Added: 2 months ago
From: GamerLiberis
Views: 1,260
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  • I still can't kill anyone with Automatic weapons, the only weapon that is easy is the Spinfusor and the Fusion Mortar.

  • @MrEduardKhil That's the point...

  • The fully auto weapons have ruined the game for me this patch. Feels like I'm playing Tribes of Duty.

  • @OshiSeven Hitscan is gone now. No worries.

  • @brodycatsmouth Been trying to play all day today and getting raped my SMGs, Chain guns and rifles. I wish it were simply just grenade launchers, spinfusers and arrows.

  • @OshiSeven Well, they nerfed SMGs, chainguns, and rifles to compensate for the new reticule and increased projectile flight speed. o_O

  • i cant wait till they get bigger, newer maps

  • Effect + Optimization? Valve could learn a thing or two.

  • Oh, tornados. Nice closed beta patch. Thanks for review anyway.

    ps: wtb real inheritance improvement.

  • Cool effects take time away from bug fixes and balancing. Because fish and tornadoes will make this game successful.

  • @naratcliffe

    Irrelevant, the people working on visuals are not the people working on bug fixes.

    Looks like a nice patch, although nothing big changed.

  • @etb513 As if there aren't visual bugs or other visual modifications/enhancements that could make the game PLAY better... a command map function comes to mind, specifically.

  • @naratcliffe

    Can't make the visual elements if the code isn't there. Code comes first.

  • @etb513 And we all know Hi-Rez can't code worth a damn, so I guess we're screwed.

  • @naratcliffe

    They can code just fine. Their design philosophy is flawed.

  • @etb513 they cant code shit, 80% of the things you see is built within the unreal engine, the use so many libraries for the easiest task. the only thin theyve really codec themselves is the HiCommand tool and that one is pretty bad.

  • Thanks for the preview, would like to see a little more as far as the changes to the guns. How they look and act in a server.

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