Added: 2 years ago
From: bridleman4
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  • I saw C++ In the Background :D

  • Hi Nick,

    I was just wondering did you publish this all as a paper? i'm doing a similar project using 2 wiimotes for mulitple point 3D tracking in a game environment and i wanted to cite you as work ive taken influence from, thanks for your great video it helped me decide on my method =]!

  • Hi Chris,

    Glad to hear this helped you! Unfortunately I only made a video of my work; I'm not sure if you're allowed to include a youtube video in your citations but if so feel free to. I'd like to hear how your project turns out.

  • @bridleman4

    Hi Nick,

    Ok, I personally think it should be allowed it would be silly to ignore the wealth of information that is on youtube and so far i've citeted Johnny Lees videos and generally taken the approach of if its both a paper and a video, cite the paper =] but otherwise cite the video! I'm going to check with my supervisor though.

  • Why do you use two LEDs on top of the finger? Isn't there enough with just one?

  • The LEDs emit a pretty narrow cone of infrared light (with an angle of incidence of something like 23 degrees). We put two LEDs on each finger facing different directions so that each Wiimote could pick up the light. With just one on each finger, neither Wiimote would be likely to see the LED. This also helps with gestures because it allows you to move your hands more freely without losing points in the Wiimotes.

  • Very well done, both the project and the video. I have never seen a video take the time actually explain the math as you have done here. I am still a tiny bit unclear though. The calibration cube looks pretty cumbersome though. How about, as an alternative four thin post coming up from the floor, each post having two IR LEDs, on at the top and one 2 feet down from the top. Set these up equidistant from each other in a bird's eye square, they would define the eight points of a cube.

  • Awesome! Where did you get the idea for projecting three dimensional gestures down to two planes? Sounds like a genius idea. :)

    Although now that I think about it, you should probably project to all three planes to ensure no ambiguity.

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