before u say the terran sucks, just know that the zerg didnt show any sign of teching up beforehand making the terran assume there would be no lurkers.. watch the whole game
@dafunker00 you want to try and prove your statement? I doubt it, but if you want to try, I will reinstall broodwars and school you punk ass, just let me know.
@lollollol136 allied mine is against the rules because u have to ally/unally, interceptor bug as u said it is a bug. hold lurkers = hold position a lurker, that's not a bug that's a feature.
@ZeroShepard everyone knows SC2 is an easier version of SC... MBS, easy kite-ing, unit use abilities one by one so you dont' need to click each unit seperately etc.etc.etc.
@Tim0508 i don't really see why a player should have to click each unit to cast each spell separately... sure you've artificially inflated the required amount of clicking you have to do, but i mean if that was the whole point of a real time strategy game, then just take out attack-move, and make everyone click every single unit and give a separate attack order
The point is that in SC players are still at a point where they don't have time to do everything they want, no matter how good they are. In SC2 retards like Idra can be among the best players in the world, when he was a total nobody in SC:BW.
Btw, there are still moments when you might want to select many units and make the same "spell" in SC, which takes some skill. You just don't know about the mechanics behind it. Look up "magic box", its the same mechanic as for mines.
@kirmokin select lurkers and at least one other non-lurker unit, usually an overlord, and issue a hold position command. Lurkers don't have hold position, but mixed groups of units always do, and for whatever reason this is what lurkers do when issued a command they aren't supposed to be able to be told to do. To put them back into their normal burrowed mode, issue a stop command.
@zombiemouse The Zerg player prevented his lurkers from attacking until the marines got within their range. The Terran player didn't know the lurkers were there, so he attacked the sunken colony, within the lurkers range, at which point the zerg player allowed his lurkers to attack, killing most of the marines.
Actually blagger24 is wrong, he groups all of his lurkers and makes them attack a random building thats in Fog of War. Then when the troops get near he presses the Hold button to make them attack the nearby foes. Spamming 'S' is time-consuming and just a very basic way to do it.
would it have made more sense to put the lurkers like just in front of the sunkens? like so that the marines / medics are like sandwiched by the sunken / lurkers?
@franks1no no cuz then the m&m will just run thru sunkens and never get hit by the lurkers who are now too far from sunkens; 3 sunkens vs that many m&m.. guess who wins
I totally agree with you, Sorsorsor. It's easy to say "oh, I would have done things differently" after the fact, but a lot of times these people have a very short time to react.
Mind you, I suppose he could have anticipated lurkers and used comsat, if he even had it. Though I haven't seen that game and don't know if the Terran player would have had any clue there would be lurkers.
You can hold lurker by making them bury, then selecting them along with an overlord. Now press "h" or hold, and they won't attack. U can then a-click when u want to atk.
why is lurker hold allowed and allied mines not? their similarities: -both used cloaked units -both use non-movable units -both do insane damage after attacking -both do splash damage differences -lurkers live after attacking -lurkers can reposition -lurkers have more range -mines are cheaper -mines use game settings Bullsh*t.
Fool. The biggest difference is that Lurker holding you can do in-game without any fancy tricks. Allied mines are that, allied. That is changing the game. Lurkers you could just spam stop and that isn't changing the game in any way.
you have to group your burrowed lurkers with a overlord and press hold position lurker cant hold pos but if u group them with a overlord (or anyother unit that can hold position) it will cause them to glitch and u choose when u want them to start attacking
how to hold lurker is that you burrow your lurker, make them attack at a building thats in fog of war (The black parts of the map) and thats basically how you hold it
... boxer/slayer always scan =.= its stupid not to since you can kill a lurker way faster and luker does far more dmg thens unken colony since of its aoe attack
huh, he did the attack totally blind into the base (you can tell by the first person) I wonder if he just forgot to scan i mean, it IS zerg, lurkers are always to be expected -_-
Stop lurkers is legal and is not done by changing your diplomacy like allied mines. You simply select your lurkers, and tell them to attack an enemy building in the fog of war and for whatever reason, they will not attack. There is a second inferior way of doing this involving selecting multiple unit types.
If this "glitch" were to be illegal, hundreds of other techniques ought to be illegal as well such as stacked mutas, sending sending units through minerals, etc.
He advanced with one control group first to check for lurkers, and it was a reasonable assumption in a high-stress game that if there were lurkers, they'd have attacked, so he brought the rest up.
I guess we can still call it a glitch tho, else the lurkers would get that hold position button themself. Its like when you add a larva or an overlord to a groupe of muta so they're all on top of each other, its legal, but its a glitch.
I use the Larva more than the ovie, but it still depends on the situation. Like if you don't have ovie speed and know that you'll keep producing units while harassing, you'll want to use all your larvas, and you wouldn't want that one larva to be used, so i guess using the ovie would be a better choice in that case.
Sick !
48tank 1 day ago
i almost cummed
iorify 3 weeks ago
before u say the terran sucks, just know that the zerg didnt show any sign of teching up beforehand making the terran assume there would be no lurkers.. watch the whole game
KingofKoreans 1 month ago
wow these graphics are ancient and ugly
rattoh 2 months ago
@rattoh So?
Bomfunker91 1 month ago
@rattoh go back playing your stupid cod, kid
SuperYashok 1 month ago
@rattoh go back playing your stupid cod, kid
SuperYashok 1 month ago
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@rattoh go back playing your stupid cod, kid
SuperYashok 1 month ago
This has been flagged as spam show
@rattoh go back playing your stupid cod, kid
SuperYashok 1 month ago
This has been flagged as spam show
@rattoh go back playing your stupid cod, kid
SuperYashok 1 month ago
i miss the lurker in sc2
bogdan1bogdan 2 months ago
Hes pretty slow for a korean
Robinqq11 2 months ago
WAAAAAA!!!!
mstrblik 3 months ago
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
JeRRiiEz 4 months ago
and all time i talk with me
build a fcking obs
alexlaorga 5 months ago
omg did you really not see that? did you not see that terran spelled S.R. with his marines?
huko2kr 5 months ago
STOP LUKU STOP LUKU STOP LUKU STOP LUKU WOOAAAAAAAHHHHAAAAAAAAAAAAAAA
rahvin777 6 months ago
What the hell was that terran player thinking? I thought these guys were pros... I mean no scan, no vessels, and if you ask me, no brains.
HighHemplar 7 months ago
@HighHemplar shutup noob
dafunker00 7 months ago
@dafunker00 you want to try and prove your statement? I doubt it, but if you want to try, I will reinstall broodwars and school you punk ass, just let me know.
HighHemplar 6 months ago
Comment removed
iorify 7 months ago
as a terran player... tat was painful to watch
SKNighters 8 months ago
that terran SERIOUSLY sucks he was microing his marines at the time so he could've scanned easily
awsumpersun321 8 months ago
@awsumpersun321 he didn't know until it was too late... but you know better, being a progamer and all.
OceanAndSilence 8 months ago
can't see shit cap'n
MrWaeseL 8 months ago
I came.
TheeAntiFOB 9 months ago
working as intended
KingGalby 9 months ago
i thought korean players are crazy...
commentators too!
^ ^
pwetkopogi 9 months ago
best hold lurkers ever... just perfect
FlaSH4LeB 10 months ago
So u ban allied mine and fixed interceptor bug but don't ban hold lurkers and decrease storm att?
lollollol136 11 months ago
@lollollol136 allied mine is against the rules because u have to ally/unally, interceptor bug as u said it is a bug. hold lurkers = hold position a lurker, that's not a bug that's a feature.
dh144498 11 months ago
HYDRA HYDRA SSEJRAEARRAR ARRARAR ARA!#lSDFKGJOSDIO
matt294344 11 months ago
I wonder who would win if the marines had a detector with them
ardvark011 11 months ago
The slowmotion is EPIC ^^ xD
XscreamzeroX 1 year ago
Exactly why I loved Lurkers
WHY BLIZZARD
Just look at how sexy they once were
sukarestu 1 year ago
@sukarestu
they'll be back *cough* heart of the swarm *cough*
TheBoreeed97 1 year ago
Comment removed
RedGrobo 1 year ago
I bet you can not do that in SC2 !!!!
therockmanxx 1 year ago 25
@therockmanxx No Lurkers ;( I hope they get a comeback in HotS.
TheRawtic 1 year ago
@TheRawtic If u mean the campaign PROBABLY
But not in the in multiplayer as new patch units
therockmanxx 1 year ago
@therockmanxx Baneling bombs!
pioneer7777777 8 months ago
@therockmanxx baneling landmines?
fjafjan 3 months ago
@therockmanxx Actually banelings could do just that.
ZeroShepard 3 months ago
@ZeroShepard everyone knows SC2 is an easier version of SC... MBS, easy kite-ing, unit use abilities one by one so you dont' need to click each unit seperately etc.etc.etc.
Tim0508 3 months ago 2
@Tim0508 i don't really see why a player should have to click each unit to cast each spell separately... sure you've artificially inflated the required amount of clicking you have to do, but i mean if that was the whole point of a real time strategy game, then just take out attack-move, and make everyone click every single unit and give a separate attack order
myclamish 2 months ago
@myclamish
The point is that in SC players are still at a point where they don't have time to do everything they want, no matter how good they are. In SC2 retards like Idra can be among the best players in the world, when he was a total nobody in SC:BW.
Btw, there are still moments when you might want to select many units and make the same "spell" in SC, which takes some skill. You just don't know about the mechanics behind it. Look up "magic box", its the same mechanic as for mines.
xxxx85 1 week ago
How did he do it? did he select the lurkers and spam stop until the marines walked close enough?
kirmokin 1 year ago
@kirmokin No, did u even check the rest of the coments??
And you can totaly see he is microing his lings...
therockmanxx 1 year ago
@kirmokin select lurkers and at least one other non-lurker unit, usually an overlord, and issue a hold position command. Lurkers don't have hold position, but mixed groups of units always do, and for whatever reason this is what lurkers do when issued a command they aren't supposed to be able to be told to do. To put them back into their normal burrowed mode, issue a stop command.
Caesar512 1 year ago
@Caesar512 or issue an attack order on one of enemy's buildings partially covered by fog of war while burrowed
Leeurider 1 year ago
@Caesar512 not really... to hold lurks like that you have to click on some of the oppenent's building in the darkness
Tirvko 8 months ago
@Tirvko no, just group the lurkers up with an overlord and hold position. that's how you do it
mugge518 8 months ago
@Tirvko Both methods work.
Caesar512 8 months ago
I still have no idea what this was all about. And I used to play SC. Why did they all die?
zombiemouse 1 year ago
@zombiemouse The Zerg player prevented his lurkers from attacking until the marines got within their range. The Terran player didn't know the lurkers were there, so he attacked the sunken colony, within the lurkers range, at which point the zerg player allowed his lurkers to attack, killing most of the marines.
JuddCaster 1 year ago
@JuddCaster Were the lurkers invisible?
zombiemouse 1 year ago
@zombiemouse Lurkers were burrowed; units can't see burrowed or cloaked units without the aid of a detector.
caduceusguru 1 year ago
His face pretty much said...
What the shit just happened
PlusGin 1 year ago
WTF did I just watch ? o.0
TerrorWolfX 1 year ago
lol hes all leik
._.
Audiocrazed 1 year ago 2
the commentator was a front line marine.
HASHlRAMA 1 year ago 19
u know what i love about this movie!?
FINALY some one hold the lurkers back, till the enemy was in perfect position!
not like usual idiots!
R4Akai 1 year ago
thats why u scan b4 jumping a z base lol...
ezzwknoob 1 year ago
that last rine survivor was just like wtf...
dillon4321 1 year ago
If you look closely it actually says "69" not "65" around 0:32
TypicalNoobGamer 1 year ago
I miss the Lurkers so much in Starcraft II. They were awesome brutal units. Just ripping through marines like butter.
Kleavers 1 year ago
@Kleavers Like roaches.
qoralswp 1 year ago
@qoralswp
Not half as cool as having a subterranean spike plow through units. Although the acid melting animation is pretty cool.
Kleavers 1 year ago
uhm how does one prevent the lurkers from attacking until all the marines are near enough to kill them with that few blows?
schootingstarr 1 year ago
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@schootingstarr he is just spamming the 's' button which is the stop command while highlighting all the lurkers in order to stop them from attacking
blagger24 1 year ago
@schootingstarr
Actually blagger24 is wrong, he groups all of his lurkers and makes them attack a random building thats in Fog of War. Then when the troops get near he presses the Hold button to make them attack the nearby foes. Spamming 'S' is time-consuming and just a very basic way to do it.
pommerboo 1 year ago
Comment removed
terryken18 1 year ago 2
@schootingstarr
mass click on a target that they cant attack(flying or out of range), like an overlord or mutalisk.
elan2000 1 year ago
owned
Teranex 1 year ago
and that is why you always scan before attacking the sunkens
porab0la 1 year ago
Where is that scan? :-/
zebbolo 1 year ago
wtf
Axidy 1 year ago
0:38 Zombie alert! :)
canpitt 1 year ago
WOW , fucking pwned
TuningFreak23 1 year ago
I just got a huge erection
kungkeno84 1 year ago 59
0:24 "Ohhh Shit"
d4n13lr0x 1 year ago 2
This comment has received too many negative votes show
newb xD
WestVfan 2 years ago
b00m headshot!
KingGalby 2 years ago
would it have made more sense to put the lurkers like just in front of the sunkens? like so that the marines / medics are like sandwiched by the sunken / lurkers?
franks1no 2 years ago
@franks1no The idea was tto let the sunkens die, soften up the marines, so when they push forward a little bit the lurkers would be most effective.
zippolight2002 1 year ago
@franks1no no cuz then the m&m will just run thru sunkens and never get hit by the lurkers who are now too far from sunkens; 3 sunkens vs that many m&m.. guess who wins
SuperrrSid 1 year ago
hyun bonjwa
redninjastarx 2 years ago
why are u explaining how to play?
if u can play so well dont diss them go and join the tournament and beat them ^^
after the move was taken its easy to be smart but when u have 0.2seconds to react ist...oh nwm
sorsorsor11 2 years ago 2
I totally agree with you, Sorsorsor. It's easy to say "oh, I would have done things differently" after the fact, but a lot of times these people have a very short time to react.
Mind you, I suppose he could have anticipated lurkers and used comsat, if he even had it. Though I haven't seen that game and don't know if the Terran player would have had any clue there would be lurkers.
Soulsphere001 2 years ago 2
Narrator and watchers : WOOOOW BLOOD!!!!
zapperxxx 2 years ago
I just imagine it's like 2 new/inexperienced lurkers and one old grizzled lurker.
The 2 new lurkers are like "SARGE, THEY'RE ATTACKING THE SUNKENS, GIVE THE ORDER GIVE THE ORDER!"
The vet is like "Just wait for my go boys, I've been in this game a long time, I know the call"
The 2 newb lurkers are both scared and shaking and then finally the vet is like
"ATTTAAAAAACK!"
Then the 2 newbs are like "YEEHAAAAW YOU BETTER RUN COWBOYS!!"
Maddymw4 2 years ago 8
4 Sunkens (w/ drone): 700 Minerals
12 Zerglings: 300 Minerals
Total Loss for Zerg: 1000 minerals
32 Marines: 1600 Minerals
6 Medics: 300 Minerals, 150 Gas
Total Loss for Terran: 1900 Minerals, 150 Gas, The Game.
Priceless...
Sectorsophia 2 years ago 125
@Sectorsophia u forgot 4 lurkers, so:
4 hydralisk: 300 minerals, 100 gas
lurker morph: 200 minerals, 200 gas
and mutate them for lurkers: 200 minerals, 400 gas :D
So: Zerg losses: 1500 minerals, 600 gas
Terran losses: 1900 minerals, 150 gas
Well, it's priceless too, if u have at least 2 vespine geysers in your land
mintalpeter 1 year ago
@mintalpeter The lurkers didn't die though. So Sectorsophia is correct.
Krnballerzzz 1 year ago
Yes and 6x2Zerglings and 4drones are a lot faster to build than 32marines and 6 medics
AustrianAtheist 1 year ago
@mintalpeter The lurkers didn't die
SluggaSlamoo 1 year ago
@Sectorsophia
not to mention 1000 mineral for zerg isn't the same as terran's 1000 minerals.
blackocean 1 year ago
@Sectorsophia u are wrong my friend.. we dont know whether the last 2 medics died ! :DD
SoXLeGeNd 1 year ago
@SoXLeGeNd mutas...
heyheyolek 10 months ago
@Sectorsophia plus map control.
TomValedro 8 months ago
@Sectorsophia yeah, cause clicking hold position is so hard, requires so much skill and if you do it you're such a pro.
Face it kid, zerg is the race for noobs. It's noob friendly. It's starcraft on easy mode.
omuploii 7 months ago
@omuploii LMFAO... i am not a zerg player but even i have more respect for zerg then that... complicated race even more so in sc2.
xMidnightxMistx 7 months ago
@omuploii Either you're trolling, or you're under a C on an iCCup ladder.
youFAILatLIFExD 7 months ago
@omuploii Trollololol
dafunker00 7 months ago
@Sectorsophia late reply, zerg lost a hatch there too
talic864 6 months ago
they are not crazy , SC is more popular than football in here
beyondsupreme 2 years ago 2
y and that not for only 1 year its like 6 years..
Alexon88 2 years ago
he held the lurkers. he held them and held them. then they came XD
brainwasher9876 2 years ago 8
rofl this is sc :D the same battle in W3 will continue for like 1 hour....
VeroMithril 2 years ago 4
masacre
MrEros21 2 years ago
You can hold lurker by making them bury, then selecting them along with an overlord. Now press "h" or hold, and they won't attack. U can then a-click when u want to atk.
Smyxz 2 years ago 2
This has been flagged as spam show
1ccount 2 years ago
Fool. The biggest difference is that Lurker holding you can do in-game without any fancy tricks. Allied mines are that, allied. That is changing the game. Lurkers you could just spam stop and that isn't changing the game in any way.
JoseSkinner 2 years ago
Because allied mines change your diplomacy, lurker hold does not.
Smyxz 2 years ago 3
Allied mines??? LOL !!! Terran is allready overpowered.. tanks, mines...
Mines use game settings??? what do u mean?
MaacImPaak 2 years ago
This comment has received too many negative votes show
So youre saying that THE best balances game ever is not balanced?How come the worlds best player is playing with protoss then?
abs1abs 2 years ago
Someone will care.... no worries.
Ammaculate44 2 years ago
how does he hold lurkers like that? obviously he wasnt allied cuz the sunks were still attacking
azure360 2 years ago
he most likely pressed stop a whole bunch of times :P
SDFFDGSSDFGSDGFDGSFD 2 years ago
you have to group your burrowed lurkers with a overlord and press hold position lurker cant hold pos but if u group them with a overlord (or anyother unit that can hold position) it will cause them to glitch and u choose when u want them to start attacking
caiiss 2 years ago 3
how to hold lurker is that you burrow your lurker, make them attack at a building thats in fog of war (The black parts of the map) and thats basically how you hold it
Neptune513 2 years ago 5
... boxer/slayer always scan =.= its stupid not to since you can kill a lurker way faster and luker does far more dmg thens unken colony since of its aoe attack
kkftw23 2 years ago
funny how all the marines dies and medics only lives lol
xNatakux 2 years ago
holyshit D:
infisek 2 years ago
annihilation lol
beyondsupreme 2 years ago
Total pwnage.
Sea made a big mistake not scanning the sunkens prior to his attack.
Womack51 2 years ago
huh, he did the attack totally blind into the base (you can tell by the first person) I wonder if he just forgot to scan i mean, it IS zerg, lurkers are always to be expected -_-
JAFrk 2 years ago 2
maaan... Sea got hot-headed in the match
if he was in his right mind-set and concentrating on the basic traps in the game... he might have scanned the sunkens... =/
oniontakersubs 2 years ago
Is it just me or did the marines spell out "65" around 0:17?
KaiohFam 2 years ago 122
woah
FFScantgetadamnname 2 years ago
LOL, nice observation
LemonLimeLoser 2 years ago
thats crazy!
KFCWW 2 years ago
yea dude! for like a split second
then it spells 45
incredible find kaioh
ogopolo 2 years ago
Creepy...
Sazaka 2 years ago 3
@KaiohFam more like 69, i would say :p
saladin92 1 year ago
@KaiohFam mind blown
BoorhZwah 1 year ago
@KaiohFam 63 , 43 is what i see:p
LashByLash69 1 year ago
@KaiohFam NO LOL ITS 69 !
naster123 1 year ago 3
@KaiohFam 69 for me ^^
and 69 is also a n1 position :_P
BAVtoC 1 year ago
@KaiohFam
what is the meaning of this??
AllstarHunE 1 year ago
@KaiohFam More like "69" on 0:17
kpark115 1 year ago
Comment removed
KaiohFam 2 years ago
Comment removed
joaklm2 2 years ago
it is legal you nub. allied mines isn't anymore, but stop lurker is just as legal as muta stack, archon lurker kill, mineral push, etc
ILuvhFood 2 years ago
Yes it is... I mean even you should be able to figure that out by looking at the video?
ULTRATHUNDERGOD 2 years ago
they angered the beasts. aruauguauruaru
debit256 2 years ago 4
Stop lurkers is legal and is not done by changing your diplomacy like allied mines. You simply select your lurkers, and tell them to attack an enemy building in the fog of war and for whatever reason, they will not attack. There is a second inferior way of doing this involving selecting multiple unit types.
If this "glitch" were to be illegal, hundreds of other techniques ought to be illegal as well such as stacked mutas, sending sending units through minerals, etc.
ejacu1ator 2 years ago 5
Hold lurker is legal, as long as you don't change your diplomacy.
stimpackedangelking 2 years ago
Boxer would totally own this!
kyo8219c 2 years ago
This comment has received too many negative votes show
This is considered illegal now right?
IYukiI 2 years ago
nope, how?
Firestonezz 2 years ago
This comment has received too many negative votes show
Yea this is illegal!
Ally mines
Hold Lurker
It's just too darn cheap.
IYukiI 2 years ago
Really?
Then why do people use it in the proleague?
(Hold Lurker is legal, allied mines is not)
Firestonezz 2 years ago 3
oh okay then. I thought they banned it the same time as allied mines. :P
IYukiI 2 years ago
*GASP*, you just used "jesus" and "rape" in the same sentence!
btnheazy03 2 years ago
own3d!!!
xxxrampagex 2 years ago
This comment has received too many negative votes show
You know what they say! Scanners scan...scan?
UnGato7 2 years ago
All toasters toast toast!
halabalo195 2 years ago
Lurker just fucking wipe the whole middle
ethanfun96 2 years ago 3
You'd think a proffesional would remember to scan a zerg player for lurkers. It's like a given.
deafinmyrighteye 2 years ago
He advanced with one control group first to check for lurkers, and it was a reasonable assumption in a high-stress game that if there were lurkers, they'd have attacked, so he brought the rest up.
gangreneriddencorpse 2 years ago 2
not true..
you dont send a whole control group of mm to check for lurkers in the sunken line.. no point to a risk like that.
and the only reason why the first gruop went first is cause he a clicked several ctrl groups.. so obviously the first group goes in first...
he forgot or stupidly decided not to scan. "advanced with one control group first to check for lurkers" is just wrong
iMPERiOUS 2 years ago 3
This comment has received too many negative votes show
You are dumb
gangreneriddencorpse 2 years ago
agreed.
themidnightjudge1 2 years ago
brutal
12andomNerd 2 years ago
You know after a moment like this for a split second you have too be thinking "I wish that @$%#@! glitch was banned!"
Shindrah09 2 years ago
it aint a glitch.
SeoWut 2 years ago
Right, thx for the correction.
Shindrah09 2 years ago
Your welcome, everyone can do this. Just hotkey your lurkers with an overlord and keep pressing H or hold.
SeoWut 2 years ago 2
I guess we can still call it a glitch tho, else the lurkers would get that hold position button themself. Its like when you add a larva or an overlord to a groupe of muta so they're all on top of each other, its legal, but its a glitch.
DanyF02 2 years ago
This comment has received too many negative votes show
And apparently they intentionally left those glitches in Starcraft 2.
darkchiron 2 years ago
it's not a glitch
btnheazy03 2 years ago 2
Best to hotkey them with a larva, does the same thing, but you won't have an overlord floating around mindlessly.
Draelren 2 years ago
I use the Larva more than the ovie, but it still depends on the situation. Like if you don't have ovie speed and know that you'll keep producing units while harassing, you'll want to use all your larvas, and you wouldn't want that one larva to be used, so i guess using the ovie would be a better choice in that case.
DanyF02 2 years ago
You can also have your lurkers attack a building that's out of sight range and it should do the same thing without having to constantly press H.
userasdf 2 years ago
This is why you always scan the sunkens :P
huskythehusky 2 years ago
koreans have orgasm over dieing marines -_-
DaRkCrEsT995 2 years ago 13
slow mo= win :)
xxdafooxx 2 years ago 3
Oh my god.
Char42 2 years ago
This has been flagged as spam show
cheating, that's illegal in wcg now i think
chriseatschopsuey 2 years ago