Considering how close Crysis's water looks to this already, I'd put the winter 2010 release of Crysis 2 (least that's the date their trailer says) as one of the first games to support this on DX11. Plenty of time for them to work it in.
I don't think that water in crysis 2 needs to be so highpoly. It is not about water. They are just showing the amount of polys their card can push per frame and what I see here is absolutly insane. With this power developers can just make CG quality characters and objects in real time and they even wont need adaptive tessellation. There is just 3 problems - Crossplatform developers, ps3 and xbox 360.
where can i downlaod this demo iv been looking forever
BassPounderX 1 year ago
Comment removed
7A1R28 1 year ago
This babbling idiot seems as if he could have used a script!
louiedovey 1 year ago
amazing
packers718 1 year ago
Considering how close Crysis's water looks to this already, I'd put the winter 2010 release of Crysis 2 (least that's the date their trailer says) as one of the first games to support this on DX11. Plenty of time for them to work it in.
Kougeru 2 years ago
I don't think that water in crysis 2 needs to be so highpoly. It is not about water. They are just showing the amount of polys their card can push per frame and what I see here is absolutly insane. With this power developers can just make CG quality characters and objects in real time and they even wont need adaptive tessellation. There is just 3 problems - Crossplatform developers, ps3 and xbox 360.
tutaberi100 1 year ago
indeed ))I wonder what is the polycount for this scene
tutaberi100 2 years ago
@tutaberi100 a gadzillion triangles per nanosecond.... lol
enkrypt3d 2 years ago
This has been flagged as spam show
@enkrypt3d I would say Gadzillion triangles per frame )
tutaberi100 2 years ago
Comment removed
PSP600HAX1 2 years ago
Thats freakin insane dude!
classic1144 2 years ago