Added: 1 year ago
From: TheGameLocker
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  • What a great video! So lucky I found this. You're quite an intellectual, and I always admired the developers of Shadow of the Colossus. To hear the director's style of game design through an individual like yourself is such a treat! That's cool how you inserted Eternal Darkness into this video as reference. I love that particular cutscene in the beginning of the game. No doubt, the minimalist form found in SotC and Ico are unsurpassed.

  • Really great cheers, I love these games. I did want to say however that I think Yordas obvious lack of upper body strength is the only visual clue I needed to tell me she wasn't able to climb chains.

  • Thanks, this is the best essay on videogames i've ever saw on yb, thank you very much....reminds me of scorsese while talking about otto e mezzo or something

  • this is a very interesting video. made me think

  • u still dont have part 4 -__-

  • i remember playing shadow of the collosus with my brother like we played almost every day and we like completed it in total 53 times until our mom trew the cd away -.- i still have the special edition cards hanging in my room :D if shadow of the collossus ever gets remaked or whatever and its on the ps3 ima spend all that money only to play sotc

  • I'd like to know the one person who disliked this video. And by "know", I mean "hit over the head with a wooden stick".

  • love those games cant wait to the PS3 HD remake

  • fantasic. I love breaking down games. However, in SotC Mono is not wanders "beloved".

    Mono is according to a theory, actually a girl that wander murdered while as a religious thing, guilt drives him to try and save her.

  • @yersimapestis really where did u find that out?

  • @893kiryu there is a FAQ somewhere that does a whole lot of story stuff about it. there are a lot of clues towards that like the fact that mono doesn't know agro.

  • very good tribute vid!

  • ICO

    took me forever to beat! amazing amazing game :D

  • @universalidiots Really i'm going to remember these games for my lifetime!

  • @893kiryu i know me too

    me and my cousins played it for like on and off 3 years and ended up beating it like last week haha

  • @jtcbob It took u guys 3 yrs to beat ico?Good that u beat it ofcourse.The Last Guardian the 3rd game from Team Ico will pay more similar to ico so try to play it on the ps3.

  • WORLD OF GOO!!!! thats memorable, no?

    (did anyone get the actual meaning of that game!? I feel like i'm the only one T^T)

  • I cried. Alot. Im emotional like that.

  • This is a wonderful video, mate.

    You forgot to mention one relationship though: Wander and the Colossus. The sense of fear and admiration you will feel towards those giants, and the guilt you feel after you defeat them is part of what made SotC so great. Each one of them has a certain dignity to them.

    Ueda is certainly one of the greatest storytellers in any medium.

  • @TheNamelessPharaoh I'm glad you're tracking with me, because that's exactly what I'm going to address in part 4!

  • @TheGameLocker except there is no part 4 and never will be.

  • @TheNamelessPharaoh sorry 4 asking this after u posted this so long ago but y should we feel guilt after killing the colosi in sotc? (been a long time since i played and dont remember much)

  • @JacobJohns100

    Well since the Colossi didn't do anything to us. Wander picked a fight with them and killed them just to bring a girl back to life.

  • @TheNamelessPharaoh oooooooooooh I thought they were supposed 2 b evil demony things that killed people and stuff. so they arnt visious evil thinggys?

  • @JacobJohns100

    Not really. I mean some of them don't even attack you on sight, and others just live by themselves and not bother anyone. They're just great giants that exist in the world.

  • 3:40-4:50 is one of the most important and fundamental truths that we game developers need to get our heads around.

  • I'm not a gamer, but I found this analysis very moving. I'm a film aficionado, and while the passivity of experience can be frustrating, I assumed it was the best I could hope for in terms of accessible emotional intensity. Newly learning of Ico's emphatic empathy conditioning in the forced co-dependence, I find myself eager to explore Ueda's emotionally intelligent, sensitive, and nuanced creations. This is an influential and potent piece of art journalism, for which I am most, most grateful.

  • @because88 Thank you for the comment! I love nothing more than being able to show these games to new audiences. Just wait for Ueda's third, Last Guardian, I have no doubt it will be as important as his previous works.

  • @because88

    Video games are a distinct and separate from other artistic mediums because the player is mechanically, as well as emotionally invested in a game. Because of this very simple themes in video games can gain depth, and complexity is not needed for said depth. In Star Wars we feel bitter-sweet optimism as Luke leaves Tat to become a Jedi- in Ocarina of Time we feel the same thing, but because we knew Kokori Forrest on a mechanical level- where "heats" and "shops" are and such (cont.)

  • @because88

    (cont.) the hero "leaving the nest" for his journey is unwittingly felt by the player on a literal level. The more keen observer, a rational adult looking at video games as an art, can observe and appreciate this. That there's much more going on than the simplicity of collecting hearts and buying a new sword.

    I think Ico does this well- but I think Shadow's artistry lies elsewhere. Another example would be Valve's Companion Cube- a simple gameplay device that became the players(cont

  • @because88 (cont.)

    best buddy. Ueda's great but I think he gets a little too much recognition when people talk about games as an art. People jump to bring him up- while simultaneously being terrified to bring up Ocarina of Time or Half-Life 2 simply because they were "tripple-A" blockbuster titles.

    I love Colossus, I love Ico, but I feel it's unfair that Ueda gets credited with inventing something that he really just did very well. Albeit, maybe perfectly well. Just my two cents.

  • I totally love Shadow of the Colossus. One of , if not THE, best game I've ever played.

  • i'm not pushy or anything, but i'd just like you to know that i'd really like to see the next episode, and any of the others you have planned for the future.

  • @luvtehcomix Thanks, it helps to know people are anticipating it! As soon as this semester is over next week I'm going to have much more time to finish the second half.

  • This guy sounds kinda artsy.

  • don't movies and books use action to convey story too?

  • @MiniMaxis468 Yes, absolutely! But can you see how video games have taken the other traditional elements of exposition from them? Books and Movies do use actions as a method of exposition, but video games have NOT (with only few exceptions like Ico). Instead they only use the cinematic cutscenes/text exposition, and remove them from the action of the gameplay.

  • @TheGameLocker Yeah I agree with you. Still, video games usually follow a set path or paths, so it would be the same actions each time. The outcome would be the same with the except of the games with multiple paths, so having actions that you have to do affect things is similar to cutscenes anyway.

  • @MiniMaxis468 What you're describing is more similar to "Quick-time events", like those used in God of War and Heavy Rain. This kind of "gameplay" is very limiting on the player. But I'm not talking about the outcome. The actual things you do can change. You can choose to run or fight, to drag Yorda along as quickly as possible or slow down and take in the environments together. You can push Agro to his limits and ride him as hard as you can, or you can stop to pet him and let him drink...

  • i like what your doing here... did you write the dialouge yourself or are you restating something youve just read off the net?

  • @Immortaga I write the script entirely by myself. I will do research before each video, and if I am quoting somebody's unique thoughts I will either mention them or cite the source in the description. Common knowledge like story summaries and character descriptions can't really be cited though because they're everywhere.

  • @TheGameLocker well youve done a very good job writing it

  • love this, i am not much into anime, but this is really nice

  • @obixango Funny, because I don't watch anime AT ALL :). Does Ico have some anime elements? Ueda certainly isn't an anime artist, even though he's from Japan.

  • funny how on a mic a here a lot of 13-14 year olds sould like they are 20-30 and you say youre 20 but you sound like youre 14.

  • @TheDeathofGrace Yep, I'm a 2nd Tenor! And I've never heard a 14 year-old sound like a 30 year-old without some editing done :)

  • @TheDeathofGrace you very right sorta like guns for hire from NGT he sounds like hes like 14-15 but hes like 30 and he's married lol

  • @TheDeathofGrace he doesnt sound like hes 14...

  • shitty games.

  • @vtc220 We all play games for different reasons, I'm certain there are some people who won't like these games. Game on!

  • how is it exclusive to games? what about that famous actor that did all his films in silence.

  • @TheDeathofGrace Charlie Chaplin? I also thought of his career when the narrator said the subject matter was exclusive to games. In fact, it really isn't. Mimes do the same thing and they've been around for centuries.

  • @iamjamesmix Hey, you and DeathofGrace make a great point, and I should have been more clear. You guys are right, Ueda's use of actions to build relationships is NOT exclusive to games (there are actions in cutscenes that do this). But how Ueda builds relationships through the interactive gameplay IS exclusive to games (holding Yorda's hand, saving her from falling, fighting off the shadow creatures...All done by the player). I explain this better in the next part, but does that make sense?

  • @TheGameLocker Oh i agree with you as well. If you generalize the idea it can be found in many places other than video games. Though, Ueda does have something of the matter very unique and exclusive to video games. As well as i do love Ico and Colossus so i'm no hater. Good video though, i'm looking forward to part two.

  • Eh.. I feel like a noob now. I can't delete my comment?

    Anyway, you should have a space between "/decade/" and the parentheses :)

    Oh, and great review. Never heard about this game before...

  • @fd9w4dncm Oh, I didn't even notice that, thanks! It should be fixed now. I'm glad you know about them now, these are definitely two of the most highly praised games on the PS2, I think everyone with the system should at least know about them.

  • @TheGameLocker Those games definitely looked interesting, and I have heard only good things about it, but they are kinda hard to find these days, aren't they?

    I saw your commenting on "Pillsfordrills", andI don't know if this is the place to ask, but:

    What do you think about "skill" games, like FPS like CSS, RTS like wc3 or sc2, or DotA (a mod from wc3 and which I play a lot these days)? I'd love to hear what you think of DotA, if you know what it is. :)

  • @fd9w4dncm They're all on ebay and craigslist. Amazon if you're desperate, but the prices are steep for the more rare games. I found Ico for $40 (ebay), SotC is common ($15 free shipping amazon). Rez and Flower are only $10 on XBLM and PSN respectively. Really, not as bad as you might think.

    My roommate last year played nothing but DotA! No comments though, I really don't have experience with skill games. I'm trying to master Ikaruga though! Search Ikaruga, watch the expert vids. CRAZY skill.

  • u forgot halo 3

  • @Pillsfordrills No, he didn't...

  • @Pillsfordrills Halo 3? Here's my main point (and this is what I say in my Preface video), games that are worth remembering are more than just FUN, they offer a creative, and original EXPERIENCE. Halo 3's experienced can be matched by Crysis, Gears of War, Half-Life 2, Haze, Resistance 2, Killzone 2, and new upcoming games Bullet Storm, Rage, Singularity...so here's my question, in 20 years will Halo 3 have ANYTHING creative and original that sets it apart from future FPSs? I can't think of any.

  • @TheGameLocker first and still one of the very few console fps to facilitate and utilize extensive user content creation. Not every contribution has to necessarily push games forward as art and to answer your question the Halo series will definitely be remembered twenty years from now for having brought the most innovation and function to console fps'. Being a huge shooter fan who has played all the games you mentioned quite a bit I find the experience of halo quite unique and enjoyably so

  • @rougekatana I'll definitely admit my exposure to FPSs is very limited. I completely agree that it was innovative in its AI, control, warthog physics...HALO MADE ITS MARK. I think it will be remembered for that reason. But will it be remembered because it was original in concept and creative enough to stand apart from games in the genre even 20 years from now? In my humble opinion, no. I think that FPSs date themselves quickly because they are constantly reinventing themselves and improving.

  • @TheGameLocker Very few games are remembered for their original concepts, indeed many games with original concepts are soon forgotten. Sonic, Metroid, these games didn't have revolutionary concepts, but they took old concepts and improved them to the point that they were extremely fun and became icons because of it. In your previous post you somewhat dissociated fun and an experience, but fun is your natural evaluation of an experience. You cannot enjoy something on a higher level than fun.

  • @rougekatana Good point, that's why my series is WORTH remembering, not WILL be remembered, haha.

    And with respect, I completely disagree that you can't enjoy something on a higher level than fun. Fun may be ONE attribute of a complete experience, but not all of it. I dissociate fun and an experience because games aren't usually thought of in terms of experiences, so I'm trying to show people that games can be not only fun, but also insightful, emotional, and thought-provoking.

  • @TheGameLocker You honestly can't gain insight or have emotion provoked in an artistic or recreational experience if you don't enjoy something or have a good time (maybe fun was the wrong word to use because of its connotation) as two years of tutoring has taught me. I hate how people dissociate intellectual growth and fun (people who go to art museums and Shakespeare plays because it is "good for them" eventhough they don't enjoy it crack me up)

  • @rougekatana Haha, well I'm glad you clarified what you meant by "fun". I definitely identify with your frustration when people separate fun and learning. James Paul Gee talks about how games are an excellent model for teaching because of this. Is it worth pursuing something if you don't enjoy it? No, but sometimes people endure the pain of dieting today to experience the merits of weight-loss tomorrow. You enjoy the weight loss, but getting there isn't necessarily fun.

  • @TheGameLocker I'm not saying that you never gain anything from pain, just that you won't gain the type of insight you are talking about in most activities. In your dieting example someone who just started might just eat the food of a diet plan because they have to and lose weight whereas someone who loves healthy eating would be better able to relate what they eat and how they feel and find the right foods for them, not to mention consistently eating healthily coming very easily

  • @rougekatana Good point. Thanks for the respectful discussion on enjoyment and insight! I enjoyed it, and gained some insight :)

  • @TheGameLocker same here, thank you.

  • @TheGameLocker good gameplay, what halo really has at its base, doesn't get old. Why do you think that nintendo can sell the same games year after year and they are still fun? Update halo graphics to the standards twenty years from now and you will still have a good game. In summation Halo has made a larger cultural impact than Ico and Shadow of the Colossus and will be remembered longer. Perhaps you feel that it doesn't deserve it but that's not up to any one person

  • good job

  • i can't wait for the last guardian. i hope they take these two goods together and add to the gameplay but right now i want previews of the game

  • The song u picked for background at the beginning is the best, Castle in the Myst is such a powerful tune for the game.

    Btw, great video!

  • @fenrriho Yea, the track is extremely heavy and thick with atmosphere.

  • I have never been compelled to comment on a youtube video until now. I really enjoy this series. I look foward to future installments. Great Job.

  • @gman1276 Thanks, I really appreciate it!

  • Geez, how come these have barely any reviews or comments? These reviews are great, I pretty much agree with everything you've said, and Ico is one of my favorite games. The Flower review made me want a PS3

  • Well my Flower video has gotten a little attention after appearing on Thatgamecompany's website (about half of the views are from there); I was thrilled by Kellee Santiago's response in posting that. I only started 3 months ago, and already I'm seeing that there's a community and audience for this content (check out Critical Distance). But I've still got a long way to go. Every rating, comment, and subscription helps the videos gain popularity. Thanks so much for the comment!

  • QUALITY!!!

    looking forward to the next half

  • Well done buddy! Can't wait for the next video!

  • Fantastic work as always man.

  • Thank you sir!

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