whats dynamic on the skin? i see a common rigid bonesystem applied to a mesh, obviously using a standard skin object. but no dynamics (=interaction between different bodies). did i miss something?
My script requires some retouches but I will not work on it because my c4d skeleton retargeting is working fine now. I strongly recommend it to you, here are the steps to follow:
1) Create a base skeleton (always needed for the CharSetup).
2) Import any BVH to C4D (most human motion captures I found on the net are working fine)
3) Rename all base bones = the imported ones.
3) Retarget your Base Skeleton to imported one (right menu - objects).
whats dynamic on the skin? i see a common rigid bonesystem applied to a mesh, obviously using a standard skin object. but no dynamics (=interaction between different bodies). did i miss something?
motherfather2009 5 months ago
@motherfather2009
You seem to be in the right way, here you have more details:
1. Give your "rigid body object" an appropiate name eg "boot"
2. Create another "rigid body obj" and call it "hook" eg.
Note: Each obj contents a rigid body label
IMPORTANT: the 2 RB must be into the into the chest of the retargeted skeleton in order to work.
3. Now add a "rigid spring label" anywhere and dblclick
4. Dragndrop "hook" object into A textbox and "boot/flex" eg. obj into B
change "rest len" if needed
4Dsign 5 months ago
HOW DO YOU USE THE DAMN JOINTS AND SKIN?? I CANT FIGURE IT OUT!
SubscribeToKiyo655 8 months ago
@SubscribeToKiyo655
1. I attached two Rigid Bodies in front of skeleton breasts (into the motion captured bones structure) and added gravity as well.
2. I added 2 bones (for breasts) on the second skeleton structure of my woman model.
3. I retargeted the 2nd skeleton (my woman model) to 1st skeleton (wich contains motion and bouncing rigid bodies)
4. I added a target label to each breast bones and choosed each of the two rigid bodies as target.
Note: I use the 1st skeleton to import any mocap
4Dsign 8 months ago
This looks awesome!!!!
-->i just think u need to animate the head when ever she is beginning a run or walk cycle.. tilt it down a little
cirusMEDIA 11 months ago
great anim! do you plan making a tutorial for the character animation in C4D ? greetz
TerragonDE 1 year ago
Hey how do you put your rendered video into windows movie maker 2.6?
TheMndCshow 1 year ago
@TheMndCshow
I think this shoud work fine on any version of MovieMaker (I just got a new computer and I don't remember what version I used)
STEPS:
1. On CINEMA 4D: Render as AVI (better without compression)
2. On MOVIE MAKER: A) Import or drag rendered AVI to MovieMaker's main window. B)Create text and effects you want and save it (will be saved as wmf)
Did this help you?
4Dsign 1 year ago
Just in time, I was about to delete this movie.
My script requires some retouches but I will not work on it because my c4d skeleton retargeting is working fine now. I strongly recommend it to you, here are the steps to follow:
1) Create a base skeleton (always needed for the CharSetup).
2) Import any BVH to C4D (most human motion captures I found on the net are working fine)
3) Rename all base bones = the imported ones.
3) Retarget your Base Skeleton to imported one (right menu - objects).
4Dsign 1 year ago
Looks great! Will you open up your script? I am having the same problem as you (importing MoCap)
Altezza04 1 year ago