After watching some of these new level videos, I thought of something. In the Nintendo realm you could add a level from the earthbound games, like Giygas (from mother 2) being in the background sending those shockwaves ("you cannot grasp the true form of giygas' attack") out every ten seconds and there are some areas where you won't get affected by them. It should be a big open room. You could also add an ultimate Chimera in (I don't know giygas and the chimera are my favorite enemies in there)
You should make a stage where only Sonic can enter and he has to race Metal Sonic ( I don't think the other players are fast enough), just like in Sonic CD!
I think having Convetant here is a GOOD idea.After all,unless Mario and company are the only ones that see the warps,there's gonna be someone else running around somewhere else.Hell,I wouldn't mind Convvetant and Doom enemies mixing.
That's a thing that I'm looking at. I mean, the plot of Mushroom Kingdom Fusion is that there is a Dimensional Rip. And since Mario enemies are available in non-Mario worlds (as JudgeSpear stated when he introduced Tower of Babel), I think the other way could work.
Nice Sonic style level. MKF is starting to fill in a bit more.
Judgespear or me have a heck of a task ahead: coding Sonic style loops to run though. Groannnn.... the regular slopes don't even work 100% yet :P
In related new I just today I've created Sonic style monitor powerup boxes. Once this stage is added to the offical source they should replace the "?" blocks.
Tell me about it. The regular slopes I'm using for this are messed up, and I'm holding off Stardust Speedway for now because of it.
Also, because of a technical error, I'm unable to use the one file that has Labyrinth Zone and Sky Deck. I did send it to JS, and I think he'll fix it. I'm still working on other levels, but they'll be in another file.
Definitely. It was my favorite track from Sonic Adventure next to "Crank the Heat Up!!" (I forget the name of the level, but that's the name of the track the level goes to).
I would be very pleased if you could keep this music in instead of Sky Deck's music. It doesn't even compare to the awesomeness of Flying Battery! I really like the level layout and palette. It looks really fun!
I agree with the others who request Ice Cap, Green Hill, and Death Egg (complete with flipping gravity, making Mario run upside down). Those would all be amazing.
Alright! By popular demand, the Flying Battery Zone: Act II theme will remain. Also, Green Hill Zone and the Death Egg are going to be in the game. I won't code the upside-down stuff, but it should be in. I also plan on a 3-tier boss fight and a hidden rematch with Metal Sonic. I may plan on using Ice Cap.
I feel urged to apologise for any of my comments that may have just been suggestions for more, rather than constructive criticism. So far all this looks great, and I for one am glad that you're willing to show us your progress in the first place.
Is Green Hill Zone planned to be made by anyone?(yes :P) I'd like to see how the loops would be incorporated. There always has to be at least ONE loop in a Sonic game, or in this case in a Sonic section of a game.
If you guys can do a 2d representation of a 3d Sonic level, than maybe you guys should try to do a 2d representation of a 3d Mario level. Like from Mario Sunshine or Mario Galaxy or something. Just an idea.
This video reminded me of just how much I hated Sonic & Knuckles. I could never beat it as Knuckles, and the music just pissed me off for most of the time.
That was one of my favorite tracks in Sonic Heroes, behind the Egg Knight theme and Team Dark's theme. I may plan on using it. I'm also going to use the Flying Battery theme in another level.
I would love to recreate the first stage of Sonic Adventure 2, City Escape. It will have an Omochao there you can pick up, abuse, and use as a weapon. It will have a truck chase at the end.
Regarding your tile layers, did you use Layer 9 for your tiles? For the climbable fencing, place those tiles on Layer 10 so that the Koopas will appear behind it when they are supposed to.
Let me know when you're ready to have your levels sent. I'll send them and my own source code to another coder who's adding a butt-load of new features, so that he can merge all three of our works into one source.
I did use layers, JS, and I'll take your advice on that. I'm also itching to do Starlight Speedway from Sonic CD and at least one Sonic Advance stage.
mmmm.......very nice job i'm really liking the design of the levels
i have an idea as a precursor to the sky deck level can you implement a sky chase level(or something similiar) i made a previous post but im just repeating the idea if u or JS doesn't want to do it its fine with me but i just wanted to get that out there.
How do you make levels in this?
bowserfan125 2 years ago
it looks like that grunt is doing moon walk
jwg5550 2 years ago
After watching some of these new level videos, I thought of something. In the Nintendo realm you could add a level from the earthbound games, like Giygas (from mother 2) being in the background sending those shockwaves ("you cannot grasp the true form of giygas' attack") out every ten seconds and there are some areas where you won't get affected by them. It should be a big open room. You could also add an ultimate Chimera in (I don't know giygas and the chimera are my favorite enemies in there)
bowserknight 3 years ago 2
God i love mother 2...
bboy1605 3 years ago
I'd suggest removing the scrolling background its really screwing the game up it seems
mavrickindigo 3 years ago
Your computer....like my...slow....wow
deoxyskyogre 3 years ago
Why are there Halo enemies in Sonic Level? They seem out of place.
dusteater 3 years ago
Omg! 0:48, that grunt was standing in midair.
BlackKyubi4758 3 years ago
Flying Battery is full of win. But that's my opinion.
ihavemoneyinthebank 3 years ago
I always thought it was a fact?
I mean not many people dislike it, and it's so damn catchy.
Doomknight66 3 years ago
Well the lag is driving me nuts
but from what I can see it looks pretty good
More sonic enemies would be a good idea
and what he other guy said about the whole having the metal sonic, race the sonic sonic
sounds pretty cool
i think thats a great idea
thebassguy9083 3 years ago
You should make a stage where only Sonic can enter and he has to race Metal Sonic ( I don't think the other players are fast enough), just like in Sonic CD!
kingyoshiedge 3 years ago
Keep the grunts and Klampsons. Also, put in foes from the doom world and other stuff
FiremariomkiZX 3 years ago
Isn't this recolored sky sanctuary textures? That was my favorite zone personally.
Sifer2 3 years ago
I think having Convetant here is a GOOD idea.After all,unless Mario and company are the only ones that see the warps,there's gonna be someone else running around somewhere else.Hell,I wouldn't mind Convvetant and Doom enemies mixing.
Anony1200 3 years ago
That's a thing that I'm looking at. I mean, the plot of Mushroom Kingdom Fusion is that there is a Dimensional Rip. And since Mario enemies are available in non-Mario worlds (as JudgeSpear stated when he introduced Tower of Babel), I think the other way could work.
JDogindy 3 years ago
Nice Sonic style level. MKF is starting to fill in a bit more.
Judgespear or me have a heck of a task ahead: coding Sonic style loops to run though. Groannnn.... the regular slopes don't even work 100% yet :P
In related new I just today I've created Sonic style monitor powerup boxes. Once this stage is added to the offical source they should replace the "?" blocks.
Obreck2 3 years ago
Tell me about it. The regular slopes I'm using for this are messed up, and I'm holding off Stardust Speedway for now because of it.
Also, because of a technical error, I'm unable to use the one file that has Labyrinth Zone and Sky Deck. I did send it to JS, and I think he'll fix it. I'm still working on other levels, but they'll be in another file.
JDogindy 3 years ago
If super springs annoy you, how about some traditional Sonic springs?
TheRussianGestapo 3 years ago
You can easily max jump off springboards and note blocks by holding down the Jump button as you hit them from above.
JudgeSpear2 3 years ago
this is a cool design. would like to see some flying battery bad guys implemented if possible.
love the music. would play this level just to hearit.
LtSarge 3 years ago
Just use Skydecks Act I's music. It was so metal.
DrButler 3 years ago
Definitely. It was my favorite track from Sonic Adventure next to "Crank the Heat Up!!" (I forget the name of the level, but that's the name of the track the level goes to).
deathwing107 3 years ago
I would be very pleased if you could keep this music in instead of Sky Deck's music. It doesn't even compare to the awesomeness of Flying Battery! I really like the level layout and palette. It looks really fun!
I agree with the others who request Ice Cap, Green Hill, and Death Egg (complete with flipping gravity, making Mario run upside down). Those would all be amazing.
JCvgluvr 3 years ago
Would some of the features of the Flying Battery Zone or Wing Fortress appearing on this level be too much to suggest, either?
TheRussianGestapo 3 years ago
Alright! By popular demand, the Flying Battery Zone: Act II theme will remain. Also, Green Hill Zone and the Death Egg are going to be in the game. I won't code the upside-down stuff, but it should be in. I also plan on a 3-tier boss fight and a hidden rematch with Metal Sonic. I may plan on using Ice Cap.
JDogindy 3 years ago
then can i suggest the sky chase zone?
ive posted it before but i don't think u saw it
as a precursor to this or another level
just my opinion because that is my favorite level in Sonic 2
lookw 3 years ago
I feel urged to apologise for any of my comments that may have just been suggestions for more, rather than constructive criticism. So far all this looks great, and I for one am glad that you're willing to show us your progress in the first place.
TheRussianGestapo 3 years ago
Is Green Hill Zone planned to be made by anyone?(yes :P) I'd like to see how the loops would be incorporated. There always has to be at least ONE loop in a Sonic game, or in this case in a Sonic section of a game.
Also, Skydeck is teh awesomeness.
GigaEXE 3 years ago
Damn. Flying Battery would be awesome to listen to here. And that background is kinda killer.
Saestrol 3 years ago
And most Sonic games start in a tropical beach or grassland like area!
kingyoshiedge 3 years ago
Ice cap is needed! You must make an ice cap and a Green Hill zone!
Tailes 3 years ago
Don't forget Death Egg Zone. Nearly every Sonic game has ended in space, so the Sonic world shall too!
Ben500 3 years ago
I have to second this. These are Sonic must haves!
TheRussianGestapo 3 years ago
Even better, we'll have the Space Colony ARK there in some form.
JudgeSpear2 3 years ago
If you guys can do a 2d representation of a 3d Sonic level, than maybe you guys should try to do a 2d representation of a 3d Mario level. Like from Mario Sunshine or Mario Galaxy or something. Just an idea.
TepidShark 3 years ago
They both look good so far. ^_^
SkieLuluMUGEN 3 years ago
*sigh* If only this game ran on my computer. =/ It can run Deus Ex but not this...
charemthecharmeleon 3 years ago
the music is not boring... actually is nice!!!
rockleo1 3 years ago
the music is not boring... actually is nice!!!
rockleo1 3 years ago
This video reminded me of just how much I hated Sonic & Knuckles. I could never beat it as Knuckles, and the music just pissed me off for most of the time.
fabledchef 3 years ago
Great work so far, as always. I personally think the track 'Egg Fleet' from Sonic Heroes would be good for that final portion you're talking about.
Ben500 3 years ago
That was one of my favorite tracks in Sonic Heroes, behind the Egg Knight theme and Team Dark's theme. I may plan on using it. I'm also going to use the Flying Battery theme in another level.
JDogindy 3 years ago
man, if I had read this before posting a response to JS*facepalms self*
Doomknight66 3 years ago
Awesome! Great work, it's nice to see you and JudgeSpears2 working together. As well as Obreck2
matthew4862 3 years ago
If I may make a request could you PLEASE use the flying battery background music in a level.
also are you going to have levels representing the old sonic games, the handheld sonic games and the 3D ones?
Doomknight66 3 years ago
I would love to recreate the first stage of Sonic Adventure 2, City Escape. It will have an Omochao there you can pick up, abuse, and use as a weapon. It will have a truck chase at the end.
JudgeSpear2 3 years ago
sweetness JS I always loved that level, also what about the flying battery BGM?
and could Jdogindy delete my other post, I seem to have double posted
Doomknight66 3 years ago
If I may make a request could you PLEASE use the flying battery background music in a level.
also are you going to have levels representing the old sonic games, the handheld sonic games and the 3D ones?
Doomknight66 3 years ago
Looking great so far, JDog.
Regarding your tile layers, did you use Layer 9 for your tiles? For the climbable fencing, place those tiles on Layer 10 so that the Koopas will appear behind it when they are supposed to.
Let me know when you're ready to have your levels sent. I'll send them and my own source code to another coder who's adding a butt-load of new features, so that he can merge all three of our works into one source.
JudgeSpear2 3 years ago
I did use layers, JS, and I'll take your advice on that. I'm also itching to do Starlight Speedway from Sonic CD and at least one Sonic Advance stage.
JDogindy 3 years ago
I used to love this level in Sonic Adventure!
It had so many unique parts to it, and I thought the concept was brilliant.
How about the blue Buzzers or the turrets as stage enemies?
Anyway, looking great so far. I look forward to the finished level!
Poppants 3 years ago
mmmm.......very nice job i'm really liking the design of the levels
i have an idea as a precursor to the sky deck level can you implement a sky chase level(or something similiar) i made a previous post but im just repeating the idea if u or JS doesn't want to do it its fine with me but i just wanted to get that out there.
Nice work though!!
lookw 3 years ago