Added: 2 years ago
From: hg2708
Views: 3,150
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  • I'm viewer 3 000

  • When you made the door you can save it ,so you can re-use it again right? (without doing all this again and again)

  • yeah, you make the objects 1 time and you can set a lot of properties for them(how they behave and react to different situations) and then they are ready to be used over and over for different situations.

  • Nice thanks.

    You are going to release the engine public (when you bought the game ofc) so people can create their own maps right? :-)

  • It's free and has a small install size, so very efficient to use. In particular if you only do a little modelling now and then for testing purposes as I do.

    +As it says all editors with support for Collada works and that includes max, maya, xsi etc.

  • All that work just for one door..

    You must have worked really hard on the Penumbra games, that's for sure!

  • Trust me CodeNinja, that wasn't much work at all compared to making doors that work in the source engine and other similar engines.

    This engine looks amazing, great work guys ^_^

  • The music is beautiful. I also like the wainscoting. Wainscoting always tickles me pink.

  • Awesome! I like using Blender.

  • Fantastic music!

  • love this editor preview.

    The music blowed my mind, this is gonna be aawsome. :)

  • correct: blew

  • WOW I didnt knew that you are creating objects to youre games using Blender. Good job and how long creating that doors took you ?

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