Added: 4 years ago
From: apras6
Views: 12,467
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  • Awesome rigging but what about individual finger controls?

    For those who have asked, the user would've most probably done this using the reaction manager in the animation heading. You tell it that a certain amount rotation of the control is equal to a certain amount of rotation in a bone. The control is set as the master and the bone the slave.

  • lol giant thumb

  • 1 person clicked on this and thought they were gonna see something coooompletely different

  • cool stuff

    How did you do it?

  • This is a good Job. Please tel me how you made this.

  • Very nice, will you make a tutorial?

    

  • very nice

    did you used reaction manager?

    took too much time to make it?

  • The thumb is too long.

  • awesome! how did you did that? ^^ what program you are using anyway? :D

  • wuaws that's a really good hand 

  • Great job! Care to share some pointers?

  • nice hand job!

  • Hm... I THINK I know how you did that, but I'd have to try it to be sure.

  • I am amazed!!!

    Would you share your knowledge with a tutorial?

  • Really awesome

  • how on earth are those handles done? i always find lots of tutorials using these and i mean i guess its done with constraints but HOW? if you have some tutorial about taht matter to point out plase do!

  • this is a really great rig.

  • OMG what a contoller for the hand! It's damn good! I love the way how you move the fingers!

  • amazing

  • hi can you do a tutorial for this one...i really wanted to know how to rig hands ....thanky.

    by the way...i like the demo

  • Amazing technique

  • u did that with wire parameters right? how did u manage to only rotate the fingers until they r about to touch each other and not intersecting the mesh

  • that's just a beautiful rig. thanks for the idea!

  • apras6 excelent hand rig,

    god bless u,keep it up///

  • can you make a rig like this in Blender??? how can i find out?

  • awesome trick! The only problem is that you cannot move each finger individually

  • u can do that with the help of reaction manager and custom created manipulator,given that each finger should be correctly linked and shud function like the real hand joints and constraints,

    please share ur views too/

  • thanks, but i don't have any videos to share at the moment :)

  • cool, how you do this? O.O

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