whats your PC Specs .... BTW: Totally my next move for XNA! the sweetness barrier has just been broken, though if it can run on PC just as amazing (F*** u Crytek!), PC has no Game Limitations but XNA isn't totally optimized for PC Performance (especially lower end cards (like my GeForce 8500GT, (Moving to ATI 5870 or 50 when available))
The stress test on the 360 looked freakin amazing, great job. Even more impressive that this was done with XNA on the 360, which can be tough due to the poor floating point math support through the 360 CLR.
The work around is that movement of the particles is processed on the GPU. Using the CPU particle processor on the xbox would certainly have been significantly slower. Even on a PC it's an order of magnitude slower when using the CPU.
With that said, there is still a lot of tracking that needs to be done on the CPU (particle life, etc) - which meant that, surprisingly, the stress test was initially limited by the spawn rate of the particles :-)
what is this xen all about?
SideShockGame 1 year ago
Great work, like it a lot :)
Burkaz0id 2 years ago
Wow, very impressive. I am definetly going to take a closer look at your project.
6ixstringed 2 years ago
whats your PC Specs .... BTW: Totally my next move for XNA! the sweetness barrier has just been broken, though if it can run on PC just as amazing (F*** u Crytek!), PC has no Game Limitations but XNA isn't totally optimized for PC Performance (especially lower end cards (like my GeForce 8500GT, (Moving to ATI 5870 or 50 when available))
SpeeBeta1 2 years ago
yo this is fucking sweet love it
XNAgamemaker 2 years ago
Very nice.
DarkOmenGames 2 years ago
The stress test on the 360 looked freakin amazing, great job. Even more impressive that this was done with XNA on the 360, which can be tough due to the poor floating point math support through the 360 CLR.
lordikon82 2 years ago
Thanks :-)
The work around is that movement of the particles is processed on the GPU. Using the CPU particle processor on the xbox would certainly have been significantly slower. Even on a PC it's an order of magnitude slower when using the CPU.
With that said, there is still a lot of tracking that needs to be done on the CPU (particle life, etc) - which meant that, surprisingly, the stress test was initially limited by the spawn rate of the particles :-)
codeg1234 2 years ago
any chance you could release the source code to this in your xen framework? I've been researching doing particles on the gpu and yours is epic.
gabereiser 2 years ago
I don't have the source for the stress test anymore, as it was a one off I made for the video. (Although it's just a simple magnet effect).
Otherwise all the code is there for everything you see in the video.
Thanks :-)
codeg1234 2 years ago
this is realllly cool
I'm going mess with thsi stuff for sure
dzeligman 2 years ago
This is fucking EPIC.
If you already dont, i think you should seek a job
as a game programmer since youre fucking amazing! Good job!
LaneHacker 2 years ago
Thank you very much for releasing it with complete source code. I did not take a look inside yet but i think that this will teach me a lot.
Your work looks amazing.
dp2208 2 years ago