I have a URN object to produce random numbers from 1 to 10, but would like to produce them twice (not stop when last number is generated but run for another 10 times randomly). How to do this? I attached the bang of "all numbers have been generated" to the "clear" object, but obviously this is running now forever... how to make it just twice? Thanks!
Hey guys. I still havn't got round to making a user friendly version of this patch, but when I do I will post the patch so that you guys can all see how it works. I know it was ages ago that I made it but I've just had lots of other things on the go :)
Very cool Granular patch, would i be able to download it somewhere? I have nice sounds that i would like to try out with this.. but lacking a good granular patch to do so...! If not would you recommend one for somewhere else?
what the hell sort of class are you guys taking that assigns max/msp patches as homework? I can't seem to find anything like that in Austin, but I already spend too much time every day patching, I might as well get some college cred for it...
My University runs a Max course. The teaching is lacklustre, but the courseworks assignments are great. Right now I'm working on a patch for live performance in about 6 weeks. I've only been using it for a few months, so my work is quite crude, but it's still fun to fiddle with it.
do you know good libraries for granular synthesis in maxmsp? I heard that there was some sort of library with pre-made modules, so that you can make your own granular synthesis with it.. don't you know anything like that?
i'm planning on starting a granular patch using max/msp, apart from the tutorials that comes with max can you recommend any other ones for granular synth.
there is no fft involved whatsoever. its simply using a 0 - 1 - 0 sine shaped volume envelope, or "window" on a grain of sound from the file. so it's just selecting a region in the audio file and playing that little grain back with a volume envelope on it to fade it in and back out again straight away. if you can imagine about 20 or 30 of these little grains playing at the same time with the windows overlapping each other to create smooth textures, thats essentially what this patch is doing.
No complex audio analysis or processing is done in this patch, its all based around playing back snippets of audio, there is just alot of these little snippets playing at the same time. the pitch, length, position etc of each grain that is played back is determined by a random number algorithm which generates a random number within a certain range. it is these ranges that the user has control over.
So for example, you can control the range of pitches that the grains can be played back at. A narrow pitch range will mean that all the grains are of a similar pitch and you will get a kind of unison, in tune pad sound, whereas with a wide pitch range you will get a heavily detuned, scattered mess of sounds. hope this helps you to understand. im not very good at explaining stuff! wiki for granular synthesis
Yeah i just built a patch that uses a multislider with 512 sliders that draws a waveform for a cycle(each slider is one of the 512 samples in the cycle~). The cycle is then used as an lfo to scan through a groove~ object.
So kind of similar. I can email to you if u want. Much more jagged than this though...
Clicks? I can't hear any. Sorry I never got round to finishing this patch so it's not available for download at the moment. I'll get it online in the state its in soon though :)
:) Maybe they are mouse clicks then. Where are you from? What did you draw upon (any other tutorials/resources) to create this? I'm mostly interested in hearing how it sounds without any delay or anything at all... the dryest state. Ultimately it sounds very cool.
oh yeah mouse clicks. sorry about that haha. the original sounds were quite complext hence why the result is such a vast range of different sounds. the first sample was actually a 3 minute music piece which i produced called "tick tock" which was very regimented and rythmic. So the sounds you hear in the begining bit of this video are just sounds from the original soundfile being redistributed.
But the amount of control that you have over the way in which they are redistributed is so extreme that the end result sounds nothing like the audio file that goes into it in the first place. so yeah there is no delay or anything on that, that is the raw sound that is outputted from the patch. the complexity of the soundscapes that are produced depend mostly on the complexity or the file that goes into it. Hope this answers a few questions...
There were 2 samples used. The first was a small snippet from a chillout track I made, the second was a snippet from one of my piano tracks. you can load any sound into it and get some really cool results. not the best or most powerful granular synth out there but its easy to use and works great for what i want to do with it :) ive also now hooked it up to a wii controller, ill post a new vid soon.
nice patch , i am a beginner with max and cant get near this......i must have wrong type of brain !......please upload for idiots like me :) i will happily swap for $1000 worth of samples.
I'm developping it a bit further at the moment. There are a few bug which need fixing etc. And I'm also adding a fewture which allows you to record sound into it live. But once I have a nice clean version done I will make the patch available to those that want to see how it works.
omg u made a synth nice!
codyblackv2 4 months ago
This has been flagged as spam show
Where do you go to school?
counterfeiti 10 months ago
Where do you go to school?
counterfeiti 10 months ago
I have a URN object to produce random numbers from 1 to 10, but would like to produce them twice (not stop when last number is generated but run for another 10 times randomly). How to do this? I attached the bang of "all numbers have been generated" to the "clear" object, but obviously this is running now forever... how to make it just twice? Thanks!
Jdonovanford 11 months ago
counter object
endagallery 7 months ago in playlist Music Tutorials
please please please please please upload this !! :)
gimbletube 1 year ago
Love the sound of this!
SamAndrew27 1 year ago
WoW.
same as the last 16 thousand people,.,,,,, ,PM ME WHEN U UPLOAD A PATCH ! ^_^
Musiccalculater 1 year ago
please upload this man!
miggacee 2 years ago
Do you have this posted up anywhere for people to download and customize themselves? That would be great!
mmiles54 2 years ago 7
I've emailed him that question and he never responded. SHARE THIS AMAZING WORK!!!!
lumin750 2 years ago
Hey guys. I still havn't got round to making a user friendly version of this patch, but when I do I will post the patch so that you guys can all see how it works. I know it was ages ago that I made it but I've just had lots of other things on the go :)
I'll keep you posted!
Mike
mikefoyle 2 years ago
OK!
Faberheadable 2 years ago
@mmiles54 There are some really cool free granular patches at LowNorth's site, which sound even better than this. LowNorth . nl / software
GranularSerious 6 months ago
love max
jonrababiracki 2 years ago
Hi Mike,
Very cool Granular patch, would i be able to download it somewhere? I have nice sounds that i would like to try out with this.. but lacking a good granular patch to do so...! If not would you recommend one for somewhere else?
:)
TheMusicWhispers 2 years ago 5
Will you please share this? Or can I already download it somewhere?
lumin750 2 years ago 6
what the hell sort of class are you guys taking that assigns max/msp patches as homework? I can't seem to find anything like that in Austin, but I already spend too much time every day patching, I might as well get some college cred for it...
Sulleric 2 years ago
My University runs a Max course. The teaching is lacklustre, but the courseworks assignments are great. Right now I'm working on a patch for live performance in about 6 weeks. I've only been using it for a few months, so my work is quite crude, but it's still fun to fiddle with it.
mediocrefunkybeat 2 years ago
Experssion College in CA or NYU Steinhardt
lumin750 2 years ago
How about now?
reddvinylene 2 years ago
i would love to see how you have made this.
ballastastronaut 2 years ago
do you know good libraries for granular synthesis in maxmsp? I heard that there was some sort of library with pre-made modules, so that you can make your own granular synthesis with it.. don't you know anything like that?
jamesvla 2 years ago
Mike, when and where will this granular patch for max be available?
ctweingarten 3 years ago
Fantastic. Watching videos like these makes me actually motivated to start my exam piece in Max... it's not due until May, but all the same...
mediocrefunkybeat 3 years ago
great stuff
i'm planning on starting a granular patch using max/msp, apart from the tutorials that comes with max can you recommend any other ones for granular synth.
gangstarpotato 3 years ago
is this all fft~ based stuff?
nycpntr 3 years ago
there is no fft involved whatsoever. its simply using a 0 - 1 - 0 sine shaped volume envelope, or "window" on a grain of sound from the file. so it's just selecting a region in the audio file and playing that little grain back with a volume envelope on it to fade it in and back out again straight away. if you can imagine about 20 or 30 of these little grains playing at the same time with the windows overlapping each other to create smooth textures, thats essentially what this patch is doing.
mikefoyle 3 years ago
No complex audio analysis or processing is done in this patch, its all based around playing back snippets of audio, there is just alot of these little snippets playing at the same time. the pitch, length, position etc of each grain that is played back is determined by a random number algorithm which generates a random number within a certain range. it is these ranges that the user has control over.
mikefoyle 3 years ago
So for example, you can control the range of pitches that the grains can be played back at. A narrow pitch range will mean that all the grains are of a similar pitch and you will get a kind of unison, in tune pad sound, whereas with a wide pitch range you will get a heavily detuned, scattered mess of sounds. hope this helps you to understand. im not very good at explaining stuff! wiki for granular synthesis
mikefoyle 3 years ago
cool thanks.
Yeah i just built a patch that uses a multislider with 512 sliders that draws a waveform for a cycle(each slider is one of the 512 samples in the cycle~). The cycle is then used as an lfo to scan through a groove~ object.
So kind of similar. I can email to you if u want. Much more jagged than this though...
nycpntr 3 years ago
Clicks? I can't hear any. Sorry I never got round to finishing this patch so it's not available for download at the moment. I'll get it online in the state its in soon though :)
Mike
mikefoyle 3 years ago
:) Maybe they are mouse clicks then. Where are you from? What did you draw upon (any other tutorials/resources) to create this? I'm mostly interested in hearing how it sounds without any delay or anything at all... the dryest state. Ultimately it sounds very cool.
midinerd 3 years ago
oh yeah mouse clicks. sorry about that haha. the original sounds were quite complext hence why the result is such a vast range of different sounds. the first sample was actually a 3 minute music piece which i produced called "tick tock" which was very regimented and rythmic. So the sounds you hear in the begining bit of this video are just sounds from the original soundfile being redistributed.
mikefoyle 3 years ago
But the amount of control that you have over the way in which they are redistributed is so extreme that the end result sounds nothing like the audio file that goes into it in the first place. so yeah there is no delay or anything on that, that is the raw sound that is outputted from the patch. the complexity of the soundscapes that are produced depend mostly on the complexity or the file that goes into it. Hope this answers a few questions...
mikefoyle 3 years ago
Do I hear a lot of clicks in that?
midinerd 3 years ago
mouse clicks i think...
poetshave 3 years ago
dude, this patch is RAD!!! I used to use PD a lot, but I never switched over to Max. I should have! Killin sounds!
jackcontemusic 3 years ago
@jackcontemusic Jack Conte used to use Pure Data? That's pretty awesome!
PrivateBuckwheat 1 year ago
also really interested getting my hands on the patch : )
tohtorizorro 3 years ago
nice stuff man!
phoenelai 3 years ago
share share! plzz
splat000 3 years ago
are you jonny greenwood
SomewhereNorthOf 3 years ago
There were 2 samples used. The first was a small snippet from a chillout track I made, the second was a snippet from one of my piano tracks. you can load any sound into it and get some really cool results. not the best or most powerful granular synth out there but its easy to use and works great for what i want to do with it :) ive also now hooked it up to a wii controller, ill post a new vid soon.
mike
mikefoyle 3 years ago
nice patch , i am a beginner with max and cant get near this......i must have wrong type of brain !......please upload for idiots like me :) i will happily swap for $1000 worth of samples.
fizzydiodes 3 years ago
nice patch, clean lines , nice scaled control. Just for perpsective i'm wonderng wha the orginal sample was?
DungFoo 3 years ago
Very cool and very "smart" granular patch. I like the interactivity and the control available.
TheDeadlyKind 3 years ago
I'd love to see how this patch works.
share?
avantlalettre 3 years ago
Comment removed
avantlalettre 3 years ago
I'm developping it a bit further at the moment. There are a few bug which need fixing etc. And I'm also adding a fewture which allows you to record sound into it live. But once I have a nice clean version done I will make the patch available to those that want to see how it works.
mikefoyle 3 years ago
....I would also love to see the full patch in all its glory: I'm trying to build my own granulator too........
ronnie9253 3 years ago
any chance you want to share the patch?
Sounds cool, wonder how it sounds first hand.
dkimcg 3 years ago