@scofieldforlife The character is always falling and checking the surrounding tiles (player.position.x / tilewidth and player.position.y / tileheight ), supossing that you have a bidimensional array for the map.
@killgt awesome :D what kind of file did you use? I'm trying to use a CSV (comma separated variables) file for mine and was wondering if I'm barking up the wrong tree because I'm struggling to get it to work
you could have a more wide background that scrolls left and right very slowly as the character moves, also you could make the dogs drown in the water instead of falling through your status bar..
@killgt That's the point XD. When you release things open source other folks have the ability to help you out on your project. They usually help me clean up and optimize my code :3
This game is pretty sweet. The only thing I would suggest is on those green floating platforms, make the collision Rect (If that is what you're using) smaller than the entire platform.
@evermanito Yes, using SDL_gfx. But i dont think its efficient to do it in realtime with SDL. If you are gonna do it in multiple sprites, use opengl instead.
Start making simple games in C ++ and you will learn fast . (You can download the source code, and you will see it's simple and i'm so noob programmer :P)
I am glad you are intrested in c++, seeing as you have never coded c++ games check my profile out as I have started a detailed series about game programming, be sure to check it out!
One question... How did you define where character can stand, and where he can't? Also the moving bounds, left and right?
scofieldforlife 1 month ago
@scofieldforlife The character is always falling and checking the surrounding tiles (player.position.x / tilewidth and player.position.y / tileheight ), supossing that you have a bidimensional array for the map.
killgt 1 month ago
@killgt Thanks
scofieldforlife 1 month ago
did you do this as a tile based game reading from a file?
TotalJargon 1 month ago
@TotalJargon Yes.
killgt 1 month ago
@killgt awesome :D what kind of file did you use? I'm trying to use a CSV (comma separated variables) file for mine and was wondering if I'm barking up the wrong tree because I'm struggling to get it to work
TotalJargon 1 month ago
@TotalJargon We used mappy (search on google, i cant post links :S), its really easy to implement, there are some tutorials.
killgt 1 month ago
cool game
tbiscuit2998 4 months ago
This has been flagged as spam show
Is that your mother as endboss?
PhrackTheLord 5 months ago
I like the megaman clone.... D:
CreemeOfCheese 7 months ago
The background is not related...
CodeOrDie 1 year ago
@CodeOrDie the background is my high school, but yes, no related at all...
killgt 1 year ago
you could have a more wide background that scrolls left and right very slowly as the character moves, also you could make the dogs drown in the water instead of falling through your status bar..
HellslayerX15 1 year ago
*i didnt notice u got download link in ur box info
slier81 1 year ago
impressive..
btw if u put ur source code online, it would be benificial to other programmer to learn to create a game
slier81 1 year ago
@slier81look at the info box... but the code is not Object oriented and is really ugly :(
killgt 1 year ago
@killgt That's the point XD. When you release things open source other folks have the ability to help you out on your project. They usually help me clean up and optimize my code :3
oskenso 7 months ago
Your high school looks like a prison. Cool game though.
t0rk3y 1 year ago
Can I get the source code to this to use as a reference for my own C++ game? Thanks.
benzo20 1 year ago
This is really cool. I must ask how you approaching implementing your boss? I have never been able to figure out how to program bosses.
rodentwizard 1 year ago
@rodentwizard Thank you. In this game bosses are so simple, only more lifes than others NPCs...
killgt 1 year ago
This game is pretty sweet. The only thing I would suggest is on those green floating platforms, make the collision Rect (If that is what you're using) smaller than the entire platform.
AspireToDoItAll 1 year ago
Is it possible to make scale an SDL image? (without using opengl)
evermanito 1 year ago
@evermanito Yes, using SDL_gfx. But i dont think its efficient to do it in realtime with SDL. If you are gonna do it in multiple sprites, use opengl instead.
killgt 1 year ago
that guy reminds me on MegaManX ;)
Cr4ck4lack 2 years ago
Cool game! 5* . But if the building in the background is your school,then your school looks like a prison
DoNotHackMyAccount 2 years ago
Hello man very nice Game ! just awesome
your source code is not valid i download it and it cannot be opened. it write error and in the zip is nothing .
BTW have you msn / skype ? or someting ? i wanna speak with you about the game if you have time. will be nice.
teenkokot 2 years ago
I really like the concept, great work.
and the implementation looks pretty slick too, it's nice to see other SDL /C++ programmers on youtube.
keep up the good work!
ProgrammerInProgress 2 years ago
Pretty cool, looks like a mario clone though.
P4INKiller 2 years ago
Dude i wish i could do this!
It looks so awesome! At the moment im reading a book called C++ From The Ground Up, to learn how c++ works.
Dam im so jealous!
aydoooo 2 years ago 2
Hey, awesome game. Looks really good.
dandymcgee 2 years ago
Amazing work !!! will i have to know very good C++ to make games *am reading C++ for 2 months now and i know something* ???
xaros2009me2010 2 years ago
Start making simple games in C ++ and you will learn fast . (You can download the source code, and you will see it's simple and i'm so noob programmer :P)
killgt 2 years ago
hello xaros2009me2010,
I am glad you are intrested in c++, seeing as you have never coded c++ games check my profile out as I have started a detailed series about game programming, be sure to check it out!
helpfullprogrammer 2 years ago
Cool game !
bl0ckeduser 2 years ago
Cool game
bl0ckeduser 2 years ago
Wow
good job kids!
sharavsambuu 2 years ago