Added: 9 months ago
From: WaveofThought
Views: 2,735
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  • I'm interested in how you rendered this. Did you use immediate mode, vertex arrays, vbos, display lists (that would be the most logical choice), or some custom shader routine all together?

  • Notch's game is also incredibly inefficient ;) How did you get the wireframe, though? I'm new to this sorta stuff and just trying to create a simple tile-based terrain. :l

  • But in 3ds max can you change the whole with a single 2d image?

  • @5C0JT Yes 3ds max has heightmapping capabilities, search for "displacement map". This is how you can get very detailled characters using only a few polygons.

  • @brunnermerc but 3ds max cost money, LWJGL is free, AND FRIGGIN NOTCH USES IT...

  • @SuperCommentkid he only used it for minecraft not any others

  • you can do this in 3ds max too

  • @brunnemerc But can you make a game with 3ds max? No. LWJGL is a libray that allows you to create games. It has nothing to do with 3ds max.

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