Added: 2 years ago
From: hipe0
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  • This software is pretty neat, but the inherent problem with this sort of thing is that unless you wait for the right conditions, the lighting is fixed a certain way. Shadows already exist, unless you shot on a severely overcast day. For rough stuff, this could work pretty nicely for quick displacements, or for a scene with a CG character, live footage and a still tripod. Although typically you only need proxy matted models for the character to interact with anyway.

  • @JJMDude you're right, this is inherent with the fact that we texture 3D models from photos. While I don't see that as a problem much any more: as an (amateur) photographer I tend to know now when the light is 'right'.

    Anyway, and this is new, the untextured 3D mesh itself created with Photosculpt is not dependent on where light actually is.

    Now you can keep the mesh and repaint a new diffuse texture if you want to.

  • Hi how did you get generate this? From a lidar scan maybe?

  • @Sully114 stereo images. like our eyes do

  • @Sully114 sorry I haven't replied sooner. This was made during wandering. I shot this cave entrance twice. First frontally, then 10° to the right.

    I then used the image in the software called photosculpt textures. (on sale now 99€)

    It created the 3d model all automatically. For any use, video game, film backdrop...

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