Added: 2 years ago
From: 4Dsign
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  • whats dynamic on the skin? i see a common rigid bonesystem applied to a mesh, obviously using a standard skin object. but no dynamics (=interaction between different bodies). did i miss something?

  • @motherfather2009

    You seem to be in the right way, here you have more details:

    1. Give your "rigid body object" an appropiate name eg "boot"

    2. Create another "rigid body obj" and call it "hook" eg.

    Note: Each obj contents a rigid body label

    IMPORTANT: the 2 RB must be into the into the chest of the retargeted skeleton in order to work.

    3. Now add a "rigid spring label" anywhere and dblclick

    4. Dragndrop "hook" object into A textbox and "boot/flex" eg. obj into B

    change "rest len" if needed

  • HOW DO YOU USE THE DAMN JOINTS AND SKIN?? I CANT FIGURE IT OUT!

  • @SubscribeToKiyo655

    1. I attached two Rigid Bodies in front of skeleton breasts (into the motion captured bones structure) and added gravity as well.

    2. I added 2 bones (for breasts) on the second skeleton structure of my woman model.

    3. I retargeted the 2nd skeleton (my woman model) to 1st skeleton (wich contains motion and bouncing rigid bodies)

    4. I added a target label to each breast bones and choosed each of the two rigid bodies as target.

    Note: I use the 1st skeleton to import any mocap

  • This looks awesome!!!!

    -->i just think u need to animate the head when ever she is beginning a run or walk cycle.. tilt it down a little

  • great anim! do you plan making a tutorial for the character animation in C4D ? greetz

  • Hey how do you put your rendered video into windows movie maker 2.6?

  • @TheMndCshow

    I think this shoud work fine on any version of MovieMaker (I just got a new computer and I don't remember what version I used)

    STEPS:

    1. On CINEMA 4D: Render as AVI (better without compression)

    2. On MOVIE MAKER: A) Import or drag rendered AVI to MovieMaker's main window. B)Create text and effects you want and save it (will be saved as wmf)

    Did this help you?

  • Just in time, I was about to delete this movie.

    My script requires some retouches but I will not work on it because my c4d skeleton retargeting is working fine now. I strongly recommend it to you, here are the steps to follow:

    1) Create a base skeleton (always needed for the CharSetup).

    2) Import any BVH to C4D (most human motion captures I found on the net are working fine)

    3) Rename all base bones = the imported ones.

    3) Retarget your Base Skeleton to imported one (right menu - objects).

  • Looks great! Will you open up your script? I am having the same problem as you (importing MoCap)

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