most scanners aren't 360 - you simply take several scans and stitch them using landmarks. Very straightforward using software such as Rapidform.

  • thats is not 360

  • Options>HideGrid.

    Thanx.

    Any solution in the software for re-topologizing?

    Any solution in the software for combining meshes?

  • That's cool that it's hi-res and 3D but it doesn't do 360 degree capture does it? Can you composit 90 degree captures together with the software?

  • That's cool that it's hi-res and 3D but it doesn't do 360 degree capture does it?

  • why didnt it scan the face all angles...just the front...or the side...why cant it scan everywhere so u can get the head as a single unit whole.

  • Prices from about 12k US dollars. More info on thinglab's website

  • if you need great a cg double then get poser(software)you can take pictures with the regular camera you dont an compicted equeipment.

  • Why is it that expensive? Just a $700 projector $400 camera and a $30 webcam

  • dude wheres the linux equivalent?

  • Very impresive!!!

    I want one...

    How much it cost???

    I could save a LOT of work whit this marvel...

  • if you need great a cg double then get poser(software)you can take pictures with the regular camera you dont an compicted equeipment.

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