The problem I see with the "proposed workflow"is that to "retopo" is far from allways a "time saver". Especially not if You have an experiensed modeller and need an "optimal lowpoly model". If that isn't the case then maybe its more favorable to use the sugested "retopo workflow", but even then I'm sceptic to it being a method that would be generally applicable.
I think its main use would be as "3D reference picture",
if the "retopo tools" get better then this might change but...
Is there programming to allow a spinning table to revolve the object and have the camera continuously scan it, calculating the spin to link all of the scans together into one, complete, full scan?
man... this is going to make a modelers job BORING... no longer actually creating something.. just tracing over a scanned object to make it usable >< and i imagine in the future modelers won't even get to do that.. we'll be solely confined to creating fantasy characters and objects.
over £19,000 here in the uk. dslr £500, projector £500. firewire camera £500. tripod and mounting unit £500. total £2,000 (maximum) to make yourself. so does this mean the software is £17,000? couldnt i just make one and buy the software separately at a reasonable price? seems extremely expensive to me and a little cheeky as its clearly made up of relatively cheap consumer products.
HAHA that is funny, but the true is in world if you don't need to see it than don't render it, this is be it slows down rendering speed... the less the polly count the better.
And after that, the only thing to do is to use the original normalmap generated by the 360degree scan an project the normalmap on the lowpoly mesh. And tada you have the same quality with low poly and fast rendering results ;)
Ofcourse 1Million Polygons are too much(for games as an example). But its not impossible. First you scan the object(its best todo a 360degree scan, as used in the Movie lord of the rings). Then calculate the amount of polys to a minimum(there is software which can handle that). For example from 1million to 10k faces.
Ya 500,000+ poly's is way to much for gaming however the beauty of this system is its ability to reduce this for you while mapping on a high res texture captured with a canon camera. You can reduce the count right down to 1200 poly's making the mesh much more useful in the gaming environment.
There's no doubt that you're always going to need modelers, the mesh that is produced with a 3D scanner is not conducive to animation currently however if you want a low res mesh of an object quickly this system can produce a pretty nice model, in fact this system has already been used for special effects in several films.
It depends on quality of normal map you've capable of producing. Polygon-reduced model DOES look like crap, but if you produce smooth-n-nice low-poly separate model and put a good normal map on it, it will by no means look like shit.
Modellers will be required, unless 3D scanners or associated software are (or will be) capable of producing an approximated low-poly version of the original scan.
Most models made for modern games are firstly sculpted in a 3D program like Zbrush or Mudbox. And there they have about a few million polygons. Then they make a low polygon version of the model. Then they scan the High rez model on the low rez model, and create a normal map. It makes the low rez model look like the high rez model, without adding polygons, It adds Normal information to the polygons.
A 3D scanner like this IS SO USEFULL in games. It would reduce the hard work for sculpters.
@KeistasZmogelis This couldn't be more useless for 3D game development. The artists would have to make a physical clay or wood model... then scan it. Modelling packages are way less time consuming for creating models than physically carving one out.
As far as I know the work flow won't really be helped by a "partial modell" with " sub optimized mesh" as this scanner seems to deliver.
Today 3D artist sculpt a mesh unencumbered by the polycount, but can still work with the "lowPoly" in mind. The model is then reduced in polyCount, but gets the "highPolyLook" from maps generated by from the actual HighPoly model. Where would the kind of scans delivered by this scanner fit in?
@GglSux Imagine this. You have an actor that you want to put in the game. Instead of sculpting from reference or modeling from photos, you scan his face, then retopologise and you are done, which is way less time consuming.
@DXXDDXXDDX You just render him from front, left, right, back, put the results together, then do the retopo. What's the big deal? 3D scanners are also capable of generating full finished meshes if the object it is scanning is spinning.
A new turntable has just been released. It is fully automated scanning in increments from around 2.5 degrees and saving the data so it is aligned automatically for you. Its a real time saver.
"...for under 10k dollars."(menos de 9000 euros) ... yo estoy con un proyecto de Scanner 3D, todo el material no supera los 300 euros, tanto software como los dispositivos de hardware... éste por ejemplo usa las sombras y la claridad para realizar las medidas, un método eficiente y barato... ya que el mérito es del software
no,mi proyecto es una combinación de hard y soft, pero te doy una pista, sabes cómo funciona un TAC?si, posees herramientas de diseño 3D, por ejemplo el 3D MAX, puedes conseguir un efecto parecido al de éste video, por ejemplo, crea un plano (Standard Primitives->Plane) asegurate que tenga muchos segmentos, luego jugando con el "displace" y un buena foto, te sorprenderás. aunq mi soft preferido para hacer eso, sobre todo de personas 3D mediante dos fotos, es el 3DmeNOW, muy bueno si señor
Whenever you see an object in the blue colour, that is the system showing the normals of that object. Currently you can't export that data, but it should be possible if it were needed.
On the Discovery Channel 2050 on the part with the secuirty cameras they said they would use this to put 3d people in data bases so a camera would film then go into the database to identify who the people were.
detach3d, thanks for the compliments; to believe that this is a fake is a triumph for us and the manufacturers of the Mephisto who have worked hard to make it what it is; a high quality, simple to use, well priced 3D scanner. For those who are still sceptical, we have a showroom near Old Street London, come and see it in action.
So is this able to scan an object from different angles and interpolate the complete object based off of those scans? Also, can this be put in the middle of a room, and make a 3D version of the room (like 360 rotation).
To do a 360 scan of something you need some other software, such as RapidForm, Leios Mesh, possibly Max or Solidworks, to align and stitch the scans together. You could place the scanner in the middle of a room and make a 3D version, yes.
I'm sorry but its a fake. There is no way that the little setup can also produce a full 1mil poly model with no corrupt poly's. Also collectiing texture map with all the different types of material properties such as Diffuse, Specularity, etc.) "NOT HAPPENING!"
That's not a 3D scanner. That's a camera and a projector. Don't get me wrong, the models look really good, but I'm VERY skeptical that those models came from that thing. In all fairness, the models could have been pre-made for this video.
I don't see any reason why it would be infeasible, save for pessimism. Two cameras offer binocular deduction of projected linear patterns. Boom, three-dimensional image, complete with color mapping. Simple? No. Possible? Yup.
Yeah wiseass?? I'm a 3d lab expert working in california so I know my way around with 3d soft and theory and stuff, you sound like a noob to me. So what does binocular deduction has to do with looking in the back of the fucking object? as far as I can tell this is just a snapshot from a webcam, whats the big deal? why doesnt the guy turn the objects 360 degrees? retard
You're contradicting yourself here, Johnny: The back of the object *isn't* scanned. Only the area visible to the camera is included in the model. This is *precisely* why he doesn't rotate it 360 degrees, to avoid culling the image. You don't sound like an expert to me, Johnny. And I'm in Cali too, so watch your mouth, young'un.
I believe the algorithm is based on established techniques. What I find novel is using a projector to circumvent the need for complex actuated laser feedback loops. It's a very cool system & I'd love to own one.
my brother in law works for Sony in san diego ca in ps3 graphics research area and I remember him some years ago building a ray tracing laser mask for facial recognition software or something like that.
you seem knowledgeable enough to maybe try and build one of this gadgets, maybe it isn't that hard to do and with a lower price can sell like pancakes
Well I remember my brother in law going to an electronics fair there in SD with his partner a really bright indian guy, they never got the financial support from any company, maybe their idea sucked I am not sure. it was a helmet like thing with a laser beam and a camera. Well get smart and build a thingie like this, sell it realtively cheap and you can make lots of money in cali. cheers
I would love to see a way how the meshes are combined. And does anybody have a clue how he applied the textures. He seemed to select it from a drop down menu so I assume it was already made, but I'm trying to figure out if it was or generated from the scan.
FAIL !! This is not a full 3d scanner
TheXxmad4everxx 6 months ago
once we scan in everything that existed in reality. We can make virtual reality a reality.
mikeccuk2006 6 months ago
But is it 3D scanning?
NoFatGamer 8 months ago
The problem I see with the "proposed workflow"is that to "retopo" is far from allways a "time saver". Especially not if You have an experiensed modeller and need an "optimal lowpoly model". If that isn't the case then maybe its more favorable to use the sugested "retopo workflow", but even then I'm sceptic to it being a method that would be generally applicable.
I think its main use would be as "3D reference picture",
if the "retopo tools" get better then this might change but...
Just my 5 c's
GglSux 9 months ago
its not fully 3D it cant get the back of the object !!!
DXXDDXXDDX 10 months ago
У меня есть зеркалка, есть веб камера, есть проектор... Где взять софт?
Where to get this or a similar software?
Wmaximum 1 year ago
Is there programming to allow a spinning table to revolve the object and have the camera continuously scan it, calculating the spin to link all of the scans together into one, complete, full scan?
Mangekyu10 1 year ago 2
can we use picture to change to 3d?
megayear2012 1 year ago
So i can scan my self and then print my self in 3d?
007k5 1 year ago
Scan ya face.
elel70 1 year ago
Won't be useful in games until we can get a 360 degree view of it.
QuevilleReaper 1 year ago
man... this is going to make a modelers job BORING... no longer actually creating something.. just tracing over a scanned object to make it usable >< and i imagine in the future modelers won't even get to do that.. we'll be solely confined to creating fantasy characters and objects.
iaarvin 1 year ago
@iaarvin
Yeaa... just like when the camera came and totally erased the use of paintings and drawings... AaaaEeehh...
Case in point, it will certainly take over some of the "market" but it won't likely replace skilled modelling..
GglSux 10 months ago
This scanner looks hell of a lot like
the one used for the 360 degree
hologram display...
Ruttie2 1 year ago
omg!!
vodkabhatt 1 year ago
over £19,000 here in the uk. dslr £500, projector £500. firewire camera £500. tripod and mounting unit £500. total £2,000 (maximum) to make yourself. so does this mean the software is £17,000? couldnt i just make one and buy the software separately at a reasonable price? seems extremely expensive to me and a little cheeky as its clearly made up of relatively cheap consumer products.
pimpanjoeleo 1 year ago
This is badass! Well done.
Sepero1 1 year ago
hey ppl check this one "vi3dim" find it on youtube.
viktorgv 1 year ago
Why has this not became the new digital camera technology? Could you imagine? 3D pictures.....Better videogame models.....ect
silkyskeeter 1 year ago
ok how can it scan the other side of the face while the camera looking to one side of it so we shoude use two cameras
0078705 1 year ago
wicked cool...
billydiggler 1 year ago
Most engines are crap and made by amatures?
Thats why people should use functional/not dated engines.
Even free render engines, like Ogre 3D and Irrlicht support normal mapping.
KeistasZmogelis 1 year ago
its a startrek holo-imager
Olirap 1 year ago
i dont think so
point6000x 1 year ago
DEY DOOK ER JOWB!
Corshmell 2 years ago
where is the back view
djjhonnyctba 2 years ago 8
@djjhonnyctba
HAHA that is funny, but the true is in world if you don't need to see it than don't render it, this is be it slows down rendering speed... the less the polly count the better.
maw88ify 2 years ago
@djjhonnyctba The light cannot reach it. unless you make another
scanner on the back lol XDXDXDXDXD
Ruttie2 1 year ago
@djjhonnyctba
You just scan the otherside possibly.
Otherwise you make one of your own that is more perfect that the above :-)
NOKLifeguardsCorfu 1 year ago
actualy pretty badass, I gotta do one for my final college project, that scanner is pretty nice again
capitainemuffin 2 years ago
Comment part2)
And after that, the only thing to do is to use the original normalmap generated by the 360degree scan an project the normalmap on the lowpoly mesh. And tada you have the same quality with low poly and fast rendering results ;)
Sebal007 2 years ago
Ofcourse 1Million Polygons are too much(for games as an example). But its not impossible. First you scan the object(its best todo a 360degree scan, as used in the Movie lord of the rings). Then calculate the amount of polys to a minimum(there is software which can handle that). For example from 1million to 10k faces.
Sebal007 2 years ago
new generation games, will probably use this technology for models.
mikeccuk2006 2 years ago
Too many polygons!
ssegura16 2 years ago
Hahahaha 500000 poly's! That thing will never be used in the game industry.
Skyrodude 2 years ago
Ya 500,000+ poly's is way to much for gaming however the beauty of this system is its ability to reduce this for you while mapping on a high res texture captured with a canon camera. You can reduce the count right down to 1200 poly's making the mesh much more useful in the gaming environment.
Mephistopheleanition 2 years ago
Reducing the polygons makes the model look like shit. =)
You always need modelers. A 3D Scanner is handy if you are using the models as a template :)
Skyrodude 2 years ago
There's no doubt that you're always going to need modelers, the mesh that is produced with a 3D scanner is not conducive to animation currently however if you want a low res mesh of an object quickly this system can produce a pretty nice model, in fact this system has already been used for special effects in several films.
Mephistopheleanition 2 years ago
It depends on quality of normal map you've capable of producing. Polygon-reduced model DOES look like crap, but if you produce smooth-n-nice low-poly separate model and put a good normal map on it, it will by no means look like shit.
Modellers will be required, unless 3D scanners or associated software are (or will be) capable of producing an approximated low-poly version of the original scan.
yilyin 2 years ago
sure it will.. if you think about it. you bring it in to zbrush... retopologize it and extract a normal map.. and WALLAAAA
bread for gaming
Anubis22197434 2 years ago
Most models made for modern games are firstly sculpted in a 3D program like Zbrush or Mudbox. And there they have about a few million polygons. Then they make a low polygon version of the model. Then they scan the High rez model on the low rez model, and create a normal map. It makes the low rez model look like the high rez model, without adding polygons, It adds Normal information to the polygons.
A 3D scanner like this IS SO USEFULL in games. It would reduce the hard work for sculpters.
KeistasZmogelis 1 year ago 4
KeistasZmogelis,
"A 3D scanner like this IS SO USEFULL in games. It would reduce the hard work for sculpters."
It is not just for Video Games! It could be used to scan in PRODUCTS and MERCHANDISES to allow CONSUMERS to see them in better details!
Of course, this sort of takes the PROFESSIONAL ARTISTS out of the PROCESS, and yeah, welcome to another part of the AUTOMATION! >=P
IronJackalTw 1 year ago
@KeistasZmogelis Yeah because then you'd be able to just scan that demon from hell
grimtango5280 1 year ago
@KeistasZmogelis This couldn't be more useless for 3D game development. The artists would have to make a physical clay or wood model... then scan it. Modelling packages are way less time consuming for creating models than physically carving one out.
mikeyrt16 10 months ago
@KeistasZmogelis
This reasoning doesn't make sense to me.
As far as I know the work flow won't really be helped by a "partial modell" with " sub optimized mesh" as this scanner seems to deliver.
Today 3D artist sculpt a mesh unencumbered by the polycount, but can still work with the "lowPoly" in mind. The model is then reduced in polyCount, but gets the "highPolyLook" from maps generated by from the actual HighPoly model. Where would the kind of scans delivered by this scanner fit in?
GglSux 10 months ago
@GglSux Imagine this. You have an actor that you want to put in the game. Instead of sculpting from reference or modeling from photos, you scan his face, then retopologise and you are done, which is way less time consuming.
KeistasZmogelis 10 months ago
@KeistasZmogelis
you cant do that coz the normal pic is in 2D even from a 3D screen this thecnology in this video want help to achive the thing you want !!!
DXXDDXXDDX 10 months ago
@DXXDDXXDDX You just render him from front, left, right, back, put the results together, then do the retopo. What's the big deal? 3D scanners are also capable of generating full finished meshes if the object it is scanning is spinning.
KeistasZmogelis 10 months ago
@KeistasZmogelis and make them fired...
zinoonomiwo 7 months ago
@KeistasZmogelis i think the 3d scanner would make it 2 high poly tho
2hafstylezk 3 months ago
@KeistasZmogelis nvm lol
2hafstylezk 3 months ago
anly WOW
darix360 2 years ago
should rig it on a rotating stand so it doesn't just capture the front, who wants that?
FridgeRebel 2 years ago
yes i thought the sane thing, but they probably can do that as well!
worzelhund 2 years ago
I agree... even if it uses less polys... it must be doable.
aytan06 2 years ago
A new turntable has just been released. It is fully automated scanning in increments from around 2.5 degrees and saving the data so it is aligned automatically for you. Its a real time saver.
Mephistopheleanition 2 years ago
nice software
stickske 2 years ago
Useless
fenicks2 3 years ago
Useless to you, perhaps. I'd *love* to have a rig like this. It has unlimited creative & scuientific applications.
Jianju69 2 years ago
This looks pretty awesome, but I'm kinda scared of the wireframe, lol, I don't know if it would be too practical in terms of animation.
FargoJ02 3 years ago
"...for under 10k dollars."(menos de 9000 euros) ... yo estoy con un proyecto de Scanner 3D, todo el material no supera los 300 euros, tanto software como los dispositivos de hardware... éste por ejemplo usa las sombras y la claridad para realizar las medidas, un método eficiente y barato... ya que el mérito es del software
whiteskullwhiteskull 3 years ago
hola, queria saber si estas usando david-lasersacnner o que software?
blazquezzz 3 years ago
no,mi proyecto es una combinación de hard y soft, pero te doy una pista, sabes cómo funciona un TAC?si, posees herramientas de diseño 3D, por ejemplo el 3D MAX, puedes conseguir un efecto parecido al de éste video, por ejemplo, crea un plano (Standard Primitives->Plane) asegurate que tenga muchos segmentos, luego jugando con el "displace" y un buena foto, te sorprenderás. aunq mi soft preferido para hacer eso, sobre todo de personas 3D mediante dos fotos, es el 3DmeNOW, muy bueno si señor
whiteskullwhiteskull 3 years ago
cuanto dinero salen esos aparatos ?
videogalactico 3 years ago
to many poly... if i want to edit it after this?... do they make only normal maps with some aproximatly object?
spider853 3 years ago
Whenever you see an object in the blue colour, that is the system showing the normals of that object. Currently you can't export that data, but it should be possible if it were needed.
Mephistopheleanition 3 years ago
wow!? thats cool !!!!
joemiked 3 years ago
On the Discovery Channel 2050 on the part with the secuirty cameras they said they would use this to put 3d people in data bases so a camera would film then go into the database to identify who the people were.
Edster303 3 years ago
wait, how does it make the 3d out of the photo? what's the epson thing? just a beamer for the light?
masterxilo 3 years ago
Whow! Just how fast the scan is. Impressive when the actual colorinformation can be added instantly in demo!!! GREAT!
rismorismo 4 years ago
i cant wait till somobody pirates the software lol ill just hook my projector +cam+webcam together and save 10k
aradioactivedonut 4 years ago
lol
ChocolatePieXD 4 years ago
me too-- w00ps, did i type that out loud? -_-
StolenBatteries 3 years ago
*LOL* Well put
JOHNNYWADTON 3 years ago
let me know and we can start working on it... -Dont you think an0nym0us would do it if you told them they could really make max headroom?
stemcellfilms 3 years ago
detach3d, thanks for the compliments; to believe that this is a fake is a triumph for us and the manufacturers of the Mephisto who have worked hard to make it what it is; a high quality, simple to use, well priced 3D scanner. For those who are still sceptical, we have a showroom near Old Street London, come and see it in action.
Mephistopheleanition 4 years ago
So is this able to scan an object from different angles and interpolate the complete object based off of those scans? Also, can this be put in the middle of a room, and make a 3D version of the room (like 360 rotation).
meleniumshane90 4 years ago
To do a 360 scan of something you need some other software, such as RapidForm, Leios Mesh, possibly Max or Solidworks, to align and stitch the scans together. You could place the scanner in the middle of a room and make a 3D version, yes.
Mephistopheleanition 4 years ago
I'm sorry but its a fake. There is no way that the little setup can also produce a full 1mil poly model with no corrupt poly's. Also collectiing texture map with all the different types of material properties such as Diffuse, Specularity, etc.) "NOT HAPPENING!"
d3tach3d 4 years ago
That's not a 3D scanner. That's a camera and a projector. Don't get me wrong, the models look really good, but I'm VERY skeptical that those models came from that thing. In all fairness, the models could have been pre-made for this video.
TUInHighDef 4 years ago
I don't see any reason why it would be infeasible, save for pessimism. Two cameras offer binocular deduction of projected linear patterns. Boom, three-dimensional image, complete with color mapping. Simple? No. Possible? Yup.
- 'J' in West Carolina
Jianju69 4 years ago
Yeah wiseass?? I'm a 3d lab expert working in california so I know my way around with 3d soft and theory and stuff, you sound like a noob to me. So what does binocular deduction has to do with looking in the back of the fucking object? as far as I can tell this is just a snapshot from a webcam, whats the big deal? why doesnt the guy turn the objects 360 degrees? retard
JOHNNYWADTON 3 years ago
You're contradicting yourself here, Johnny: The back of the object *isn't* scanned. Only the area visible to the camera is included in the model. This is *precisely* why he doesn't rotate it 360 degrees, to avoid culling the image. You don't sound like an expert to me, Johnny. And I'm in Cali too, so watch your mouth, young'un.
Jianju69 3 years ago
errrr... well, maybe im not an expert, but still... it sounds kinda fake, right? =P
JOHNNYWADTON 3 years ago
No. It's groundbreaking. Perhaps hard to believe for the uninitiated, but I believe it's quite real.
Jianju69 3 years ago
is it too hard to make a software like this one? isn't there other software out there that does roughly the same?
JOHNNYWADTON 3 years ago
I believe the algorithm is based on established techniques. What I find novel is using a projector to circumvent the need for complex actuated laser feedback loops. It's a very cool system & I'd love to own one.
Jianju69 3 years ago
my brother in law works for Sony in san diego ca in ps3 graphics research area and I remember him some years ago building a ray tracing laser mask for facial recognition software or something like that.
you seem knowledgeable enough to maybe try and build one of this gadgets, maybe it isn't that hard to do and with a lower price can sell like pancakes
JOHNNYWADTON 3 years ago
It's no mean feat, to be sure, even were I not absorbed in another project as it is.
Jianju69 3 years ago
Well I remember my brother in law going to an electronics fair there in SD with his partner a really bright indian guy, they never got the financial support from any company, maybe their idea sucked I am not sure. it was a helmet like thing with a laser beam and a camera. Well get smart and build a thingie like this, sell it realtively cheap and you can make lots of money in cali. cheers
JOHNNYWADTON 3 years ago
Is Cali hot for 3D/holography? i want to connect over there and check out some REAL applications.
4jeremy9 2 years ago
wow, "3dlab expert"
what is that like todays equivalent of a early nineties fax and xerox technician or something? bitch watch your job go byebye
linux n4rggl3z
stemcellfilms 3 years ago
A Gray-code system. But I admire you can make it so fast. I also working somethingk like this, Can u tell me the camera model you are using? 3X
JackWLSZ 4 years ago
It's one of the cheapest scanners of its quality available. You're paying for the software, not the hardware.
se10er 4 years ago
bit of a high poly whoa lol
Benderwiz 4 years ago
creepy
InlineStingray 4 years ago
I would love to see a way how the meshes are combined. And does anybody have a clue how he applied the textures. He seemed to select it from a drop down menu so I assume it was already made, but I'm trying to figure out if it was or generated from the scan.
AlmightBlackDragon 4 years ago
the camera that was next to the projector.
masterpiraka 4 years ago
nextengine scanner is much less expensive. they also have an awesome rapidform deal.
darkside2x2 4 years ago
Most scanners aren't 360 - you simply take several scans and stitch them using landmarks. Very straightforward using software such as Rapidform.
se10er 4 years ago
thats is not 360
Kaseque 4 years ago
Options>HideGrid.
Thanx.
Any solution in the software for re-topologizing?
Any solution in the software for combining meshes?
ImpliedBodyMan 4 years ago
That's cool that it's hi-res and 3D but it doesn't do 360 degree capture does it? Can you composit 90 degree captures together with the software?
phantasm48 4 years ago
That's cool that it's hi-res and 3D but it doesn't do 360 degree capture does it?
phantasm48 4 years ago
why didnt it scan the face all angles...just the front...or the side...why cant it scan everywhere so u can get the head as a single unit whole.
makethempay2007 4 years ago
Prices from about 12k US dollars. More info on thinglab's website
se10er 4 years ago
if you need great a cg double then get poser(software)you can take pictures with the regular camera you dont an compicted equeipment.
fxworld 4 years ago
Why is it that expensive? Just a $700 projector $400 camera and a $30 webcam
tomcat5100 4 years ago
dude wheres the linux equivalent?
stemcellfilms 3 years ago
Very impresive!!!
I want one...
How much it cost???
I could save a LOT of work whit this marvel...
elnauhual 4 years ago
if you need great a cg double then get poser(software)you can take pictures with the regular camera you dont an compicted equeipment.
fxworld 4 years ago