Added: 2 years ago
From: LACK78
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  • so you have to pay to subscribe and pay for games?? LOL whats the point? I could see paying for a subscription if you got unlimited games, but paying for games that are the same price as buying it for console, what a joke

  • @BIGGBAGA subscribing is free....check it out a onlive.com right now...believe me its the real deal...try it...it really does deliveries....the game r cheap than the retail versions..

  • Anyone know what games will work on this or if this takes any kind of headset?

  • The probs with the service is that once you buy a full price game at $60 or $50 or w/e it cost you lose it after 3 months and will have to re buy it at full price. They say they are streaming at 720p and when I play the picture looks all fuzzy and they mess with the game setting in games and make it look all crappy so they can stream it easy. II recommend only using the service for demos but even for that it just feels off. The controls goes crazy at times. maybe in a few more years. Gaikai.

  • So what if there are people out of business... that's the way evolution works dude... when the industrial revolution came at first it was hell for everyone... but in the long run that's why your using your gadgets today. Get it?

    There are down sides to this cloud crap too of course... but the industrial rev had 'em too.

  • Oh, that Netflix streaming thing will never take off....

    All silliness aside, cloud-based gaming looks appealing to me because they have redundancy in their equipment and it's less prone to failure than say a DVD exposed to the environments. If they can get it down to a Netflix style, subscription based, unlimited play payment method, than kiss your consoles goodbye. People don't want to "feel" like their buying games. That's why I'm fine with watching junk TV channels and shows. It's included.

  • & i agree with technology slowing down; they can just supply Onlive servers with new hardware & stop releasing new hardware for PC builders

  • $180 a year

    $360 in 2 year. I'd rather spent a little more upgrading my own parts than relying on a server & fast internet speed

  • I don't think they'll pull the game after 3 years, they already said that was an arbitrary date they put in, and will keep the games going as long as there is interest in that title.

  • u remind me of tom cruise....on a pointless rant about scientololgy.

  • But if they don't pull your games after 3 years. Then it might thrive a little better.

  • Halo and Call of duty. Many more large franchises will keep the consoles busy. Games like Prince of Persia that you can win in 5 days or less. Will really sell this.

  • HIs problem with the service. Is simple there be games that people will play years and years. So there is still market for hard consoles and computers. Be cause you can only keep a game for up to 3 years. And Dell is making money off onlive because they built the servers.

  • Any news about when OnLive will come to europe?

  • OnLive will essentially be another console, it will have its own fanbase, it will not take over gaming.

  • I think it is to good to be true.

  • @machinimawannabes no dude it is going to be world wide.

  • whats your internet conection that your geting 8mb/s

  • It was just released today...first day of summer for me.

  • I just got an email from them today! got a year free of gaming and 1 free game! CANT WAIT!!!

    NO MORE HACKERS NO MORE MODS

    It is more expensive in the long run But I will PAY TO PLAY!!!

  • what about when i'm on an aeroplane. I like do to a bit of gaming to pass the time. No internet connection at all up there.

    This is a great idea, but with our current technology it's just not practical. Maybe in 10 years or more.

  • I don't care about the computer industry who makes new chipsets every 6 months, I care about affordable games that I can play anywhere.

  • @Pulits agreed. fuk the tech industry... they release shitty hardware that becomes obsolete in 3 years and were all forced to buy new shitty hardware

  • i dont get it just get the frekin disk

  • well it will not hurt the computing industry to bad cuz the Onlive will only be in the states(what a surprise) kinda like netfix and stuff like that =(

  • Dude like 3 months after it is released it will probably be released in other countries

  • then they can look at all ur stuff if they store all our stuff on there severs so if i take a pic of my dic & put it on there they can see it fuck onlive dont buy it

  • @codebreakerboyz1795 lol ok ur stupid

  • I seriously dont like the idea of OnLive

  • Because you can't steal the games anymore? :DD

  • Unbelievable as it may be I actually do pay for the media i own, including games. Its just that for me living in New Zealand and with our really crappy Internet connections It will be very inconvenient. Even if there are servers based here at peak times the amount of strain on the servers would be huge. Im not exactly very knowledgeable on how servers and such run but I just can't imagine it working

  • what the f is wrong with you? it's awesome!¨111111111111

  • The one thing everyone has seemed to missed is the the currently mentality of the video game makers is that a new product must basically hit the ground running (ie be a modest hit) if it is not to be int he discount bin by the end of the month. Some of the classics that have made buckets of money took a while to find their legs--so how can they with that mentality and a cloud able to turn the game OFF before it really has a chance?

  • like it or dislike it this is the future of gaming as we know it. It lowers the cost of publishing, annihilates piracy, cuts down development time and cost, and gets the games to the consumer faster. Our infrastructure may not be ready for it yet but this is the future. If Onlive doesn't succeed at it someone else will.

  • US only?

  • @JawnMercernary yep us only for the moment, but they said that this might be changing if the service picks up in the us

  • Let me set this straight: Moving the processing from the home to servers isn't going to hurt any hardware manufacturer, and technological progress definitely isn't going to stop.. They welcome it! Nvidia has backed OnLive, and ATI is co-creating OTOY cloud gaming. This moves them away from money losing consoles into something that they have more control over. Someone who will buy new cards every 6 month, rather than every 4 years like current consoles. Will there even be another Xbox?

  • Hey guy, how is OnLive going to build its servers? Oh, that's right, they are going to have to buy chips from places like Intel, IBM, AMD, Nvidia, and ATI. In fact, OnLive is already partnered with Nvidia. I could care less about computer manufactures. All they do is what I could do is stuff the chips in a box, which I can already do myself for free. If anything, you should be concerned about how current consoles are screwing over the hardware industry. OnLive is just healthy competition.

  • Actually the computer makers do far more than simply "stuff the chips in a box". There is this little thign called quality control which is why some manufactures have really bad reputations--they get the cheapest thing out there (which tends to have really crappy quality) and use that. Remember Packard Bell computers in the 1990s?

  • cool I average 5.5 down so I'll have to check this out.

  • ONLIVE is An Alien Plot to Take Over the World, The Technology is wrong

  • On a serious note, i hate but would love it for iPad

  • Are you Irish? You sound like an Irish person who has been in the US a long time and took their accent.

  • Cloud computing should wait, especially since the networks blow too much to support it. Also I have to agree with the fact that solid computers are awesome, cloud computing will just ruin it. There's a point where technology will outdo itself, and it starts with this.

    As for hardware developers, somebody will need to develop server hardware for all these cloud things >.>

  • i like it, will be great for gaming not having to worry about what OS you got or what hardware etc etc just they should bring in a pay as you play scheme or monthly contract ale netflix/love film

    i'm more excited about them implementing virtual machines so no matter where i am or what hardware i have access to i can access my PC/Data/Media

  • Say hello to "Bandwidth Limit Exceeded. 3$/GB for additional data" along with the monthly fee along with buying the game....

  • Sounds pretty cool, and I'll definitely be trying it out on the iphone if that comes to fruition. And I can totally see this taking off on netbooks and underpowered PCs. I do wonder though how much lag there wil be between the user input and then the processing and finally output on the screen. I just can't believe it'll be as seemless as playing a fps on a PC.

  • it would be bad if cloud gaming would stunt the development of hardware.

  • Here's why this won't work: Your internet goes down: you can't play shit. Your wireless network is acting up (and all wireless networks I've had in the last 5.5 years have been glitchy, sometimes disconnecting every 5-30 minutes). What if power goes out and you have a laptop that you can't use anymore for gaming. What if a phone line goes down, or an earthquake destroys the TV/internet service cable going to your house?

  • @mostliberal

    Well, you're right, BUT, if an earthquke destroys everything around you....you wouldn't go play Crysis or stuff XD

  • If I had a generator, then yes, I would. I mean, what else would I do? I don't have tools or resources to barricade anything, and I don't have any weapons to go out looting. I don't have a garden to harvest stuff from. So its either that or sit around and do nothing.

  • ha, i can picture a guy sitting on his couch while a earthquake is acting and he has a generator rigged up to his big0 tv and his "gaming console">?

    uh........ xD

  • It's not going to go well, this is going to be another Phantom, except this will actually go to market and than fail, where as the phantom never went to market because it claimed to play 360, PS3, and Wii games. OnLive? Meh, you're gonna need some really high speed internet for it, plus that, how the hell will your controller be receivable by a system that's over (let's just say 500 miles away)? Seriously, this is not going to work!

  • I agree. I pay top dollar for the best internet service that non-businesses get in my area, and I live in a suburb in the Bay Area, California (which is the exact opposite of the middle of no-where). AT&T claims to give me 18mb/s download, and 1.5mb/s upload, and before that Comcast claimed to give me 16mb/s download, and 4mb/s upload. Comcast was actually all over the place: going from 4-10, averaging 7.5. Sometimes it spiked up to 28. ATT is more stable, but I still dips under 5 sometimes.

  • OnLive sounds like it could be good, but I actually like having discs, what if I at some point I don't have internet anymore? I id be screwed, at least with a console, or PC I would still be able to play my stuff.

  • the clouds suck major dicks

  • the fuck I have a 50 kpbs download speed..fucking Australian internet

  • last i checked, 56k = dial up = cut wrists

  • If you have dial up, just shoot yourself. I had that in the 90s, and it was un-bearable. I never got used to it. And today, with the world of videos, and flash plugins, it's almost completely impractical.

  • @IWentInsane

    my god man that's modem speeds

  • @IWentInsane 14mbps fucking australian bigpond =D

  • but wont you need an unlimited download limit?

  • @imtomcom Yeah but most ISPs these days offer that in the mid/pro package some even give it in their basic package

  • Don't like: a) It takes power away from the consumer and puts even more of it in the developers & publishers. No more modding, tinkering etc, but also in a broader sense, like you said, we may end up with empty shells of computers, completely relying on service from services like OnLive. b) it will probably make things harder for lesser-known developers c) I like my tech, just like you...

  • @darkfunkychimp This is completely ridiculous. Modding can easily be put into the cloud, just takes a slight redevelopment of the tools. Second it makes it easier for lesser know developers, look at OnLive now it has 5 games by independent developers a couple more by lesser know developers.

  • @darkfunkychimp Well, we just have to wait for GaiKai or GameString. Or the new Games for Windows Live. (I think it's cloud gaming)

  • I like this because: a) it will 'free' game developers from the restraints that consumer electronics create. For the first time, our games will be right up there with the technological cutting edge. b) It will reduce piracy enormously - like Spotify is doing for music. c) No more having to keep up with games & upgrade, etc.

  • Crysis? This puny thing is going to be playing Crysis?

  • This 'puny thing', which is actually banks of supercomputers, IS playing Crysis - right now. And it's potentially WAY BEYOND the 'puny' games consumers can get their hands on, since the supercomputers can be kept at the cutting edge. Consumer computers, of course, are nowhere near that cutting edge. Technology is not put into even our highest end PCs until it's generally old enough to be cost effective in mass production.

  • Wow...sounds pretty sweet.

  • Dave, I love your vids, they're great.

    Please make a video of what ever you know about the 27" iMacs and the reported problems.. I know you have talked about this in the past, but maybe there is updated info you might know?

    Also, are you on Twitter?

  • i hope they put a modern warfare type of game on the cloud :)

  • I got a 15mb up+down >D!!! And i don't even use more than 2mb daily, so, BRING IT ON!!!!

  • you will never have 15mb upload... and where are you getting 15mb download?

  • mediacom in springfield, i did a speed test online and it is REAL!! 15 up/down..

    link.. speedtestmediacommo (.) tk

  • probly live in a different country

  • totally agree.. i will NEVER go ALL cloud.

  • I love online. I for one will not stop upgrading my macbook/pc desktops just because of gaming. I mean, faster chips come out, you're going to want to have a faster system anyway, regardless of gaming.

  • but you won't need a faster chip, the cloud does all the processing.

  • I heard about this two years ago, and it's just NOW coming out, and I am excited to be able to use it, and the fact about the download speed, I really don't care, as long as what they say will work, I will be happy and enjoy it.

  • I totally agree with you. I'm not buying into cloud computing, not yet anyway. Maybe when google unleashes it's fiber optic network and we can enjoy faster donwload speeds... But not now. I enjoy the fact that you can spend $5000 on a high end gaming rig that'll play crysis at 60fps in 1440p. You can't do that over the cloud. And if the internet goes down, or you're on the road, you don't worry about not having applications on your computer.

  • As if your amateur human eye can detect and distinguish between all those p's of resolution and a framerate of more than 30fps anyways xD

  • you realize that it's going to have to transmit all of that video over the internet? you won't be able to get 30 fps at more than 640x480... Imaging the lag, it may not look like much to the untrained eye, but if it takes long enough for your input to go to the servers, have the servers generate video, push that video over the internet and play it on your pc, then the game will FEEL laggy and you will get turned off to it.

  • but isn't youtube transmitting high def video now? why can't this gaming cloud do it?

  • That's something that's saved on youtube's server and simply streamed to your computer. Gaming is different because everything has to be processed. It's not as simple as watching a youtube video.

  • Hi, john! the only problem with that is 1) you have to have a very fast connection, as well as a fast, lightweight browser to be able to stream in real time, otherwise you would have to wait for it to buffer. With onlive, you can't wait for it to buffer, so you would see the magic spinning circle at high resolutions. 2) not every computer is capable of high def video playback. Even if the cloud generates the images, your pc might not be able to display those effectively. (like my netbook)

  • 'all of that video over the internet' will use a new kind of algorithm which they built from the ground up to overcome those challenges (lag, jitter and what not). In fact they claim that you'll get 720p of resolution at 60fps. People need to stop comparing it to current video streaming methods.

  • Like I said earlier, you would still have to have a fast connection as well as a moderately fast computer. I hope you realize that not all computers can pump out 720p video at 60fps anyway. You have to have a decently new computer that isn't a netbook or a budget laptop just to play the video at it's intended quality. And for the money you pay for a mid level computer, you might as well buy a ps3 or xbox 360!!!!!!!!!!

  • what happens if you buy a game and then let your subscription run out do you no longer have that game.With steam at least you can always play purchased games

  • very true, steam is an excellent program, I don't like the idea of someone charging me for the game AND charging me to let me play it too. That is why I never played WOW, 15 bucks a month forever? Thats crazy.

  • I have done research on similar technologies and I think it probably is time to move on from the traditional PC & gaming. I don't think the onLive or similar technologies will be successful for the time being but 5-10 years from now, it could all change.

  • I'd love a free trial of this :P

  • Although I do agree gaming has been the driving force of the market for years, slowing down this might be a good thing too. Imagine if you didn't have to buy a new pc every 2 years to keep up, imagine if computer makers didn't have to keep spending most of their energy on making more powerful machines, then they could focus on design and function. Every pc would be like a toughbook because you would use it for years on end.

    more.............

  • Except for gaming and high end graphics, most pc's and macs from 5 years ago are still good for a lot of stuff. I imagine manufacturers will start making super tough computers that will last ten years.

    Like my old ibook, a g4 ibook will probably handle this cloud based gaming fine, so why buy a new macbook for 1200 when a 200 dollar ibook will run the games?

    Cloud based gaming will mean more time to spend making quality machines

  • I think the reason this won't take off is because pc makers have to make money as well. Remember the first light bulbs? some of them are still in service over 100 years later... Now everything has "planned obsolescence" so that you will have to buy a new one every once in a while. Infuriating but it drives capitalism... I think pc makers as well as software companies will either fight the cloud tooth and nail, or jump on the wagon. They won't sit there and crumble.

  • the need to make money won't stop it, as long as the ones running the cloud make money they won't care about pc makers. Your answer is very much the same as what IBM used to say, they said when just anyone could start making computers they would become so cheap businesses would lose money, that never happened, only IBM lost money. Video game makers don't care if Acer or Apple make money, they only care that they make some

  • But, this service will be good for Mac Computer.

  • don't agree, why buy a new mac if your old mac can now play all the best games?  this will hurt computer sales

  • Because the old Macs aren't as good at anything else compared to the new ones.

  • hey genius, the whole point of the cloud is that your new mac will be a waste of money because everything will run on the old macs, don't you get it? Buying new computers will be like someone buying a million dollar race car that they will never drive faster than 55 mph. There will be no reason to buy a faster pc, because all you need is an internet browser, you don't need graphics, or ram, or even a good processor

  • I know, but that only applies to someone that would use a computer for the sole purpose of playing OnLive, and most people do a lot of other things, like you and I.

  • I would like to have my own hardware and hard copy of software thank you.

  • i dont care much for onlive, because of internet speeds, but more so, if onlive uses a lot of my internet then how the hell can i do other things, i mean imagine, having a few computers hooked up to the internet, maybe an old gaming console, a laptop and a few smartphones and then onlive..lol u could oNLY game, also I DONT TRUST CLOUD FOR storing content i bought as a PRIMARY STORAGE SOURCE...sorry never cared for the cloud, unless its for SECONDARY USE..

  • i swear onlive works on netbooks too ? anyone can confirm ?

  • it will probably even work on an ipod touch, it is a browser based service so the possibilities are wide open

  • You have to pay a monthly fee AND buy the game, that sucks, though not needing a gaming machine is good.

  • neow

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