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  • Wow! That's some glitch, lol! Sooo, you move the camera back and forth by switching characters far away to trigger it? That's weird as that's a normal gameplay element! :P

  • Ya, even with the experience in programming that I have, I can't quite figure it out. Maybe clicking ctrl or ins makes it refresh and go back to the beginning of the code, and since I did it right when it dropped a mine or w/e it is they drop, it keeps on doing so while thinking it has to drop one at the correct time.... if that makes sense at all XD.

  • Who knows, lol!

    My only guess is that it is set to fire every so often... Maybe when it goes off screen so and so many times, it keeps it's original rhythm but glitches another few sets of different shot rhythms on it? o_O I dunno, lol!

    Or maybe it spawns the same enemy again off-screen by a glitch overlapping it? But, I'd think if it did, it would lag the game in that area because of the many sprites sooo I dunno again, lol!

  • Wow, that was new :D

  • Ya, that surprised me too. Too bad I couldn't get it to go any faster in this video(that's what I get for not recording the first time :P), believe it or not I got it to drop those mine things every split second! O_o

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