i absolutely liked this i make a tf2 map too i think i put it in fpsbanana when its finished its called KOTH SandFort buildings and much more i make a vid too
looks likr he's got some stuff down like working pick ups. Intel and spawns etc. but i do recommend reading up on the tf2 developer wiki about their design and principles for TF2 before you get into anything serious.
1 thing is you shunt be able to enter enemy spawn, intel shudnt be in the spawn, also the medical supply shudnt be for blu and open for red. Also many balance issues but im a terrible mapper so its still great.
I also noticed that there is only one entrance to the intel room and only one path you can take. Map looks good so far but it would be worth tweaking a bit.
Hey, I'm new to map making with hammer, and I was wondering, how do you add lighting to a map? I've added light_spots, made their brightness 1000, but when I load the map, it's still completely dark. Help would greatly be appreciated.
youtube is full of lighting tutorials, you just have to search for it! try entering "valve hammer editor lighting tutorial" in the search bar.... i don`t know... just given it a try and tell me, sorry if i`m too tired to explain xD
to help make your map look better lghtin wise create point_spotlights for your ceiling and for the wall lights make them less bright, where it gives you the option to change color it's the last # 200
100 or 75 is better. this allso somewhat helps with compileing as well as making any unseen walls be nodraw textured
covering the outter sides of the building with nodraw is a really known tip, wich i use in any of my maps, but ty anyway, and i'll follow your advices next time!!! thx to all people who help me ;) and... sorry for my suckish english ^^
k create a prop_dynamic give it's model to the resupply closet, name it something then create a brush with the trigger texture make it where you want the player to be and press ctrl-t when you have the trigger selected, in the class name at the top of the window (where it would say func_detail) and change that to trigger_resupply then you set it's working model(could be called somting else) and you might have to set it's team and then your done! you should now have a working resupply closet
thanks to all people commenting me and taking the pain inda ass to advice me things and details to make my mapping capacity better and better!!! i opened a steam group called thelostmirror, if ya want to see, check it out ;)
this for first time is really good map ( I too make my first map now) but there is one big problem INTEL ! its not real to get it if it is enemy base.... so i suggest to make other room for intel and your map will be cool!
Pretty solid. BUT theres no out door area and it looks like so close together Maybe in like the middle of the map there could be a nice big room? for like scouts to roam around consider they crave big areas well i do anyways and i use scout for scout (not because of update) and where that room is with the cabinet i could totally see someone camping there (lets say a heavy?) but other than that your design is teh fluid and i hope to see your map in the server lists
just like valve made
themrlegoman1000 4 months ago
Thumbs up for song.
Thumbs down for quality of video.
aerittithedeiti 6 months ago
Comment removed
soer4769 6 months ago
i absolutely liked this i make a tf2 map too i think i put it in fpsbanana when its finished its called KOTH SandFort buildings and much more i make a vid too
themrlegoman1000 6 months ago
Intelligence on the Control Point, Control Point in a spawn room?
RubberDuckCrazy 1 year ago
It lacks paths to go around the opponents
GlacialFang 1 year ago
not very smart to put medikit and the resupply in the same room
Seymour927 1 year ago
hey i got a question how do you get the carving stuff when i got to the prefabs all thats there is a box prefab
VirtualCentral 1 year ago
how to add the intelligence???
mixinghoney 1 year ago
Seems you had quite a lot of fun placing those props :D
Sakuukuli 1 year ago 4
OH YES, you got me XD
raphu604 1 year ago 2
you must'uve had some exprience with sdk to make that
TheSilverSorrow 2 years ago
it wouldnt be good to be a spy in this its to enclosed for him. ud be lucky to make it about 1/2 before getting killed
supernova464252 2 years ago
not very smart to put the intel in the spawn....
PhysgunMaster 2 years ago 12
looks likr he's got some stuff down like working pick ups. Intel and spawns etc. but i do recommend reading up on the tf2 developer wiki about their design and principles for TF2 before you get into anything serious.
cavemansmashyou 2 years ago
where can i find the editor?
is it on the CD?
automaticly installed?
or can i download it?
please mail me!
SuizidSchlumpf 2 years ago
get steam its called Source SDK
TheGGES 2 years ago
oh, and you may want to you use Hammer - good for map making. Can also find it on Steam.
Shigami0 2 years ago
oh, and you can't play TF2 online without steam so you'll have that. Should be easy enough to find the editor.
Shigami0 2 years ago
Resupply locker next to flag? pshh,
therussianpokemon 2 years ago
Dude that is one nice map!
sniperjep10 2 years ago
wow looks like a horrible map ^^ but thats just normal if its your first
Kampy187 2 years ago
1 thing is you shunt be able to enter enemy spawn, intel shudnt be in the spawn, also the medical supply shudnt be for blu and open for red. Also many balance issues but im a terrible mapper so its still great.
codytk 2 years ago
I also noticed that there is only one entrance to the intel room and only one path you can take. Map looks good so far but it would be worth tweaking a bit.
Shigami0 2 years ago
SOO MANY PROPS!
RaTcHeT302 2 years ago 4
is this really ur first map? this is effin awsome
UnfairBattle 2 years ago
This map would be RUINED in gameplay.
Work on these things:
1) You NEED to have ATLEAST 3 ways to the intel.
One can be oneway but still.
2) It was kinda too small, and if its Spy based map its hard since theres only 1 way to intel and its too narrow to pass by enemies.
3) It had too much health and ammo.
but its your opinion.
Now what I liked was the scenery.
You had plenty of props in your map. Some may seem pretty randomly placed but still good.
TehWoodPcker 2 years ago 2
Hey, I'm new to map making with hammer, and I was wondering, how do you add lighting to a map? I've added light_spots, made their brightness 1000, but when I load the map, it's still completely dark. Help would greatly be appreciated.
Pixelpenguin 2 years ago
youtube is full of lighting tutorials, you just have to search for it! try entering "valve hammer editor lighting tutorial" in the search bar.... i don`t know... just given it a try and tell me, sorry if i`m too tired to explain xD
raphu604 2 years ago
Alright, thanks for replying. I'll watch some tutorials, I guess.
Pixelpenguin 2 years ago
to help make your map look better lghtin wise create point_spotlights for your ceiling and for the wall lights make them less bright, where it gives you the option to change color it's the last # 200
100 or 75 is better. this allso somewhat helps with compileing as well as making any unseen walls be nodraw textured
DemonEyeOfFire 2 years ago
covering the outter sides of the building with nodraw is a really known tip, wich i use in any of my maps, but ty anyway, and i'll follow your advices next time!!! thx to all people who help me ;) and... sorry for my suckish english ^^
raphu604 2 years ago
0:8 he is going over to that closet. I want to know how to make them and get ammo by them.
Please help me.
XaiverProductions 2 years ago
0:08 he is going over to that closet. I want to know how to make them and get ammo by them.
Please help me.*
XaiverProductions 2 years ago
k create a prop_dynamic give it's model to the resupply closet, name it something then create a brush with the trigger texture make it where you want the player to be and press ctrl-t when you have the trigger selected, in the class name at the top of the window (where it would say func_detail) and change that to trigger_resupply then you set it's working model(could be called somting else) and you might have to set it's team and then your done! you should now have a working resupply closet
DemonEyeOfFire 2 years ago
Thank you.
XaiverProductions 2 years ago
Its good but you should make like a courtyard for more space to kill eachother :). Good one m8
kellaway 2 years ago
hi, im making a map right now for tf2 however i dont know how to spawn a ammo/health wardrobe thing??? were is it. plz help
AnimexBleach 2 years ago
I replyed to a simmilar comment above, read that
DemonEyeOfFire 2 years ago
This looks great, although I think some of the entities you place seem out of place somehow..
anask15 2 years ago
well this is old crap xD check out my mod on modDB, it's called "the nightmare mod"!!! search for it and you'll find ;)
raphu604 2 years ago
thanks to all people commenting me and taking the pain inda ass to advice me things and details to make my mapping capacity better and better!!! i opened a steam group called thelostmirror, if ya want to see, check it out ;)
raphu604 2 years ago
this for first time is really good map ( I too make my first map now) but there is one big problem INTEL ! its not real to get it if it is enemy base.... so i suggest to make other room for intel and your map will be cool!
KillDastY 2 years ago
Nice so far, however there aren't any alternate paths for players to take, making the map fairly linear.
NinjaxCad 2 years ago
well... i guess this happened because i'm working on a mod too... so the linearity comes from there xD
raphu604 2 years ago
no wonder spy is recommended XD
linksword916 2 years ago
Pretty solid. BUT theres no out door area and it looks like so close together Maybe in like the middle of the map there could be a nice big room? for like scouts to roam around consider they crave big areas well i do anyways and i use scout for scout (not because of update) and where that room is with the cabinet i could totally see someone camping there (lets say a heavy?) but other than that your design is teh fluid and i hope to see your map in the server lists
domeish 2 years ago
Hi , what do you record your gameplay with?
kapsas9 2 years ago
i use fraps :)
raphu604 2 years ago
maps kinda dull, maybe some more diverse textures or some windows
thegamer1236 2 years ago
nice... seems a bit small though
angleoftheafterlife 2 years ago
yeah, this is why i am working on a 9th room now at the moment ;-)
raphu604 2 years ago