I think this gimmick might still be usable in a SMW hack level without being unfair...
I'd suggest only using leftward Torpedo Teds though-- the rightward ones move so fast that it becomes basically memorization, especially capeless. (remembers TSRPR's Orbital Station...)
Hey, Did you know you can edit larrys room veery easily? theres a prog named Iggy/larry(i think) room editor on SMW central, its easy and makes more fun bossfights :D
@AxemJinx No problem, I always like to help and get help :D oh and btw: Nice idea, i had in mind to do something like that, just with the line guided grinders(saws^^) And then i saw this xD
@shadowthehedgehog937 It depends on the direction in which they launch, if I remember correctly. Right = fast, left = slow. I assume it was done this way so the torpedos would catch up to the player in underwater levels when the player passes the launcher.
Very creative, but I think it could have done with more variety throughout rather than doing the same thing three rooms in a row then having something new come up. Just a thought.
@DuneBelle Yep, I came to think the same after posting this version- the whole level can be consolidated into a few rooms, which would make the level easier, shorter, more varied, and probably more fun. I think I actually made the same mistake for some levels in Rise to the Challenge, but hey, it was a learning experience. But yeah, in this case it was so bad I ended up not including the level in RttC. I might return to the idea sometime, though.
This level is very old. If you're interested in what I've been up to in the meantime, look up Rise to the Challenge :p. A hard game, but not something that requires all spinjumps like this level.
Awesome as hell man. Kept me in suspense too - I haven't played the game in a minute but when you twist on fireballs/thwomps does it actually just bounce you up? Or was that a hack too?
Why does the smashboards thread "Who else is afraid of Brawl potentially sucking" come to mind? Not to mention loads of discussion involving SMW,Smash 64, and classic video game music. Zetta good times.
Glad you liked the level. Hopefully I'll have some more uploaded when I finish the rest of the level design...
You are correct sir. Too bad that thread had to be locked, funny how it wasn't noticed at all after six months. Maybe they thought it would die on it's own.
Funny how scary true our predictions were in that thread, hahaha.
You are an amzing hacker and player! Holy Mashed potatoes thats good!(lol) I stink at the editor, but if i finish my hack, can i give you a link and you tell me what you think?( don't worry, it'll be a while, cuz i still need 9 levels and to finish a custom overworld)
A nice castle level, with lots of nice ideas. I will say, though, that bouncing off of Torpedo Teds over and over again gets boring. I recommend that you remove the second area and merge and shorten the third and fourth areas, and mabye have Mario spin-jump off of some other enemies.
Jumping flames wouldn't have done anything difficulty-wise, since you're already spinjumping, they spawn below you, and you're constantly on the move. It would be nigh impossible to make fireballs come up at exactly the right spots, and pointless too.
After looking through all of these ratings, I actually think you should play most of these levels too before rating them. Or is it just me?...What does everyone else think of these?
You'd probably get much lower ratings than what you are getting now, and be left with tons of "ARGH STUPID [EXPLETIVE] LEVEL!" messages if we played them first.
hmm I see someone asked if they could play your lvls, but where do you get your costumized version of this mario game? I would so love to play, you are a very creative and talented individual :)
This is actually one of those levels where it's better to be small, because it's harder for Mario to get hit (less area/hitbox). Of course, I put mushrooms in anyway, because it's very hard (though not impossible) to be 100% consistent on this stage. Don't worry though, by the time you get to this stage you will be well-trained in spinjump bouncing *evil laugh*
Lol. If I knew how to change boss battles, I would. I don't even know if it's possible for all of them. I'm planning on following in FPIs footsteps a little though- I'll try to make some creative "Big Boo" bosses.
If only I could make the boss ride on a Torpedo Ted...
Dang man, what an awesome idea! It makes me wish Lunar Magic worked on Macintosh. I can't begin to imagine how much I'd cuss and swear trying to pass this level. Well done.
I liked the creativeness of the torpedo ted at the beginning. But I think you should add another one when you get on the platfrom with the pirahna plants, at the end. Just in case it gets too far ahead of them.
Nah, that's the point of interrupting the bouncing with a platform in the first place. Besides, the Spitting Piranha Plants actually keep you in sync with the Torpedo Ted, making it very hard to screw up that particular part.
Actually, no. I'm curious, what did you think I used hex editing for? I don't even know how to hex edit lol. Don't know what you can do with hex editing either. Feel free to enlighten me though ^^.
well you cant combine torpedo teds with castle enimes there only meant for watere so you must have used hex to make the torpedo teds worke with the castle enimes
Actually, I just used ExGFX to swap in Torpedo Teds. You'll notice that there are no magikoopas, bony beetles, or bone-throwing dry bones. That's because the Torpedo GFX replaced them, making those three incompatible with the castle sprite set.
Aww man, I spoke too soon about the initial vid's length being fine.
Ah well, a very nice stage. Looks painfully difficult, though, and those long jumps with the 2X2 blocks with spikes surrounding it seem more annoying than anything. Glad new ideas were presented to keep it from becoming stale.
OMG! And I thought TSRP's "Orbital Station"-level was hard. It contained a similar idea. But besides that, well done! I'm sure it needed a lot of testing to make sure that everything works. I think a lot of people will have problems with a level like that, but I prefer it more on the hard side anyway. I was surprised to see Iggy at the end. So it is supposed to be the first castle in the hack? If yes, it's REALLY hard.
Lol no, of course it's not going to be the first Castle in the game, I'll be switching the bosses around later when I'm done with all the castles. You're right, I did have to test a lot and make minor changes here and there, but it eventually worked out. This level is a little easier than most people think; it's just that since very few levels require spinbounce control, it has a high learning curve. Thanks for the comment.
pretty good for an early level
Also the concept works for a final castle room
neutronsareawesome 5 days ago
wow! much better than pretty much every early level I ever made.
dottedboy 1 week ago
これって改造??
garanto1000 2 months ago
This should be called #1 SPIN JUMP CASTLE
cloudcakes30 3 months ago
@cloudcakes30 I still prefer "Torpedo Ted Shed" :b
AxemJinx 3 months ago
This has been flagged as spam show
hey! does this still work? howtoebooks helped me get an ipad 2 black for free
sandeehrod 4 months ago
that hard
mitjable 6 months ago
was it just me or did the whole level go with the castle music
jayteegee890 7 months ago
der epische Iggy :D
OMSIFreak97 7 months ago
O_o
alexdz123321 10 months ago
Tornado Castle:A whirlwind of FUN!
faves3000 10 months ago
was ein geiles level!
krassomatenkrass 1 year ago
@Zeldara109: Orbital Station is one reason I hate the float timer- I'll definitely be getting rid of that :p
But yes, if this level were condensed and didn't rely on rote memorization, it would fit nicely in some late-game map.
AxemJinx 1 year ago
I think this gimmick might still be usable in a SMW hack level without being unfair...
I'd suggest only using leftward Torpedo Teds though-- the rightward ones move so fast that it becomes basically memorization, especially capeless. (remembers TSRPR's Orbital Station...)
Zeldara109 1 year ago
Comment removed
Zeldara109 1 year ago
Neat level but don't you mean "Torpedo Castle"?
steeledminer616 1 year ago
Hey, Did you know you can edit larrys room veery easily? theres a prog named Iggy/larry(i think) room editor on SMW central, its easy and makes more fun bossfights :D
Krati08071995 1 year ago
@Krati08071995 It's good to know there are even easy-to-use boss editors now- thanks for the info!
AxemJinx 1 year ago
@AxemJinx No problem, I always like to help and get help :D oh and btw: Nice idea, i had in mind to do something like that, just with the line guided grinders(saws^^) And then i saw this xD
Krati08071995 1 year ago
How do you make the level go left?
gamerfreak10001 1 year ago
That was impressive as hell :O
Twisted86 1 year ago
I liked that part when he spin-jumped off of the Torpedo Teds.
chaomasterzebboxo 1 year ago
@chaomasterzebboxo xD
MCSuire 1 year ago
Very nice. Real skill.
VivaHelsinki 1 year ago
How did you control the speed of the torpedo teds? Cause, some went slow, others went fast. How'd u do that?
shadowthehedgehog937 1 year ago
@shadowthehedgehog937 It depends on the direction in which they launch, if I remember correctly. Right = fast, left = slow. I assume it was done this way so the torpedos would catch up to the player in underwater levels when the player passes the launcher.
AxemJinx 1 year ago
Lol i love this castle, thats my favorite sound effect! LOL
Clayguy247 1 year ago
2 people need clicking lessons.
soniclover88888 1 year ago
Very creative, but I think it could have done with more variety throughout rather than doing the same thing three rooms in a row then having something new come up. Just a thought.
DuneBelle 1 year ago
@DuneBelle Yep, I came to think the same after posting this version- the whole level can be consolidated into a few rooms, which would make the level easier, shorter, more varied, and probably more fun. I think I actually made the same mistake for some levels in Rise to the Challenge, but hey, it was a learning experience. But yeah, in this case it was so bad I ended up not including the level in RttC. I might return to the idea sometime, though.
Thanks for the critique.
AxemJinx 1 year ago
@AxemJinx You're welcome. :3
DuneBelle 1 year ago
One of the best levels ive seen
BlackRose2222 1 year ago
DAMN, that looked like a legitimately hard level. Crazy nice. How'd you come up with the needing to spin jump idea, and the massive bullet bills??
thesix107 2 years ago
those are topedo teds there suposed to be under water
davegroom7 1 year ago
This level looks tough as nails.
MCSuire 2 years ago
were is bullet bill?
Drumz0r2243 2 years ago
Straight up nasty!
srpnoodle 2 years ago
Nice level, but you should have named it torpedo castle ^^
TossKeeper 2 years ago
Or perhaps Torpedo Ted Shed? :p
AxemJinx 2 years ago
Nice, but could you try making a hack that dosen't require spinjumps and stuff like that? Not like it's a bad hack, but I think It's a bit hard...
giraplatin 2 years ago
This level is very old. If you're interested in what I've been up to in the meantime, look up Rise to the Challenge :p. A hard game, but not something that requires all spinjumps like this level.
AxemJinx 2 years ago
Iggy? FOR THAT? It wold make snece if it was bowser of somthing.
Hazzard67 2 years ago
That's what I thought. :P
LOZHaxer 2 years ago
where can i get this game
I mean with the normal levels? :D
jungledyrene 2 years ago
very entertaining
Madmario007 2 years ago
where is the website to get all these hacks made by people ??? pls respond
DukewintermaulX 2 years ago
I now know why it's called "Tornado' Castle.
movinitlikedat45 3 years ago
WOW nice job...
i think i could do it(complete level)
Can u send me rom please?
i have lunar magic but too old rom ;/
Ultima1995 3 years ago
nice job!
SilverPOWERSTAR 3 years ago
hey i think its actually well put. good job 5/5 :D + i can only hack the 1st level, how can i hack other levels. plz tell me
nachofire100 3 years ago
Click the folder in the top right,with the numbers under it.Enter the hex of a level and BOOM,it works.
WORLD 1 HEX CODES:
Yoshi's Island 1:105
Yoshi's Island 2:106
Yoshi's Island 3:103
Yoshi's Island 4:102
Iggy's Castle:101
Yoshis' House:104
Yellow Switch Palace:14
BlueJirachi 3 years ago
This level shouts for Kaizou difficulty... I hate too hard rom hacks...
Lebon19 3 years ago
Don't worry, just about all the levels in RttC are *a lot* easier than this.
AxemJinx 3 years ago
geez thats an amazing castle man! cool! 5/5!
therealjordiano 3 years ago
Awesome as hell man. Kept me in suspense too - I haven't played the game in a minute but when you twist on fireballs/thwomps does it actually just bounce you up? Or was that a hack too?
McDonaldsDude 3 years ago
No, that's actually part of the original game itself. If you can't defeat an enemy, you can bounce off of it with a spinjump. With a few exceptions.
AxemJinx 3 years ago
nice 5/6 (at least it's better than my levels)
carzdude1000 3 years ago
Still epic as per usual.
Also, if you don't remember who this is, I'm going to cry.
XGSuperstar 3 years ago
Why does the smashboards thread "Who else is afraid of Brawl potentially sucking" come to mind? Not to mention loads of discussion involving SMW,Smash 64, and classic video game music. Zetta good times.
Glad you liked the level. Hopefully I'll have some more uploaded when I finish the rest of the level design...
AxemJinx 3 years ago
You are correct sir. Too bad that thread had to be locked, funny how it wasn't noticed at all after six months. Maybe they thought it would die on it's own.
Funny how scary true our predictions were in that thread, hahaha.
XGSuperstar 3 years ago
What emulator, and where can I get the rom?
mccandokao 3 years ago
If I am correct, it was ZSNES. The Rom, he owns the altered copy and you'd have to find some way to pry it out of his cold dead hands.
Unless the hack was finished, but I don't know.
XGSuperstar 3 years ago
Thank you so much :D
mccandokao 3 years ago
very good i love it
MDMstudios 3 years ago
thats a nice hack, inspired of kaizo. i made a hack too. watch my channel. its a puzzle hack.
FreidenkerDeluxe 3 years ago
You are an amzing hacker and player! Holy Mashed potatoes thats good!(lol) I stink at the editor, but if i finish my hack, can i give you a link and you tell me what you think?( don't worry, it'll be a while, cuz i still need 9 levels and to finish a custom overworld)
Jzag96 3 years ago
I'd be happy to ^^. Keep me posted.
AxemJinx 3 years ago
and the link is what?
Jzag96 3 years ago
All i can say is...Oh my goodness @.@
Kazeriux 3 years ago
Dude I wanna play that now that I see it.
Puppified30 3 years ago
First, THAT WAS THE BEST LEVEL I'VE EVER SEEN!
My suggestions are:
-make the level a bit harder
-add more rooms
Overall: 100/100
Keep up the good work!
GOP1994GOP 3 years ago
very impressive!!!
lucario2404 3 years ago
Holy Crap!
Davidxyeimy 3 years ago
woah so much skill in that...you sir, get a respectful mod from Captain!
Aub99 4 years ago
O_O
N... No comment... x__x
SchwaWarrior 4 years ago
Oh, for the days of regular old SMW when Torpedo Ted stayed firmly planted in Soda Lake... Took a page from TSRP 1, did you?
KingGoldark 4 years ago
Actually, I started work on this level before I made it to the last world in TSRP1.
AxemJinx 4 years ago
Well, in that case, both you and FPI are really devious.
KingGoldark 4 years ago
THAT IS AWSOME!!!! 5 stars! & thx 4 showing me that mario could spin jump on alot of things! 5/5 stars man! 5/5 stars!
theones77 4 years ago
I would go mad if I had to play this level, that is so hard. You did such a good job.
CorinneMQ 4 years ago 2
Yo I admire you so much. You are one creative person. I'm a Mario fan....and you od'd. Lol Excellent!
44Tiburonsito44 4 years ago
that reminds me of one of New SMB when you turn tiny and bounce on all the Bullet Bills. i got a lot of extra lives
RatherWatchThem 4 years ago 2
A nice castle level, with lots of nice ideas. I will say, though, that bouncing off of Torpedo Teds over and over again gets boring. I recommend that you remove the second area and merge and shorten the third and fourth areas, and mabye have Mario spin-jump off of some other enemies.
4.5/5, great job!
pieguy1372 4 years ago
Incredibly hardcore to play. I want to do try it now..
VGJunky160 4 years ago
Well.. At least I know why this castle is called Tornado Castle -.-
Nice idea about making a Spin jump-level. But just like
Edgar said, boring.
I'll give it 4/5. Because it's hard ^^
Bagoony 4 years ago
3.5/5 Why: the ideas is good spin jumping.But spin jumping almost all the way on the castle is just boring. Good work!
Edgar1205 4 years ago
WICKED HARD!
speedy790 4 years ago
The tornado thing was amusing the first time, but making it the entire level is boring.
hyliaman 4 years ago
the boss is the easiest thing compred to the whole level
BbZ121 4 years ago
The boss is the sigh of relief after the tornado :p
AxemJinx 4 years ago
That's the way it is with most hacks since until recently there wasn't any way to make custom bosses.
LeadCeno 4 years ago
My god. That's insane! Good job, though.
BizCasFri 4 years ago
this stage is level 11/13
this stage has been graded by SMWCGA
ff9zidane199 4 years ago
Umm that's the third time you've said the same thing. I wouldn't do it again.
AxemJinx 4 years ago
lol sorry
ff9zidane199 4 years ago
i say the level of this stage would have gone higher if u had jumping flames in the lava part
ff9zidane199 4 years ago
Jumping flames wouldn't have done anything difficulty-wise, since you're already spinjumping, they spawn below you, and you're constantly on the move. It would be nigh impossible to make fireballs come up at exactly the right spots, and pointless too.
Lol at GuardianStealth. You're probably right XD.
AxemJinx 4 years ago
what if u put it on the roof falling lava would make it difficult with all that jumping around and don't tell me it can't be done
ff9zidane199 4 years ago
this stage is level 11/13
this stage has been graded by SMWCGA
ff9zidane199 4 years ago
After looking through all of these ratings, I actually think you should play most of these levels too before rating them. Or is it just me?...What does everyone else think of these?
AxemJinx 4 years ago
You'd probably get much lower ratings than what you are getting now, and be left with tons of "ARGH STUPID [EXPLETIVE] LEVEL!" messages if we played them first.
GuardianStealth 4 years ago
I never thought of Grinder as a safe spot before.
Also, I think if the Nazis were to have ever designed Mario levels to put prisoners through, they would be as sadistic as this one, lol.
utsastud2001 4 years ago
this stage is level 11/13
ff9zidane199 4 years ago
i wonder if you can do this to wendys castle for me please responde
EricBrewton 4 years ago
What exactly do you mean?
AxemJinx 4 years ago
make it very hard becuse it is easy to get pass please responde
EricBrewton 4 years ago
its pretty hard
ff9zidane199 4 years ago
hmmm ill rate this castle seems to me its a lv 11 castle
ff9zidane199 4 years ago
Dude! This level is psychotic!!!
redchaos87 4 years ago
Very good idea, but little to hard for me i think.
errr0r 4 years ago
That's profesional!
VerySunnyDay 4 years ago
Thats very good and very clever
teribhendi 4 years ago
hmm I see someone asked if they could play your lvls, but where do you get your costumized version of this mario game? I would so love to play, you are a very creative and talented individual :)
sunkistkernels 4 years ago
What do you mean by the "customized version" exactly? The level editor, or the level sets?
AxemJinx 4 years ago
Good job!!!
DarkNails93 4 years ago
Could i play your hacked levels?
zario12 4 years ago
When the set is finished, yes. I have no idea when that will be, but I'll try to work on it as consistently often as possible.
AxemJinx 4 years ago
Wow..... You rock at Super Mario world!!!! Im Stuck on Bowser. :'(
HorsiePayne 4 years ago
OK there is noway i would play this shit!!!
daminmancejin 4 years ago
That's fine, it's your choice. Just don't get the false impression that all the levels I make will be like this.
AxemJinx 4 years ago
Good God... Someone would have to be a GOD to get through to the boss and stay big. O.O
GuardianStealth 4 years ago
This is actually one of those levels where it's better to be small, because it's harder for Mario to get hit (less area/hitbox). Of course, I put mushrooms in anyway, because it's very hard (though not impossible) to be 100% consistent on this stage. Don't worry though, by the time you get to this stage you will be well-trained in spinjump bouncing *evil laugh*
AxemJinx 4 years ago
This has been flagged as spam show
This atually works
1)Say the name of the boy or girl you like
2)Say ur best friends name 5 times 2 ur self
3)Then post this to 5 videos then press f8 and you see your crushes name
(Reply)
CatLuver28 4 years ago
Very creative. Longest spin jump I've seen in any hack!
Zenosword 4 years ago
This looks ungodly difficult. I wouldn't play it even if it had an easy version.
It'd probably be better as a secret castle, or World 7's Castle.
ClassicMiles 4 years ago
If it's on the main path, it will be very late in the game. There's a possibility it'll be a secret castle...we'll see.
AxemJinx 4 years ago
i like it, only problem is the level itself looks way harder than the boss battle is
Eshplode 4 years ago
Lol. If I knew how to change boss battles, I would. I don't even know if it's possible for all of them. I'm planning on following in FPIs footsteps a little though- I'll try to make some creative "Big Boo" bosses.
If only I could make the boss ride on a Torpedo Ted...
AxemJinx 4 years ago
that's sick, it would take me a couple hours to master that, lol
rediculous.-5 stars
Selkiematt 4 years ago
Very nice. Midway gates and power ups before each segment. Nice to see some compassion from a hack author.
yushis 4 years ago
once again very.. very hard
montyman3 4 years ago
lol i love the music enough to learn it on piano >.<
i'm impressed with the concept very much, props!
shinkeiar 4 years ago
This is just too cool for words!..
GOTHMIDNIGHTMERMAID 4 years ago
That's just awesome, but I think you will have to know the level to avoid enemies and so on. Anyway, really awesome what ppl can do. 5 Stars !
OGKUSHI 4 years ago
That. Was fucking. Awesome.
Ninjujitsu 4 years ago
Nice! Love it! The layout, the scheme, the execution! THis level is sexy!
thewerecactus 4 years ago
Dang man, what an awesome idea! It makes me wish Lunar Magic worked on Macintosh. I can't begin to imagine how much I'd cuss and swear trying to pass this level. Well done.
shizohal 4 years ago
Did anyone notice the backround candle weren't lit but were still lighting the place?
sargezeldaproduction 4 years ago
A hack for the experts!
Witleneko 4 years ago
I liked the creativeness of the torpedo ted at the beginning. But I think you should add another one when you get on the platfrom with the pirahna plants, at the end. Just in case it gets too far ahead of them.
Zant75 4 years ago
Nah, that's the point of interrupting the bouncing with a platform in the first place. Besides, the Spitting Piranha Plants actually keep you in sync with the Torpedo Ted, making it very hard to screw up that particular part.
AxemJinx 4 years ago
very cool and the castle music I always loved! (adding on 2 De last comment!) :)
GOTHMIDNIGHTMERMAID 4 years ago
Whoa, that was gret, hats off to yah for that :3
nakedsnake6278 4 years ago
Are you a sadomasochist? I mean seriously, this makes the hardest stage in the real game look like a joke. Wow.
innsaane 4 years ago
speaking of that im going to do a remake of your level its greate
starscreams 4 years ago
Actually, no. I'm curious, what did you think I used hex editing for? I don't even know how to hex edit lol. Don't know what you can do with hex editing either. Feel free to enlighten me though ^^.
AxemJinx 4 years ago
well you cant combine torpedo teds with castle enimes there only meant for watere so you must have used hex to make the torpedo teds worke with the castle enimes
starscreams 4 years ago
Actually, I just used ExGFX to swap in Torpedo Teds. You'll notice that there are no magikoopas, bony beetles, or bone-throwing dry bones. That's because the Torpedo GFX replaced them, making those three incompatible with the castle sprite set.
AxemJinx 4 years ago
oh very nice worke i like your level it looks fun
starscreams 4 years ago
wow very good usage of torpedo teds tell me did you do hex editing
starscreams 4 years ago
google lunar magic
kh2mayor 4 years ago
how do you make hacks like these? Where can I download hacks like these? (this map looks very fun!)
GigaBoost 4 years ago
you're crazy, dude.
hydrosbon 4 years ago
Aww man, I spoke too soon about the initial vid's length being fine.
Ah well, a very nice stage. Looks painfully difficult, though, and those long jumps with the 2X2 blocks with spikes surrounding it seem more annoying than anything. Glad new ideas were presented to keep it from becoming stale.
Darkcomet72 4 years ago
OMG! And I thought TSRP's "Orbital Station"-level was hard. It contained a similar idea. But besides that, well done! I'm sure it needed a lot of testing to make sure that everything works. I think a lot of people will have problems with a level like that, but I prefer it more on the hard side anyway. I was surprised to see Iggy at the end. So it is supposed to be the first castle in the hack? If yes, it's REALLY hard.
CrazyQuark 5 years ago
Lol no, of course it's not going to be the first Castle in the game, I'll be switching the bosses around later when I'm done with all the castles. You're right, I did have to test a lot and make minor changes here and there, but it eventually worked out. This level is a little easier than most people think; it's just that since very few levels require spinbounce control, it has a high learning curve. Thanks for the comment.
AxemJinx 5 years ago