Added: 1 year ago
From: PolyFacecom
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  • You probably know this but to anyone who wants a shortcut simple way to create a box control curve ( Create a poly cube and in the Attribute editor under "Drawing Overrides"--turn on "Enable Overrides" and turn off shading, it's a bit quicker than making one from scratch. Your Rigging skills must be right on par now after making all these recordings ! good stuff.

  • I've watched several different tutorials on Maya and I have to say even though I have a hard time understanding you sometimes you're still the best. Thanks!

  • THANK YOU SO MUCH!!!!!

  • These tutorials are awesome, I am currently rigging a character for a short movie and this is helping me sooooo much (my teacher's tutorial sucks). Thank you for doing this!

  • at the first of the tutorial. you tried to freeze the transformation of the joint. only rotation and scale can be freeze because maya system needs to know what is the location of the joint.

    And in this tutorial and some others, you create ctl first , parent , unparent , and duplicate to put one into the other. Actually, it's faster if you group the ctl when you create it. The group would be the ORE, and ctl would be the ctl

  • @lintingying Thanks for your input :)

    About the ORE group. Yes you can do that, but without parrenting you can't really be sure the rotation is 100% correct. And its really important that its spot on when it comes to rigging. If you use the comet script for maya there is a script which creates the group with the right orrientation for you. without the parent/unparent stuff :)

  • your tutorial made me break my keyboard

  • Finally a fix for the damn curve orientation! Thanks a lot, been struggling with that for a while.

  • I love you dude.. you actually just solved my rotate issues for the handles. THANK YOU SO MUCH!

  • he sounds like he is Danish?!

  • whats the song the beginning btw.

  • Hello my friend, i am an animation artist who is working on a film, and i just thought it would be very nice to just thank you for your unselfishness in teaching your animation, i think your great, thanks for the help in rigging,

  • hey, wonder if you can help me, i have been trying to follow this tutorial, but when you do the zeroing out of the rotations at 11.40 minutes in my nerb circle just seem sto ends up parallel with the shoulder, withing the mesh, but paralle, like if you look at your one, mine is done like a 90degree turn for ssome reason.#

    Hope you can help

  • This tutorial sucks at all ....many mistakes

  • For some reason I can't delete the L_upperarm_ctrlOREshape without deleting the other part (L_upperarm_ctrlORE).. does anyone know why?

  • Comment removed

  • Not sure if anyone told you, but I think I know why it's snapping. Check in your Modify>Transformation Tools>Scale(option box), and make sure "discrete scale" is turned off. That should fix the snapping.

  • Just what I needed my friend thanks animation is tough :P

  • For future refference the Box for the shapes is called a "check box". :]

  • @RHOTISSERIE The Joints still have some offset from the previos joint, and they will get the orientation of the first joint as the first controller. So just to be safe it is a good idea to make the extra orient groups. At least thats what I experienced. Good questions though :)

  • Thanks for the help. Your tutorials are awesome.

  • The thing you mentioned at 9:00 minutes should be discrete scale. Go to tools settings when scaling is on and uncheck discrete scale should do it.

  • 9.00 minutes in you mentioned the scale tool being funny, if you go into Scale settings and reset the tool it sorts it out :)

  • wow, you just helped me so much. i am on a deadline to learn this program, cause i need to export to UDK for animation.(im designing a game) and this helped so much, really great tutorial, thank you!

  • you were asking why the Control vertexes of your curve are snapping (09.00).

    When you hold down "r" plus left mouseklick you'll get a menu that says "snap scale" i think you had it selected.

    thx for the great tuts by the way, really appreciate it (:

    !!!!!!

  • Comment removed

  • better than Gnomon's rigging DVD's! awesome!

  • @ryanweirdy

    Wow thanks a lot for the nice compliment :)

  • Very Informative , A+

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