Well hey I just downloaded XNA and visual studio C# yesterday and aI was really excited, that is till I saw all of the coding and stuff. But anyway straight to the question:
How do I see what I have done? Is there like a view mode or something?
I don't really understand the question. Based on your comments, I assume you're not a programmer. If that's the case, I suggest you go through some web-based tutorials to help you get the basics down. Don't try to learn how to program at the same time you're trying to learn how to program games.
The answer to your last question, though, is to press F5 while viewing the code. That will run whatever game project that you have open (assuming there are no errors).
Tnhks and your right Im not a programmer I just got the programs to have some fun and also bcause this is what I want to be a game designer and stuff.
OK. Do you have any specific questions? If you're just looking for general help, you can visit the microsoft forums. I also suggest that you pick up a book on C# programming (separate from XNA programming). When you're comfortable with the language and Windows programming concepts, take a closer look at XNA.
I'm making a game engine in OpenGL/SDK/C++. I wish Xbox 360 had OpenGL but since it's Microsoft's, of course not. But the Playstation 3 has it, but would it be hard to port my engine to it?
I've seen several OpenGL projects get ported to Xbox by creating an abstraction layer between the game logic and DirectX. That layer mimics OpenGL calls and render states. You may be able to use a similar strategy, but you'll have more work to do since your game logic is in a different language. I don't think there's an easy answer. But C# is very C-like, so you should be able to get through it easier than most since you have a strong C/C++ and OGL background.
Hey, I am just a "hobbyist" and have not taken any previous collage classes on programming as I am still going through school. XNA caught my eye and developers often comment on how many people that work on their teams started out making mods or using small development softwhere. For a newcomer to programming and game design such as me, would this be a good program to start out with and is it worth me investing 99 dollars a year or is there somthing else I should try first. Thanks.
Yes, if you're interested in game programming, XNA with C# is a much easier route for beginners than straight C/C++ and DirectX / OpenGL. You don't have to spend the $99 until you're ready to see your creations on your Xbox 360, though. So just get the free tools and do all your development and testing on Windows. If you still like it, and want to move to the 360, shell out the cash then.
Yep. XNA makes game programming easier than ever before. If you've ever done any work with OpenGL or DirectX in the past, you'll find XNA to be a more enjoyable experience, where you can focus more on game play than game engine.
If you've never done any game or simulation programming in the past, there's a slight learning curve, similar to those who make the move from batch programming to event-driven.
hi im very new to progring and visual c# 2008 . i just would like to knwo how i make/get pictures, modelsand other stuff like that on it.
mgsfan318 3 years ago
Well hey I just downloaded XNA and visual studio C# yesterday and aI was really excited, that is till I saw all of the coding and stuff. But anyway straight to the question:
How do I see what I have done? Is there like a view mode or something?
shiverinboy 3 years ago
I don't really understand the question. Based on your comments, I assume you're not a programmer. If that's the case, I suggest you go through some web-based tutorials to help you get the basics down. Don't try to learn how to program at the same time you're trying to learn how to program games.
The answer to your last question, though, is to press F5 while viewing the code. That will run whatever game project that you have open (assuming there are no errors).
-- joe
groundh0g 3 years ago
Tnhks and your right Im not a programmer I just got the programs to have some fun and also bcause this is what I want to be a game designer and stuff.
shiverinboy 3 years ago
ty ill go to the forums and get a book on c#
auronx223 3 years ago
cool i need help understanding c#
auronx223 3 years ago
OK. Do you have any specific questions? If you're just looking for general help, you can visit the microsoft forums. I also suggest that you pick up a book on C# programming (separate from XNA programming). When you're comfortable with the language and Windows programming concepts, take a closer look at XNA.
groundh0g 3 years ago
I'm making a game engine in OpenGL/SDK/C++. I wish Xbox 360 had OpenGL but since it's Microsoft's, of course not. But the Playstation 3 has it, but would it be hard to port my engine to it?
AndyGoRAWR 3 years ago
I've seen several OpenGL projects get ported to Xbox by creating an abstraction layer between the game logic and DirectX. That layer mimics OpenGL calls and render states. You may be able to use a similar strategy, but you'll have more work to do since your game logic is in a different language. I don't think there's an easy answer. But C# is very C-like, so you should be able to get through it easier than most since you have a strong C/C++ and OGL background.
groundh0g 3 years ago
Hey, I am just a "hobbyist" and have not taken any previous collage classes on programming as I am still going through school. XNA caught my eye and developers often comment on how many people that work on their teams started out making mods or using small development softwhere. For a newcomer to programming and game design such as me, would this be a good program to start out with and is it worth me investing 99 dollars a year or is there somthing else I should try first. Thanks.
clank1 4 years ago
Yes, if you're interested in game programming, XNA with C# is a much easier route for beginners than straight C/C++ and DirectX / OpenGL. You don't have to spend the $99 until you're ready to see your creations on your Xbox 360, though. So just get the free tools and do all your development and testing on Windows. If you still like it, and want to move to the 360, shell out the cash then.
groundh0g 4 years ago
wow man, i am really interested. is it easy for programmers to adapt to XNA Game Studio Express??
groundstrike 4 years ago
Yep. XNA makes game programming easier than ever before. If you've ever done any work with OpenGL or DirectX in the past, you'll find XNA to be a more enjoyable experience, where you can focus more on game play than game engine.
If you've never done any game or simulation programming in the past, there's a slight learning curve, similar to those who make the move from batch programming to event-driven.
XNA was designed for students and hobbyist.
groundh0g 4 years ago