"Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, references to assemblies not in the targeted framework or consider retargeting your project. JigLibX
Can you edith the core of this physics engine, by that I mean make a calulate less to speed it up?
I am looking for a physics engine for my XNA project and I would like to use this but it looks a little slow. I would rather have performance over super realistic physics.
Wow! That's the best looking physics I've seen yet in XNA. The suspension on the car really looks good too - After JiggleX are you going to make a game?
"Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, references to assemblies not in the targeted framework or consider retargeting your project. JigLibX
Error 3 Error loading pipeline assembly "HeightmapProcessor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null". JigLibGame
Any Help will be greatly appreciated.
muaaz2008 5 months ago
Can you edith the core of this physics engine, by that I mean make a calulate less to speed it up?
I am looking for a physics engine for my XNA project and I would like to use this but it looks a little slow. I would rather have performance over super realistic physics.
Thanks and great upload
gigga97 1 year ago
OMG that's just amazing, did u make this all by ur self or is there like a tutorial?
Garfler 3 years ago
Just found this - excellent stuff :)
The car looks great - is that basically the original raycast car?
ProfRat 4 years ago
Of course its excellent stuff. You wrote it ;) All the credits go to you. Thanks for JigLib.
And yes, its the raycast car. Iam still porting your code 1:1
noone688 4 years ago
really nice!
whothehellisthat 4 years ago
Wow! That's the best looking physics I've seen yet in XNA. The suspension on the car really looks good too - After JiggleX are you going to make a game?
johnnylightbulbXna 4 years ago