Added: 2 years ago
From: philbeaudoin
Views: 2,588
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (8)

Sign In or Sign Up now to post a comment!
  • remembers teh euphoria engine

  • Good, really, but you guys are missing something. If you want a humanish walk(or even animal) you do need to use the whole body weight.

    When someone begin to fall, he moves his whole body, and arms, to try to bring his gravity center back to stable.

    So you need to take that in mind, and make the ragdoll move the arms to help equilibrate, avoid those huge legs strect just because you hit a low weighted item, and most of all, make it a lot more realistic.

  • Updated game link. It should work now, give it a try!

  • Great job, just imagine games with no npc animations, just physics!

  • The game link seems to be broken. :(

  • Wow, this is amazing.

    I need to learn how to do this.

  • @k0ma1337 Glad you like it. I added links to related pages in the description, check them out.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more