Whats RFWA stand for? Anyways, pretty nice tutorial. I don't quite understand those "glitches" though, especially with the Shoryuken and Tatsumaki going through fireballs. I thought that sort of thing was usually possible in a number of SF games because of invincibility frames and the way Capcom does their clsn.
Thanx. Akuma con Juggle the oponents with supers of special moves, that are the glitches. For example an anti-air followed by a SRK or a super. Another example can be the c.rh that can connect into the tatsumaki or a super move =)
FWA = Rapid fire wire attacks (i think, remember, this's 4 yo xD)
How did you get the music from the Street Fighter Alpha Generations?
fatalcolumn123 10 months ago
@fatalcolumn123 i didn't
Was the editor, i dunno were he find it
LatisARG 10 months ago
Just amazing bro. This is my fav game in the series for sure. I'd love to see more tuts on other characters.
StreetFighterMan4 1 year ago
@StreetFighterMan4 I'm pretty retired of this, i made antoher tut with Guy (is in my uploads too).
LatisARG 1 year ago
Comment removed
Spish0 2 years ago
Comment removed
Spish0 2 years ago
how to use akuma's kick
oMgDoutrynador 2 years ago
Whats RFWA stand for? Anyways, pretty nice tutorial. I don't quite understand those "glitches" though, especially with the Shoryuken and Tatsumaki going through fireballs. I thought that sort of thing was usually possible in a number of SF games because of invincibility frames and the way Capcom does their clsn.
WildTengu 2 years ago
Thanx. Akuma con Juggle the oponents with supers of special moves, that are the glitches. For example an anti-air followed by a SRK or a super. Another example can be the c.rh that can connect into the tatsumaki or a super move =)
FWA = Rapid fire wire attacks (i think, remember, this's 4 yo xD)
LatisARG 2 years ago
bueno
superdrecordes1 2 years ago
Thanx =)
LatisARG 2 years ago
WOW exelent, good sountrack!
yosethhernandez 2 years ago