CR-WH05RLA
3:27
Added: 2 years ago
From: jonevangelist
Views: 551
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (12)

Sign In or Sign Up now to post a comment!
  • My question to you, is there a way to add vertex's/vertecs besides using the loop cut tool? Im stuck at how to add more vertexs points without having to merge more objects together or using the loopcut which often adds more verteces to the model in spots where they dont have a purpose

  • @Mirage5892

    in vertex mode just

    - ctrl + Left Click or

    - select a vertex then press E to extrude then just drag it with your mouse or

    - select a vertex then press Shift+D(to duplicate)

  • @jonevangelist Thanks for the help on that. It will come in handy once I get the hang of it. Though do you have any other advice for making things like Armored core mechs, in blender, or just advice in general?

  • Sorry if this is late, but here's some advice.

    -Just do as many tutorials as you can, especially the ones that focus on hard surface modeling like cars, furniture etc, because ACs/Mechs are no different from them.

    -Try to keep the faces as "planar" as possible, meaning the faces(4 vertices) line up completely FLAT when viewed from the side.

    -Use the "mirror modifier" so you'll only model one side of your object( it cuts your work in half).

    There's so much to tell but I'm running out of space.

  • @jonevangelist Ive been using the mirrior modifier for every project Ive been working on. Thuogh ive had issues keeping everything planar. I often find myself spending several hours trying to fix it and tweaking everything else to re-adjust for something I changed somewhere else on the models

  • @Mirage5892

    I just use the Scaling Method - wikibooks.orq/wiki/Blender_3D:­_Noob_to_Pro/Cool_Things#Align­_a_selection_of_vertices_on_a_­plane

    And the Manual Method - Select two vertices from the face(the ones you don't need to move) then press "shift+V" + "1". Now you can see the vertices are now forming a straight line except for the problem vertex, so simply grab that vertex along the x, y or z axis until it lines up with the rest of the vertices.

  • @Mirage5892

    TBH there's no way of completely avoiding this that's why it is essential that your base geometry is correct before you start adding in the smaller details. Also using the loop cut tool is very useful since the vertices you create will always line up with nearby vertices. Loops is also important when you're going to texture your model since it is easier to select several vertices(& exdge/face) that can loop by pressing "shift+alt" "rmb" instead of selecting them individually.

  • @jonevangelist Would it be possible for me to send you my blend file for what I have so far of the basic shell, to get input advice and such? The current project Im on is the lightweight core of the Orignal Armored core.

  • @Mirage5892

    Sure send a link or something :)

  • @jonevangelist I was trying to send you a private message to ask for your e-mail address, in there so no one else would see it. But you apperantly have friend block on. I was wondering about getting a e0mail address to send it to so I can send the actual blender file so you can see how I did it to get the shape, either correct, or incorrectly done.

  • @jonevangelist Should I simply make a responce video by taking clips of the model, spinning, and display it that way. With, and without its mirror?

  • @Mirage5892

    PM'd you my email just send the blend file for now if you want.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more