sir i follow you and i want to know how to make a game like mario...??
dhirajgupta191 4 months ago
Will you go into how to rotate a rectangle and maybe the collision like your squared shooter game? That game is fun.
beastycow 5 months ago
Please cover Font-Rendering in OpenGL...
ben4d85 5 months ago 5
I have 2 major questions:
1. Advanced 3D collisions (Rotated objects and stuff)
2. How to setup the OpenGL 3D camera correctly (that's frickin confusing :( )
and 1 simple Question:
what's the best way to calculate grid-based collision (e.g. Snake)?
i've made an int array with 0 = free; 1 = snake part; 2 = food
and a linked list with all the snake objects
i this faster than checking collision against every single part?
Thanks for the videos and keep up the good work :)
MrRoboticBrain 5 months ago 2
Awesome ur back,Keep the videos coming.
Ekcnr 5 months ago
can u talk a little louder because i cant hear you
5killer55 5 months ago
I already accomplished to continue myself and built an own engine with OpenGL, but I'll stay tuned and hope to learn much. :)
As I wrote (twice) on your Channel font rendering in OpenGL was the worst part. I'd really like to know how you do it.
Ki12B 5 months ago
C++ is for high performance programming. JAVA is a slacker when it comes to performance. :P
kyledw92 5 months ago
Dude! This is going to be awesome! My questions:
Why did you choose to learn c++?
Which do you think is better java or c++? and why?
HaZaRdxScopeZ 5 months ago
@HaZaRdxScopeZ Java is buggy VM-stuff with straight borders. It's much better to program low-level in a language that gives you nearly countless possibilities and high performance. So C++ is the first choice.
=D
TheAngelbrothers 5 months ago
sir i follow you and i want to know how to make a game like mario...??
dhirajgupta191 4 months ago
Will you go into how to rotate a rectangle and maybe the collision like your squared shooter game? That game is fun.
beastycow 5 months ago
Please cover Font-Rendering in OpenGL...
ben4d85 5 months ago 5
I have 2 major questions:
1. Advanced 3D collisions (Rotated objects and stuff)
2. How to setup the OpenGL 3D camera correctly (that's frickin confusing :( )
and 1 simple Question:
what's the best way to calculate grid-based collision (e.g. Snake)?
i've made an int array with 0 = free; 1 = snake part; 2 = food
and a linked list with all the snake objects
i this faster than checking collision against every single part?
Thanks for the videos and keep up the good work :)
MrRoboticBrain 5 months ago 2
Awesome ur back,Keep the videos coming.
Ekcnr 5 months ago
can u talk a little louder because i cant hear you
5killer55 5 months ago
I already accomplished to continue myself and built an own engine with OpenGL, but I'll stay tuned and hope to learn much. :)
As I wrote (twice) on your Channel font rendering in OpenGL was the worst part. I'd really like to know how you do it.
Ki12B 5 months ago
C++ is for high performance programming. JAVA is a slacker when it comes to performance. :P
kyledw92 5 months ago
Dude! This is going to be awesome! My questions:
Why did you choose to learn c++?
Which do you think is better java or c++? and why?
HaZaRdxScopeZ 5 months ago
@HaZaRdxScopeZ Java is buggy VM-stuff with straight borders. It's much better to program low-level in a language that gives you nearly countless possibilities and high performance. So C++ is the first choice.
Ki12B 5 months ago
=D
TheAngelbrothers 5 months ago