I'm interested in how you rendered this. Did you use immediate mode, vertex arrays, vbos, display lists (that would be the most logical choice), or some custom shader routine all together?
Notch's game is also incredibly inefficient ;) How did you get the wireframe, though? I'm new to this sorta stuff and just trying to create a simple tile-based terrain. :l
@5C0JT Yes 3ds max has heightmapping capabilities, search for "displacement map". This is how you can get very detailled characters using only a few polygons.
I'm interested in how you rendered this. Did you use immediate mode, vertex arrays, vbos, display lists (that would be the most logical choice), or some custom shader routine all together?
TheCodingUniverse 4 weeks ago in playlist Uploaded videos
Notch's game is also incredibly inefficient ;) How did you get the wireframe, though? I'm new to this sorta stuff and just trying to create a simple tile-based terrain. :l
MrKilsorrow 3 months ago
But in 3ds max can you change the whole with a single 2d image?
5C0JT 5 months ago
@5C0JT Yes 3ds max has heightmapping capabilities, search for "displacement map". This is how you can get very detailled characters using only a few polygons.
warriorrabbit 1 month ago
@brunnermerc but 3ds max cost money, LWJGL is free, AND FRIGGIN NOTCH USES IT...
SuperCommentkid 5 months ago
@SuperCommentkid he only used it for minecraft not any others
TMGxFarGATE 1 day ago
you can do this in 3ds max too
brunnemerc 8 months ago
This has been flagged as spam show
@brunnemerc
You are stupid and have no idea of what you are talking about.
farmatyr01 4 months ago
@brunnemerc But can you make a game with 3ds max? No. LWJGL is a libray that allows you to create games. It has nothing to do with 3ds max.
warriorrabbit 1 month ago