ughh.. cant get them to move perfectly... either the APC gets hit instead of the infantry or the MD tank doesnt move the 5 spaces or the artillery stays to guard the HQ... wth :(((
for some reason, that tank at 1:06 keeps moving 1 space north from where it is supposed to be, I'm playing on a real gameboy advance so I can't use savestates
Oh yeah, sorry for double post, but I want to ask something important. I play on a emulator, and often the enemy doesn't move the way I want - I know it's pretty random, but once I start playing, the moves my enemy is going to take are fixed. Even with savestates option I cannot make my enemy change its mind. So in the end, if I want the enemy to make a different move, I have to start the whole map from scratch...
Is there a better/faster method in which I can manipulate the enemy's moves?
@nobunaga0700 Use the in-game save feature, reset, and reload. Making a hard save allows the enemy movement to change, though it may take several tries.
@DragonFogel I actually have the same problem, except I find that, after the first reload, the AI never changes its movements. This has held out over at least six or eight different maps, with as many as 10 reloads on a single map. The enemy often moves differently the second time, but every time after that will move the same way as it did the second time.
(Hopefully this won't post multiple times; YouTube doesn't seem to want to let me post.)
This is crazy! Blackbird has some pretty deep knowledge about the AI.
@JesusFreak197 Saving 2 days before some important event is supposed to occur works well for me. I also change the order of my actions if I happen to reset, but mostly it's just luck.
As far as AW2 is concerned, there are two occurrences that directly affect luck:
1. The time you take to select a target for attacking
2. If you specify a path that has two or more plausible possibilities (similar to how luck is manipulated in Fire Emblem)
So, if you aren't attacking anyone, and I presume you're always taking the same paths also, your luck will never change. You can either save before attacking or make random movements, or just hard save, which averts this problem entirely.
I always wondered, does Joining your troops make you lose points for Technique? I mean, does it count as a 'unit loss'? I usually abstain from joining units unless there're going to be destroyed next turn. I only join them if there's some merit in doing that. And usually I prefer to keep weakened units safe in the back, as they still count as a 'alive' unit.
Oh yeah, and I guess it's common knowledge to make a wall of infantry to get perfect technique score ; D
@nobunaga0700 Technique is based entirely on units lost out of units built. Joining can only help your Technique, because if you lose the joined unit, you lose one unit instead of two, but it still counts as two units towards the total. It also frees up space once you hit the 50-unit limit, making it almost necessary for perfect Technique on some longer War Room maps.
@donnyton512 Some luck is needed. The hardest part, I think, is getting Lash's Md Tank to move 5W on Day 4. There are some other AI movements that need luck too; her moves are really random. For what it's worth, though, the strategy was developed without the benefit of an emulator, so it's definitely doable on cart. Just takes patience and many save/loads =P.
Lash moved the APC just to avoid a mech that could capture the HQ? LOL
Also, I remember playing this and being cramped in that little corner with rockets in the back and anything I could afford to meatshield. You guys are too good.
ughh.. cant get them to move perfectly... either the APC gets hit instead of the infantry or the MD tank doesnt move the 5 spaces or the artillery stays to guard the HQ... wth :(((
VivaLaReverend 1 month ago
can anybody tell me what this music is?
GortonMichael 2 months ago
@GortonMichael The music is from a ps2 game named Mana Khemia and the name of the song is Cristalized. Great game btw.
Absnaba93 1 month ago
@Absnaba93 Thanks.
GortonMichael 1 month ago
for some reason, that tank at 1:06 keeps moving 1 space north from where it is supposed to be, I'm playing on a real gameboy advance so I can't use savestates
MrHinchapelotas 3 months ago
@MrHinchapelotas sorry for double post but It's 1 space southeast
MrHinchapelotas 3 months ago
Best music ever.
What a strategy! How long did it take to get that medium tank to move 5W? I could never get that one move...
JVlunby 7 months ago
This is..... GENIUS!
MANGOMAN1191 1 year ago
g
gr
gr8
gr8 m
gr8 mu
gr8 mus
gr8 musi
gr8 music
Slayz314 1 year ago
Oh yeah, sorry for double post, but I want to ask something important. I play on a emulator, and often the enemy doesn't move the way I want - I know it's pretty random, but once I start playing, the moves my enemy is going to take are fixed. Even with savestates option I cannot make my enemy change its mind. So in the end, if I want the enemy to make a different move, I have to start the whole map from scratch...
Is there a better/faster method in which I can manipulate the enemy's moves?
nobunaga0700 1 year ago
@nobunaga0700 Use the in-game save feature, reset, and reload. Making a hard save allows the enemy movement to change, though it may take several tries.
DragonFogel 1 year ago
Comment removed
JesusFreak197 1 year ago
Comment removed
JesusFreak197 1 year ago
@DragonFogel I actually have the same problem, except I find that, after the first reload, the AI never changes its movements. This has held out over at least six or eight different maps, with as many as 10 reloads on a single map. The enemy often moves differently the second time, but every time after that will move the same way as it did the second time.
(Hopefully this won't post multiple times; YouTube doesn't seem to want to let me post.)
JesusFreak197 1 year ago
This is crazy! Blackbird has some pretty deep knowledge about the AI.
@JesusFreak197 Saving 2 days before some important event is supposed to occur works well for me. I also change the order of my actions if I happen to reset, but mostly it's just luck.
martianmartini505 1 year ago
As far as AW2 is concerned, there are two occurrences that directly affect luck:
1. The time you take to select a target for attacking
2. If you specify a path that has two or more plausible possibilities (similar to how luck is manipulated in Fire Emblem)
So, if you aren't attacking anyone, and I presume you're always taking the same paths also, your luck will never change. You can either save before attacking or make random movements, or just hard save, which averts this problem entirely.
fetofs 1 year ago
I always wondered, does Joining your troops make you lose points for Technique? I mean, does it count as a 'unit loss'? I usually abstain from joining units unless there're going to be destroyed next turn. I only join them if there's some merit in doing that. And usually I prefer to keep weakened units safe in the back, as they still count as a 'alive' unit.
Oh yeah, and I guess it's common knowledge to make a wall of infantry to get perfect technique score ; D
nobunaga0700 1 year ago
@nobunaga0700 Technique is based entirely on units lost out of units built. Joining can only help your Technique, because if you lose the joined unit, you lose one unit instead of two, but it still counts as two units towards the total. It also frees up space once you hit the 50-unit limit, making it almost necessary for perfect Technique on some longer War Room maps.
DragonFogel 1 year ago
o.O, they don't even let you feel special for capturing the hq, I'd be like:
Grit: WTF colin how the hell did you get their hq?!?
Colin: let's just say some luck and a lot of money was involved.
Lockerdown3 1 year ago
I remember being cramped in fighting for survival myself. You made this look easy Fogel -dragonite
wouterW24 1 year ago
@wouterW24 All credit goes to Blackbird, it's his strategy. I just demonstrated it.
DragonFogel 1 year ago
how much luck is required for this beat? were those long pauses between moves savestate loads?
donnyton512 1 year ago
@donnyton512 Some luck is needed. The hardest part, I think, is getting Lash's Md Tank to move 5W on Day 4. There are some other AI movements that need luck too; her moves are really random. For what it's worth, though, the strategy was developed without the benefit of an emulator, so it's definitely doable on cart. Just takes patience and many save/loads =P.
Outshinedsg 1 year ago
Lol, how the hell did you destroy that AA with those 2 mechs
turdtoob 1 year ago
the computer is so stupid. they don't even produce the most expensive unit they can afford. they don't even use all their money.
turdtoob 1 year ago
@turdtoob *units
turdtoob 1 year ago
@turdtoob i know it's the humans that are stupid, they can't program it perfectly.
turdtoob 1 year ago
I was pretty sure a HQ cap was impossible
turdtoob 1 year ago
Comment removed
turdtoob 1 year ago
Absolute, idiotic, utter madness.
You war room guys are the greatest <3
XenesisXenon 1 year ago
Oh my...
wario356 1 year ago
Lash moved the APC just to avoid a mech that could capture the HQ? LOL
Also, I remember playing this and being cramped in that little corner with rockets in the back and anything I could afford to meatshield. You guys are too good.
Celeritas020 1 year ago
@Celeritas020 she moved it to avoid it being attacked by the mech
turdtoob 1 year ago