Added: 2 years ago
From: legitreview
Views: 9,388
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  • where can i downlaod this demo iv been looking forever

  • Comment removed

  • This babbling idiot seems as if he could have used a script!

  • amazing

  • Considering how close Crysis's water looks to this already, I'd put the winter 2010 release of Crysis 2 (least that's the date their trailer says) as one of the first games to support this on DX11. Plenty of time for them to work it in.

  • I don't think that water in crysis 2 needs to be so highpoly. It is not about water. They are just showing the amount of polys their card can push per frame and what I see here is absolutly insane. With this power developers can just make CG quality characters and objects in real time and they even wont need adaptive tessellation. There is just 3 problems - Crossplatform developers, ps3 and xbox 360.

  • indeed ))I wonder what is the polycount for this scene

  • @tutaberi100 a gadzillion triangles per nanosecond.... lol

  • Comment removed

  • Thats freakin insane dude!

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