This is excellent! No updates for a month, though? I hope the project is still going!
I'm interested in developing a game based on lander racing, but instead of landers, it would be clothes irons that hover using the steam function. I'm serious!
Project isn't dead, it's just resting ;-) I've been distracted by various forms of real work. I've got some game updates that I ought to release, however, so I'll be rolling up another preview with them in, I guess. Hopefully in the not-too-distant future.
:-O :-D That's an awesome idea. Shouldn't be hard at all to get a flying steam iron either - just need to create the 3D model for one in blender (or find an existing one under appropriate license).
Racing against other players is likely to take a while to do since multiplay is hard. Racing the clock or maybe AI is easier.
Indeed, I can see what you mean. I was intending for "my" game to be an AI thing. The physics would be excellent, with iron-to-iron collisions and everything...
I intend to use timetrial-style racing as part of the training campaign in the game as well as a pleasant subgame in its own right. The idea is to have a set of training missions covering various flight skills and increasing in difficulty. The goal being to get the player's skills up to a level that'll enable interesting missions and fun gameplay later on.
The racing is cool on its own though; if I get multiplay working, player v player races would be awesome.
This is excellent! No updates for a month, though? I hope the project is still going!
I'm interested in developing a game based on lander racing, but instead of landers, it would be clothes irons that hover using the steam function. I'm serious!
crunchysaviour 3 years ago
> This is excellent! No updates for a month,
> though? I hope the project is still going!
Project isn't dead, it's just resting ;-) I've been distracted by various forms of real work. I've got some game updates that I ought to release, however, so I'll be rolling up another preview with them in, I guess. Hopefully in the not-too-distant future.
openlander 3 years ago
> I'm interested in developing a game based
> on lander racing, but instead of landers,
> it would be clothes irons that hover using
> the steam function. I'm serious!
:-O :-D That's an awesome idea. Shouldn't be hard at all to get a flying steam iron either - just need to create the 3D model for one in blender (or find an existing one under appropriate license).
Racing against other players is likely to take a while to do since multiplay is hard. Racing the clock or maybe AI is easier.
openlander 3 years ago
Excellent! I've sent you a lengthy email detailing my thoughts!
Good to hear it's still going! Looking forward to getting ti running under Windows.
crunchysaviour 3 years ago
Indeed, I can see what you mean. I was intending for "my" game to be an AI thing. The physics would be excellent, with iron-to-iron collisions and everything...
crunchysaviour 3 years ago
this is really great,
i've always said that lander racing was where the real fun is. :P
roidroid 4 years ago
roidroid: Glad you like it! :)
I intend to use timetrial-style racing as part of the training campaign in the game as well as a pleasant subgame in its own right. The idea is to have a set of training missions covering various flight skills and increasing in difficulty. The goal being to get the player's skills up to a level that'll enable interesting missions and fun gameplay later on.
The racing is cool on its own though; if I get multiplay working, player v player races would be awesome.
openlander 4 years ago
Multiplayer would be awesome.
Because you have to trade control for speed, it would be hiliarious as everyone approaches a corner and gets tangled with one another.
It'd be like Micromachines, hilarious 4 player fun as everyone is outof control banging into one another.
roidroid 4 years ago