Added: 2 years ago
From: WLRtutorials
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  • hey thanks for the nice tutorial :D dont know what i'd do tomorrow without this to help me! :D i have an exam tomorrow and i studied from ur tutorial :D many thanks for sharing!

  • Great video keep up the good work.

  • Hi there, you said you had already done a tutorial regarding the shadow pass using alpha channels. I'm having afew problems myself with it. Where would I be able to find that tutorial.

    Many thanks. Ray

  • great video, helped me out with my uni work a lot. Thank you :)

  • Thanks for help .:D

  • Thank you!

  • sir my specular passes reflection passes and shadow passes r coming black sir please help.thank you

  • This is cool for single image. I need help reducing flicker on animation in mental ray. I havent tried render passes tho, would these render passes reduce flicker in animation?

  • Great tutorial. Can you do one for rendering layers and passes for a Mental Ray GI and FG scene? Well just showing the common pitfalls would be great. Thanks!

  • Great and very useful tutorial! thanks so much for posting it!

    BUT! I have one problem, it seems that it doesn't work properly...I have gaps between isolated objects, they don't fit nicely like they should neither in compositing software(Toxik) or in Photoshop :(

    That smal one pixel gap between those two isolated PNG/TGA/openEXR pictuers are enough to make it look ugly and like it has a toonline :(

    What am I doing wrong?

    Any help would be greatly appreciated!

  • i got problem about master beauty pass...

    how to turn off the master beauty pass?

  • fuck

    in maya 8.5 render passes are much easer!

  • Great tutorial... I thought you can change the alpha to all of your passes at ones if you select all passes go to Window, Attribute spread Sheet,... I will have a look later hopefully it will work. Keep up the good work

  • I meant to say in Photoshop for a single image or some composting software. Is there an order stacking your prefer to put the passes?

  • Is there an order in the layers you place the passes for optimizing the tweaking (like Occlusion on the bottom, color on the top)?

  • Is there a non-MR approach to making an Occlusion? What's the difference between your approach and the Render Pass Options in the Attribute Editor?

  • I just had the same problem as rafaelnubile, but I checked my script editor and I realized it only rendered the master beauty. It created all the other files, but never rendered them. I don't understand what the problem is.

  • @usma1000

    It may be that the mesh or your or your compound objects are not selected, for example if it is composed of mesh relatives.

    So I think the best is to select all your mesh objects from the outliner.

    Hope this helps you too.

  • Very important I forgot ... The materials you use with mental ray. There is a list of materials for which the pass works, here is a link for search list ( French Author, type "Deex" to google)

    If you do not use good materials your item will come out black.

  • Thanks a lot, this helped me so much!

  • you just saved me alot of advil. thanks

  • This has helped me alot, thanks alot for sharing!

  • OMG! I did exactly what you did twice, but only my MasterBeauty looks correct. All my other passes are totally black! Please, help me!!!

  • the first thing I would suggest is to check your lights, and make sure they are on each of the render layers.

  • Comment removed

  • very good tutorial

  • haa!! Great tutorial!! Thanx very much!!

  • just learned way more than expected! nice job, and THANK YOU!

  • thanks! very clear. well done!

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