Added: 4 years ago
From: noone688
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  • "Microsoft.Xna.Framework.Conte­nt.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de5055­3" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, references to assemblies not in the targeted framework or consider retargeting your project. JigLibX

    Error 3 Error loading pipeline assembly "HeightmapProcessor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null". JigLibGame

    Any Help will be greatly appreciated.

  • Can you edith the core of this physics engine, by that I mean make a calulate less to speed it up?

    I am looking for a physics engine for my XNA project and I would like to use this but it looks a little slow. I would rather have performance over super realistic physics.

    Thanks and great upload

  • OMG that's just amazing, did u make this all by ur self or is there like a tutorial?

  • Just found this - excellent stuff :)

    The car looks great - is that basically the original raycast car?

  • Of course its excellent stuff. You wrote it ;) All the credits go to you. Thanks for JigLib.

    And yes, its the raycast car. Iam still porting your code 1:1

  • really nice!

  • Wow! That's the best looking physics I've seen yet in XNA. The suspension on the car really looks good too - After JiggleX are you going to make a game?

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