Added: 2 years ago
From: adamstirtan
Views: 4,111
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  • how do they sense their environment?

  • @Kran000 In a very similar simulation I did, I used a function: fvision. The fvision's input is a pcaked information about "how the world is" in a cercle centered in yhe tank. The output is the direction. And the problem is how the functions works ;)

  • who win, PSO or GA? how does PSO get next generations? Nice works ;-)

  • Why not use gradient descent?

  • what signal those tanks use as an input? an angle to the closest gem? what architecture does the NN have?

  • nice, good work. Basically I just stare at XNA and wait for it to programme my ideas.

    Waiting patiently.......still nothing.

  • I am trying to create pretty much the same thing in XNA, but I am having lots of troubles. Would you be able to email or send me the XNA project so I can rip it apart and see how you did things? My neural networks learn but not nearly as well as they should according to other examples of this project I've seen done by other people.

  • nice work!! and great song. can u tell me what song it is?

  • @killz1510 Such Great Heights by Postal Service

  • @killz1510 Such great heights by postal service

  • Are you using any particular flocking algorithms? Your getting some nice swarm groups in the later generations. Might want to use some collision detection for your tanks. Very nice little project there.

  • Yes, I like this, it's a great demonstration, will check out your site :)

    Thanks for posting...

  • Thanks, glad you liked it. Will be posting source code once it's done being cleaned up.

  • Nice! Now THAT'S a good video.

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