To a degree yes, each cube is an instance of the cube physics object.
In terms of doing this in GameMaker i have no idea how you would do it as i've only done basic 2d games.
XNA is worth the effort to learn and use =]
Crisisonfire 2 years ago
Not really, simply create a shader and define an instance of it which i can toggle to being visible or not
was the blur hard to do?
OGMO11 2 years ago
Should be a simple shader.
Gahmeforwow 2 years ago
To a degree yes, each cube is an instance of the cube physics object.
In terms of doing this in GameMaker i have no idea how you would do it as i've only done basic 2d games.
XNA is worth the effort to learn and use =]
Crisisonfire 2 years ago
Not really, simply create a shader and define an instance of it which i can toggle to being visible or not
Crisisonfire 2 years ago
was the blur hard to do?
OGMO11 2 years ago
Should be a simple shader.
Gahmeforwow 2 years ago