I fell in love with the Storm Soul Sorcerer just by looking at the pic and thinking... wouldn't it be awsome being a flying drow that shoots lightning and thunder at my opponents as the currents gush around her (and give a feel off as being Storm from X-men - her powers being one of the most destructive and awesome ones of the Marvel stories).
i can guess from your statements that you never played any whitewolf game or anything similar either. i mean i can't guess how you would rave on about the world of darkness system, which is one of the most loved in the rpg community. just go play warhammer maybe if you think tabletop rpgs are tactical wargames and leave commenting on d&d editions on real roleplayers.
understand this: this isn't a wargame. it never was. mayhaps you dont get it because you never played 2nd edition, where figurines etc were just luxury, balance was non-existent, but it didnt cause any problems because the players are not fighting against eachother. people expected to be gandalf when they played a wiz and boromir when they played a fighter. it was fine.
Sir, you have no idea what pen & paper roleplaying games are about on so many levels, it's impossible to show you the mistakes you do in your review. mainly what you don't get is: rpgs and also d&d is about roleplaying a story. it's about living a phantasy novel, it's about being bilbo against 3 trolls.. danger, vulnerability is all a part of this feeling. d&d is not a traditional game, it doesn't have to be "fair" since it isnt about winning or losing. it is all about a good story.
Can someone tell me how to get the one inch graph paper? I love to make maps but I can never find the paper. I checked staples but they say they don't have it. I look on staples websites but its 70 fucking dollars for 4 pads. I check ebay and amazon but nothing. I even got my mother to check office max for me.
@wilfre2097 gamingpaper (website of same name) might be what you are looking for; but the usual method is to design the map on normal graph paper 1/4 inch and then transfer it onto one of numerous purpose made 1 inch gaming surfaces that are reusable chexex matts, paizo tiles eta.
@wilfre2097 I use blank white paper and a 1 inch wide ruler and make my own. Takes a while and many a night, but gets the job done and I get control over the tv while doing so. I have never found any in any office supply shop where I live, so I just bit the bullet and made do.
@wilfre2097 I use blank white paper and a 1 inch wide ruler and make my own. Takes a while and many a night, but gets the job done and I get control over the tv while doing so. I have never found any in any office supply shop where I live, so I just bit the bullet and made do.
As a cost-minded player, I feel that the 4e reliance on figures is a bit depressing. I understand it's part of their marketing strat, and I'm actually happy to see really cool, well-made figures when I roll up to a DnD campaign that another DM (though I also DM) has made. I like usin minis, I don't having to use them (or having to pay for them). Other than that, what's the problem here? I mean, are any serious DM's really going to contrain themselves to rules (or framework) they don't like?
@Arikiel Most of the objections seem more like players/DMs own lack of skill/effort/imagination. A rules system is just a framework, like forms in writing poetry. Whether you end up with a Shakespearean sonnet or a Nantucket limerick...it all rests on the writers (or in D&D, the players/DMs). If your games suck its usually your own dang fault.
Old school DM here. I have played all versions. Originally, I was going with the flow and not touching 4th. However, after seeing a great many negative reviews that I feel show the lack of imagination of the players more than a bad system, I knew I had to check it out myself. I forced my players to try it. I think the fussy wagon in this case is rolling up hill. The game in play is alot of fun. Players can be what they want & not be worthless.
I get what you're saying, but like a lot of other people I think all these extra powers are a bit too 'World of Dungeoncraft'. I think a 4.5 with a few less bonuses and a little calming down of the game might be a good idea.
Yay! Fighters are useful now. By giving them a bunch of random and arbitrary powers. Oh and Healing Surges! Because... um... Yay!
/sigh
Well you've convinced me. All editions of Dungeons and Dragons suck. I knew I preferred skill based over level/class based games but this has really reminded me why. Instead of using D&D like I was thinking I'm going to see if I can use a custom variant of the Ars Magica rules for the game I was planning on running.
I just utterly despise the minion system. Even Orcs should have their own motivations and personalities. They're just as much people as as the PCs. Instead it's like "Oh look I'm walking xp who exists solely to glorify the player characters... cause I'm evil... for the sake of evil... or something".
I know all D&D does this but in 4th they really take it to the extreme. I guess I should just play real Role Playing games rather then a dungeon crawl game with RP tacked on as an after thought.
Okay Esper, creativity question here, what would you say to having players do the Thriller dance on a magic circle in order to be transported to the nine hells?
@repsesper Well, we haven't had to travel to any other planes yet. They're only level 3 and have to go to the nine hells to rescue their Ranger friend who was dumb enough to try using a primordial teleportation goo that could only be controlled by devils, demons, and abbyssal creatures.
It aint that BAD but it's not as satisfying as 3rd ed. The loot the challenge and the fear of actual "DEADLY" monsters excluded beholder from 4th ed ofc. That one really takes the cake. U be kicking ass and making names and all of a sudden beholder wipes ur whole team. But anyways. Loot is really a big deal but who the hell gives a flying f about some 5 radiaince resist armor when ur fighting undead.. Or anything.
I've played since basic D&D, then advanced 2nd edition, 3rd, 3.5, then 4th. I always said that what matters most is a good DM and players, storyline, character depth and roleplaying ability--if you have that, then it almost doesn't matter the edition. But 4th felt like going from college back to elementary school. Even if it 'frees you up' as a DM...I just couldn't stand it. We've settled for Pathfinder--they love the mechanics and depth/variety. I'm happy if they are.
@repsesper I have. And I was not impressed. But thats a matter of personnal taste really so it's not important. Maybe I'm wrong, but you are trying to pass your opinion as fact regarding the various editions of the game. It's good that the game system is moving forward, but no... 4th edition is far from a good system. I agree though with you on one thing, as a DM myself: 3rd edition and onwards, it made world building far better and gave us more options. Apart from that, no, 4th ed. is not good.
@repsesper I have. And I was not impressed. But thats a matter of personnal taste really so it's not important. Maybe I'm wrong, but you are trying to pass your opinion as fact regarding the various editions of the game. It's good that the game system is moving forward, but no... 4th edition is far from a good system. I agree though with you on one thing, as a DM myself: 3rd edition and onwards, it made world building far better and gave us more options. Apart from that, no, 4th ed. is not good.
@repsesper I have. And I was not impressed. But thats a matter of personnal taste really so it's not important. Maybe I'm wrong, but you are trying to pass your opinion as fact regarding the various editions of the game. It's good that the game system is moving forward, but no... 4th edition is far from a good system. I agree though with you on one thing, as a DM myself: 3rd edition and onwards, it made world building far better and gave us more options.
@Dawnlight1 I run my DnD campaigns as Role-Playing Epics, not as glorified board games. 4th Edition is great for that. Last night's session alone is a good example, it went 5 hours and had only two combat scenes, both of which went under 20 minutes. That's over 4 hours of straight roleplaying in a 5 hours session and the adventure was gripping enough that no one wanted to leave their seats. I had to insist on the first break at the 4 hour mark.
Esper, ever think about publishing your own modules? how does 4.0 work with self published modules, 3.5 ogl lended itself to easily publish stuff, which is a good thing and a bad thing at the same time! I'm curious, your modules would be epic to run!
1- The creatures having the same rules as the characters actually was a good idea. It's makes sense and seems more logical. It was cumbersome at some times making adventures.
2- The elimination of almost all the save or die dangers. Make the adventures more boring. Yes, it was fustrating sometimes but it's more rewarding to have some challenge.
3- The classes are boring dilemma. Really, in 4th edition the clases really are equaly boring. That's Balance.
The mechanics of 4th edition might be better mechanically and more balanced, but the character abilities themselves are bland, sterile, and pretentious. Labeling characters as defenders, strikers, leaders and controllers IS shallow and rigid, and gives the whole game a flavor of a military skirmish rather than a roleplaying game. Roleplaying is deeper than such labels; it's about a character's intentions and motivations, not just his abilities.
@KhagarBalugrak Then that seems a flavor issue regarding your character's personal development within the game, NOT NECESSARILY THE GAME ITSELF. Just because a wizard's automatically considered a Controller OBVIOUSLY doesn't mean he/she will just stick to whatever he/she's doing, dishing out artillery. If he/she wants to take over and lead the group, then there is no issue with that. Again that's a character's personal development within the game, not the game itself
@grifhinx, I'm not talking about in-game decisions. I'm saying that the labels themselves - Controller, Striker, etc. - undermine the sense of role-playing and immersion that the other editions of D&D provided.
Well I agree with your review in general, I have played 4th in both basic, FR and dark sun campaigns and well your notes on class are valid, the game also makes abilities generic and no matter what class you are, you are tagged with either defender, striker, leader, or controller and I have played each. I have even used multi/hybrid classes that are still stuck to the pigeon-holed mechanics that frankly remind me of the MMORPGs that i avoid like the plague.
I dissagree with your description of kobolds in 3.5 "I am hitpoints and basic attack" the kobolds greatness lies in their trapping, their are not meant to be full on battlers, In 3.5 have you ever sent a party into a kobold village, becase they stole from a merchant? the traps that could be present are endless possibilities, kobolds seem to be used as skill challenges and a story hook, as they may be working for a greater entity. 3.5 kobolds = GREATNESS!
@DenzaMan You are referring to the kobolds' traps (which are great). I am referring to the kobolds themselves. The 3.5 stat block gives them nothing but a basic attack and 4 hp. 4e has several different kobolds, filling various roles in their society. And yes, they are still trap-setting buggers.
@repsesper You are a lazy idiot. Stat blocks in 3.5 tells you information about how monsters reason and behave. You are expected to provide monsters with tactics, motivations, plans, and a sense of intelligence. Five Kobolds in an open field play VASTLY different than those same five Kobolds in a hilly grove of trees with a river cutting through it, or in a crumbling and overgrown ruin with quicksand and thorny/poisonous plants.
All your arguments boil down to "4e iz better cuz you think less".
@KefkeWren I've hand-crafted and uploaded over 100 videos (going to be at 125 within a couple weeks here). If you actually knew who you were talking about, you would feel so embarrassed.
Obviously, any DM worthy of the title knows that the monster's ecology is just as important in-game as its combat stat block. What my video refers to is the elegance with which the system can be implemented. I thought that point was quite clear because, well, that's what I said in the video.
@repsesper You can dress it up in whatever fancy language you want, but you are still arguing that the fundamental "improvement" of 4e is in its having less reliance on thought from those playing the game. Quite frankly, anyone can "hand-craft" and upload videos. Quantity does not denote quality, and your pretentiousness in citing prolific contributions as proof of credibility is as sickening as it is arrogant...not to mention a logic fallacy. Also, frankly, rigid definitions aren't "elegance".
@KefkeWren Wow...I can tell you are feeling pretty intense there. Let me explain. I love fantasy. I love storytelling. I love gaming. I try to inform and inspire people, and I put my heart into my videos. And I make it a point to produce high quality content. Maybe you should think for a second how you would feel if you were in my position? If you prefer 3.5, cool. It's a wonderful system. My channel is not about insulting or degrading people, or going overboard with anger.
HASBRO decided to try to cash in on some of that Warcraft money and slapped a trusted and respected brand name (Dungeons and Dragons) that they had acquired on BRAND NEW RULES. 4e is a tabletop miniature game that encourages buying figurines, maps, and book after book. You may enjoy it, but it is not D&D. 5th edition will explain 4th away as a bad dream, but until then - keep on drinking that kool-aid...
Having a Fighter with standart powers might be nice. But I find it lacking in creativity.
Now, I started with the second Red Box and 4e is my beginning edition. But I expected something different from the Rogue or Fighter. I expected creative and tactical play like classic D&D was. Giving a Wizard spells is logical but giving a Fighter the same thing? It doesn't make sense.
@Noudist well technically those are just options that you can ignore, leaving your Fighter stripped of the powers, and forcing you to think creatively on how to deal with combat and other situations, IF THAT is what you were expecting by saying "creativity"
you can do that, anyway, you know. just IGNORE the powers. i'm assuming they're not a big itch to you
The fighters innability to cast pells in 3.5 was attempted to balance with the amount of feats they get, the fighter has always been OK, and yes it has always been the guy who runs sword first into fights so others; weaker classes, don't have to risk death. I havn't heard anything of MONKS in this... does that mean that monks are one of the non-spell classes that you are OK with in 3.5?
I'm getting ready to play fourth edition. I'm a bit concerned, because honestly, I have never done a roleplaying game before. I don't even play video games outside of Pokemon. So as my husband was explaining everything to me, I felt like a total dunce! Can you recommend specific reading material for an extreme nerd hobby newbie like me aside from the core books?I'm also really eyeing the monk or bard class,are extra class books good to have for those?
I disagree that the art is better in 4.0 than it's ever been in D&D. In AD&D (2E especially) the art work is high quality oil paintings. They define fantasy art and were inspired by famous Tolkien artists. The new art IS an improvement over 3.0, yet I feel like 4.0 art is based not on Tolkien fantasy art but rather more on World of Warcraft. I find it uninspiring. The focus seems to be on making every character 'heroic' & 'iconic.' When everyone is so 'special' - no one is. It breaks immersion.
@FazopTheWizard I respect that opinion. As an artist and a critic, I do love what I call "traditional fantasy", which draws from world mythology and ancient cultures. 4e art is indeed more pulp, more stylized, and it does fall into the semi-shallow attitude of "everything and everyone is badass." It's kind of like comparing an action movie to an atmospheric movie. However, I often find 4e art can be more evocative due to its stylizing. All that said, I love both styles for what they are.
@FazopTheWizard i get your idea on the last one with respect along with all of your opinion. it just feels more preferable this way with everyone being able to keep themselves up on their own on so many aspects, including thematics & aesthetics (somewhat a 4e focus). sure everyone's special to the point that no one looks so. but it sure keeps players away from being moved and changed away from what they wanna be ingame - themselves, which will always be an irremovable essence in being special.
@NoobFish23 I didn't say I need the images to inspire me. You said that. I simply made an observation about D&D art post 2E (which is, of course, subjective). Best Regards.
@FazopTheWizard I agree with the 2e art being better than the other edition art. However, there are many good pieces in 4e. PC in 4e are indeed all around more powerful, so are their enemies. I love the epic feel of 4e. Everyone at the table gets to shine at some point. Alot better than the same pc hogging all the fun each session. I have DMed for 20+ years and 4e is the first time I have not heard "Why do I have to play a..!? Roleplaying can give you things your famous for ex..
While you said a lot of true things, so do most politicians. You seem biased and more interested in making a 4th is better statement than really comparing the pros and con of each edition.
wow if thats all you bace being unique on you must be worst gm /player ever I just made 5 npcs fitghters and all are very deferent and unique from each other i feel sorry for you your imagination must small and and weak!
really if you are judging monsters on how they attack it will take to long to tell you on youtube i only get 500 characters to write also the real cookie cutter pat of the game is the character creation and advansment
@tarboy69 you mean like 3.5 where every class gets the same kind of abilities at the same progression rate always and there is never anything interesting or unique unless you're a caster or if you're a silly martial char op build?
4th is faster i just like 3.5 better and so do my players i find the whole balance thing kind of makes it a little bland we tryed it and its was to cookie cutter and when i make up npcs i do assign the stats and abilities thats what a good gm dose...thats is what ed green dose and gery gygax and dave arnison too
@Darwinism215 Nice these guys are better players and gms then you will ever be I cant belive what a ahole you are i hope all the gamers that read what just said and speak up agist you....
I never had any of the problems you speak of i have gming 3/3.5 ever since it came out and it so smooth gm and create adventures it lets the gm to think as the monsters and run small or huge encounters with ease 4th just tells you how to run the enconter with depth to the monsters or players they all seem to bland and very simular as compared to 3.5
@tarboy69 You really are dumb, aren't you? Try making an actual encounter in 3.5 that contains creatures with class levels, templates, and the like. Unless you're just making shit up it takes immensely longer. I say this from the perspective of a DM. And if you're going to play the, "powers are too much alike," card you should probably remember that all spells in 3.5 followed the same template. I BET THEY'RE ALL THE SAME!
You can't even spell and you say 4E is for morons.
@Darwinism215 NO you are dumb if it takes you a long time to to make a complex encounters in 3.5. 4th is quicker but i think it lacks the depth of 3.5 has remember this is my opinion so dont go all balistic and call me dumb. last night i made a encounter of 5 drow ranging from 5-7 level and some lackeys of theirs (20 goblins riding worgs ,2 trolls,) and it took me 25-30 mins to write this up
@tarboy69 no sorry if it took you 25-30 minutes to write it up you were just assigning stats/abilities with educated guesswork which isn't bad fuck man I can do the same in 10 minutes with better, more balanced abilities to my parties powers in the 4E DM tools
really sorry that you hate balance man it must suck for your party
@tarboy69 also, seriously, what depth does it lack that 3.5 has, I genuinely want to know because I DMed four years in 3E/3.5 and the only depth difference I've noticed is now creatures are actually more unique than their 3.5 counterparts who could just full attack like a fighter or cast the same spells your party could cast
Um... Creatures can always use charge, sunder, and a huge assortments of other attacks not just "UHMAHGAWD I SWING MY CHEAP STICK AND STONE SPEAR"
Also, building monsters and NPC's are extremely simple if you actually know what you're doing. I can build and stat a creature or NPC off the top of my head in less than five minutes at any level... This is just silly.
Also class jobs? Psh, I personally love taking my Wizard up to the front lines, buffing the hell out of myself and bashing face.
By the time 4e came along, I already had made 3.5 modified so every class is great and fun to play by giving them special things, before 4e made "powers". my houserule was so modified, players cutely referred to it as "3.6". Coming 4e, i saw new feats and powers and some that matched my own modifications, so i added what i did not already have to my fun 3.5 ruleset, cause i hate the 4X HP the new HP damage poison and removing save or die.
I think there were some feats that allowed rogue to sneak undead, constructs, etc.
And why do you show you physical books? You want us to know you get them all or what? I mean it's not like you don't have .pdfs or afraid of copyrights, you showed a parts of 3.5 PHB scan in this video several times, and 4E MM in previous.
Honestly esper, i could learn more in one of your videos than in a 10 hour lecture about life. You are probably one of the most logical people on you-tube, we think exactly the same! :D
@stiffgrain Wow, that's one of the greatest compliments I've ever been given! So, what would happen if I gave a lecture about life...? Maybe I should...
Tactical? Is this a roleplaying game or a miniatures wargame? If its a wargame there a better ones that take less time. 40k, warhammer fantasy, Warmachine/Hordes, Flames of war, etc...
@aznsbd Wow.... just wow... Did you really not know that D&D's very roots are heavily grounded in wargames? The original Chainmail was just a wargame set to be played with a small party of heroes instead of armies.
That is the origin of all tabletop rpgs. As far as what the rules bring, they need only bring the combat mechanics. It's up to the players and DM to bring the "roleplaying" aspect to it. It was always like this and it always will be.
Chainmail sucked ass and didn't sell because even as a skirmish wargame there were better ones ie mordheim. And I find it a cop out to say that its up to the players and DM to bring roleplaying aspect, yes they are important but the system sets the tone. l5r has an honor aspect built in, and the courtier who in d&d would be analogous to a npc class actually thrives in the game. White wolf games are very social and have mechanics to back it up. Games should reward players for goals not kills.
@aznsbd Then I encourage you to run your games that way if that's how you feel. No rule is set in stone. As the wise men say "examine all and keep the good". My gaming group prefers hack & slash style games, so we rack up kills. If you want to run your games differently, then by all means, nothing is stopping you.
I'll say this, the complaints you just put forth can be found in any D&D edition. So... why are you even bothering with this review?
True d&d has always been hack and slash, thats why I run a lot of systems and the majority of times its not d&d or any of its clones when I can help it. My players are also the hack and slash type but I like to test them with riddles and puzzles then killing monsters. When I resort to killing monsters it usually ends in tpk because I strengths are in storytelling and not running combats.
I never got why people complain about 4th edition more accessible. It's hard enough to get people to play, so you want to make it more intimidating for newcomers?
My only real complaint with 4th is the skills. Some things I can understand, like perception... but what I loved about my 3.5 characters were how my few selections from a wide range of skills really defined my character's viability as much as the combat abilities did, and in completely different ways. I had to invent a house rule for this to really allow the same kind of flavor. Combat works very well in 4th, as does character creation - but skills are where this feels more MMO-y imho.
I like and enjoy 4e. I never really played 3rd or 3.5 do to life (wife and kids)...now I'm back into DnD. If you don't like 4e you can still play the other versions. I don't believe the Wizards of the Coast RPG police will come to your door and take you away. The mechanics are the only thing that has changed. You can still role play etc...Enjoy whatever edition you play!
Your talent shines every time I watch one of your vids. Also, your friends look like they are a jovial bunch, loving life and having a great time and that is really good to see.
@repsesper just noticed the corgan poster now, too. yes, SP were one of three bands that i drew most of my musical inspiration from; ah nostalgia...*wanders off to listen to some oldskool SP*
i have been gming 3.5 and never found it hard or to comlex to play/gm in run smooth and the monsters all have great detail I have run a campain where the red snake kolbold clan are the main bad guys for 1-3 level and we all had fun mainly from the depth of rple playing and the riles of 3.5 i find 4th bland and lacking in character depth...buts that MHO if you like 4th or 2ed or even ad&d best i say play it and have fun
DMing 4e is a delight. I wouldn't have ever dreams I could build encounters on the spot in 3rd. Now I can craft interesting encounters and even quickly customize monsters and groups to suite the needs of the campaign practically on the spot. Heck, using the 4e modular style, I've been able to create custom monsters for the occasion with ease.
I agree 100% plus the look is better. Mainly it’s Easy to read and the monsters stats are laid out properly. Things like brutes and minions work out well in games problem is when you git higher combat can slow down depending. Plus it gits younger generations involved which is a peachy Bonus. Compared
I always recommend a Levels 1-10 game it’s just as you git higher it dose slow down a lot unless the DM really puts in the threat factor mainly deadly traps & nasty monsters.
Be my DM! =)
No really, great review and good points!
nagah25 1 week ago
I fell in love with the Storm Soul Sorcerer just by looking at the pic and thinking... wouldn't it be awsome being a flying drow that shoots lightning and thunder at my opponents as the currents gush around her (and give a feel off as being Storm from X-men - her powers being one of the most destructive and awesome ones of the Marvel stories).
Blizz3112 1 month ago
i can guess from your statements that you never played any whitewolf game or anything similar either. i mean i can't guess how you would rave on about the world of darkness system, which is one of the most loved in the rpg community. just go play warhammer maybe if you think tabletop rpgs are tactical wargames and leave commenting on d&d editions on real roleplayers.
Taunt61 1 month ago
understand this: this isn't a wargame. it never was. mayhaps you dont get it because you never played 2nd edition, where figurines etc were just luxury, balance was non-existent, but it didnt cause any problems because the players are not fighting against eachother. people expected to be gandalf when they played a wiz and boromir when they played a fighter. it was fine.
Taunt61 1 month ago
Sir, you have no idea what pen & paper roleplaying games are about on so many levels, it's impossible to show you the mistakes you do in your review. mainly what you don't get is: rpgs and also d&d is about roleplaying a story. it's about living a phantasy novel, it's about being bilbo against 3 trolls.. danger, vulnerability is all a part of this feeling. d&d is not a traditional game, it doesn't have to be "fair" since it isnt about winning or losing. it is all about a good story.
Taunt61 1 month ago
I dont understand... Pathfinder did all of that too, but still feels like D&D
Nhytewulf 1 month ago
love 4 th editon yosta play 2nd it sucked
nightelf20 2 months ago
Can someone tell me how to get the one inch graph paper? I love to make maps but I can never find the paper. I checked staples but they say they don't have it. I look on staples websites but its 70 fucking dollars for 4 pads. I check ebay and amazon but nothing. I even got my mother to check office max for me.
wilfre2097 2 months ago
@wilfre2097 gamingpaper (website of same name) might be what you are looking for; but the usual method is to design the map on normal graph paper 1/4 inch and then transfer it onto one of numerous purpose made 1 inch gaming surfaces that are reusable chexex matts, paizo tiles eta.
bronzedivision 1 month ago
@wilfre2097 I use blank white paper and a 1 inch wide ruler and make my own. Takes a while and many a night, but gets the job done and I get control over the tv while doing so. I have never found any in any office supply shop where I live, so I just bit the bullet and made do.
davidsfriend01 1 month ago
This has been flagged as spam show
@wilfre2097 I use blank white paper and a 1 inch wide ruler and make my own. Takes a while and many a night, but gets the job done and I get control over the tv while doing so. I have never found any in any office supply shop where I live, so I just bit the bullet and made do.
davidsfriend01 1 month ago
As a cost-minded player, I feel that the 4e reliance on figures is a bit depressing. I understand it's part of their marketing strat, and I'm actually happy to see really cool, well-made figures when I roll up to a DnD campaign that another DM (though I also DM) has made. I like usin minis, I don't having to use them (or having to pay for them). Other than that, what's the problem here? I mean, are any serious DM's really going to contrain themselves to rules (or framework) they don't like?
enelson39 3 months ago
@Arikiel Most of the objections seem more like players/DMs own lack of skill/effort/imagination. A rules system is just a framework, like forms in writing poetry. Whether you end up with a Shakespearean sonnet or a Nantucket limerick...it all rests on the writers (or in D&D, the players/DMs). If your games suck its usually your own dang fault.
dannomagic 3 months ago
Old school DM here. I have played all versions. Originally, I was going with the flow and not touching 4th. However, after seeing a great many negative reviews that I feel show the lack of imagination of the players more than a bad system, I knew I had to check it out myself. I forced my players to try it. I think the fussy wagon in this case is rolling up hill. The game in play is alot of fun. Players can be what they want & not be worthless.
inlife9 3 months ago
I get what you're saying, but like a lot of other people I think all these extra powers are a bit too 'World of Dungeoncraft'. I think a 4.5 with a few less bonuses and a little calming down of the game might be a good idea.
(And AD&D 2.0 is still the best ;) )
admingeneral 3 months ago
I think you were thinking of a old car with new body
Domsafyer 3 months ago
Yay! Fighters are useful now. By giving them a bunch of random and arbitrary powers. Oh and Healing Surges! Because... um... Yay!
/sigh
Well you've convinced me. All editions of Dungeons and Dragons suck. I knew I preferred skill based over level/class based games but this has really reminded me why. Instead of using D&D like I was thinking I'm going to see if I can use a custom variant of the Ars Magica rules for the game I was planning on running.
Arikiel 4 months ago
I just utterly despise the minion system. Even Orcs should have their own motivations and personalities. They're just as much people as as the PCs. Instead it's like "Oh look I'm walking xp who exists solely to glorify the player characters... cause I'm evil... for the sake of evil... or something".
I know all D&D does this but in 4th they really take it to the extreme. I guess I should just play real Role Playing games rather then a dungeon crawl game with RP tacked on as an after thought.
Arikiel 4 months ago 2
Okay Esper, creativity question here, what would you say to having players do the Thriller dance on a magic circle in order to be transported to the nine hells?
smithtommi 4 months ago
@smithtommi That sounds hilarious. So what would they dance to get to other planes?
repsesper 4 months ago
@repsesper Well, we haven't had to travel to any other planes yet. They're only level 3 and have to go to the nine hells to rescue their Ranger friend who was dumb enough to try using a primordial teleportation goo that could only be controlled by devils, demons, and abbyssal creatures.
smithtommi 4 months ago
Comment removed
whobblenator 4 months ago
@whobblenator
It aint that BAD but it's not as satisfying as 3rd ed. The loot the challenge and the fear of actual "DEADLY" monsters excluded beholder from 4th ed ofc. That one really takes the cake. U be kicking ass and making names and all of a sudden beholder wipes ur whole team. But anyways. Loot is really a big deal but who the hell gives a flying f about some 5 radiaince resist armor when ur fighting undead.. Or anything.
whobblenator 4 months ago
I've played since basic D&D, then advanced 2nd edition, 3rd, 3.5, then 4th. I always said that what matters most is a good DM and players, storyline, character depth and roleplaying ability--if you have that, then it almost doesn't matter the edition. But 4th felt like going from college back to elementary school. Even if it 'frees you up' as a DM...I just couldn't stand it. We've settled for Pathfinder--they love the mechanics and depth/variety. I'm happy if they are.
kIDcHA0S 4 months ago
Is that guy at 0:45 taking a dump right their on the seet after eating a whole brick?
Seriously WTF is going on with his face?
WagerET 4 months ago
PATHFINDER !
MrMelick 4 months ago
Have you actually played Dungeons & Dragons as an RPG or just an over-complicated boardgame?
Dawnlight1 5 months ago
@Dawnlight1 Have you ever watched the adventures I run here on YouTube? I'm assuming no.
repsesper 5 months ago 5
@repsesper I have. And I was not impressed. But thats a matter of personnal taste really so it's not important. Maybe I'm wrong, but you are trying to pass your opinion as fact regarding the various editions of the game. It's good that the game system is moving forward, but no... 4th edition is far from a good system. I agree though with you on one thing, as a DM myself: 3rd edition and onwards, it made world building far better and gave us more options. Apart from that, no, 4th ed. is not good.
Dawnlight1 5 months ago
This has been flagged as spam show
@repsesper I have. And I was not impressed. But thats a matter of personnal taste really so it's not important. Maybe I'm wrong, but you are trying to pass your opinion as fact regarding the various editions of the game. It's good that the game system is moving forward, but no... 4th edition is far from a good system. I agree though with you on one thing, as a DM myself: 3rd edition and onwards, it made world building far better and gave us more options. Apart from that, no, 4th ed. is not good.
Dawnlight1 5 months ago
@repsesper I have. And I was not impressed. But thats a matter of personnal taste really so it's not important. Maybe I'm wrong, but you are trying to pass your opinion as fact regarding the various editions of the game. It's good that the game system is moving forward, but no... 4th edition is far from a good system. I agree though with you on one thing, as a DM myself: 3rd edition and onwards, it made world building far better and gave us more options.
Dawnlight1 5 months ago
@Dawnlight1 How exactly are my adventures not roleplaying experiences? Island of Horns? A Dagger for Fate? Eldritch Castle?
repsesper 5 months ago
@repsesper Haters gonna hate. Keep making the videos man, I LOVE your adventures.
plasmalightning59 1 month ago
@Dawnlight1 I run my DnD campaigns as Role-Playing Epics, not as glorified board games. 4th Edition is great for that. Last night's session alone is a good example, it went 5 hours and had only two combat scenes, both of which went under 20 minutes. That's over 4 hours of straight roleplaying in a 5 hours session and the adventure was gripping enough that no one wanted to leave their seats. I had to insist on the first break at the 4 hour mark.
Stairc 3 months ago
Pathfinder
kaymanklynman 5 months ago
What you say about 3.5 is right, damn right. I play PF now.
WilhelmGuthstul 5 months ago
Esper, ever think about publishing your own modules? how does 4.0 work with self published modules, 3.5 ogl lended itself to easily publish stuff, which is a good thing and a bad thing at the same time! I'm curious, your modules would be epic to run!
shad0fx 5 months ago
13:37 video time, coincidence? I think NOT!
exileddemon18 6 months ago 3
@exileddemon18 Hahaha, it is a sign from the gods of fantasy. Good stuff...
repsesper 5 months ago
Laughable video. Through all your 'cred' you never mentioned playing any real system. D&D has always been crap, but 4E is the worst of the lot.
thorinbane 6 months ago
Esper, where do live? I have never played a D&D game with others but would like to play with you as DM. I'm right outside of Chicago. Hit me up.
hudman2010 6 months ago
Uhmm... where to begin?
1- The creatures having the same rules as the characters actually was a good idea. It's makes sense and seems more logical. It was cumbersome at some times making adventures.
2- The elimination of almost all the save or die dangers. Make the adventures more boring. Yes, it was fustrating sometimes but it's more rewarding to have some challenge.
3- The classes are boring dilemma. Really, in 4th edition the clases really are equaly boring. That's Balance.
Turbiales 6 months ago
gd it i hate being poor now i just fantasize playing d&d through u esper, so thank you
ARS1989 6 months ago
The mechanics of 4th edition might be better mechanically and more balanced, but the character abilities themselves are bland, sterile, and pretentious. Labeling characters as defenders, strikers, leaders and controllers IS shallow and rigid, and gives the whole game a flavor of a military skirmish rather than a roleplaying game. Roleplaying is deeper than such labels; it's about a character's intentions and motivations, not just his abilities.
KhagarBalugrak 7 months ago 2
@KhagarBalugrak Then that seems a flavor issue regarding your character's personal development within the game, NOT NECESSARILY THE GAME ITSELF. Just because a wizard's automatically considered a Controller OBVIOUSLY doesn't mean he/she will just stick to whatever he/she's doing, dishing out artillery. If he/she wants to take over and lead the group, then there is no issue with that. Again that's a character's personal development within the game, not the game itself
grifhinx 7 months ago
@grifhinx, I'm not talking about in-game decisions. I'm saying that the labels themselves - Controller, Striker, etc. - undermine the sense of role-playing and immersion that the other editions of D&D provided.
KhagarBalugrak 7 months ago
Comment removed
KhagarBalugrak 7 months ago
Well I agree with your review in general, I have played 4th in both basic, FR and dark sun campaigns and well your notes on class are valid, the game also makes abilities generic and no matter what class you are, you are tagged with either defender, striker, leader, or controller and I have played each. I have even used multi/hybrid classes that are still stuck to the pigeon-holed mechanics that frankly remind me of the MMORPGs that i avoid like the plague.
FawkesPaw 7 months ago
tpking bastard lol
niceshotjones 8 months ago
I dissagree with your description of kobolds in 3.5 "I am hitpoints and basic attack" the kobolds greatness lies in their trapping, their are not meant to be full on battlers, In 3.5 have you ever sent a party into a kobold village, becase they stole from a merchant? the traps that could be present are endless possibilities, kobolds seem to be used as skill challenges and a story hook, as they may be working for a greater entity. 3.5 kobolds = GREATNESS!
DenzaMan 8 months ago
@DenzaMan You are referring to the kobolds' traps (which are great). I am referring to the kobolds themselves. The 3.5 stat block gives them nothing but a basic attack and 4 hp. 4e has several different kobolds, filling various roles in their society. And yes, they are still trap-setting buggers.
repsesper 8 months ago 4
@repsesper OK... I see I still have a lot to learn about 4e myself. All of these reviews and your videos in general are awesome... keep them up! :)
DenzaMan 8 months ago
@repsesper You are a lazy idiot. Stat blocks in 3.5 tells you information about how monsters reason and behave. You are expected to provide monsters with tactics, motivations, plans, and a sense of intelligence. Five Kobolds in an open field play VASTLY different than those same five Kobolds in a hilly grove of trees with a river cutting through it, or in a crumbling and overgrown ruin with quicksand and thorny/poisonous plants.
All your arguments boil down to "4e iz better cuz you think less".
KefkeWren 7 months ago
@KefkeWren I've hand-crafted and uploaded over 100 videos (going to be at 125 within a couple weeks here). If you actually knew who you were talking about, you would feel so embarrassed.
Obviously, any DM worthy of the title knows that the monster's ecology is just as important in-game as its combat stat block. What my video refers to is the elegance with which the system can be implemented. I thought that point was quite clear because, well, that's what I said in the video.
repsesper 6 months ago
@repsesper You can dress it up in whatever fancy language you want, but you are still arguing that the fundamental "improvement" of 4e is in its having less reliance on thought from those playing the game. Quite frankly, anyone can "hand-craft" and upload videos. Quantity does not denote quality, and your pretentiousness in citing prolific contributions as proof of credibility is as sickening as it is arrogant...not to mention a logic fallacy. Also, frankly, rigid definitions aren't "elegance".
KefkeWren 6 months ago
@KefkeWren Wow...I can tell you are feeling pretty intense there. Let me explain. I love fantasy. I love storytelling. I love gaming. I try to inform and inspire people, and I put my heart into my videos. And I make it a point to produce high quality content. Maybe you should think for a second how you would feel if you were in my position? If you prefer 3.5, cool. It's a wonderful system. My channel is not about insulting or degrading people, or going overboard with anger.
repsesper 6 months ago
HASBRO decided to try to cash in on some of that Warcraft money and slapped a trusted and respected brand name (Dungeons and Dragons) that they had acquired on BRAND NEW RULES. 4e is a tabletop miniature game that encourages buying figurines, maps, and book after book. You may enjoy it, but it is not D&D. 5th edition will explain 4th away as a bad dream, but until then - keep on drinking that kool-aid...
AtomicJimmyMack 8 months ago
Having a Fighter with standart powers might be nice. But I find it lacking in creativity.
Now, I started with the second Red Box and 4e is my beginning edition. But I expected something different from the Rogue or Fighter. I expected creative and tactical play like classic D&D was. Giving a Wizard spells is logical but giving a Fighter the same thing? It doesn't make sense.
Noudist 8 months ago
@Noudist well technically those are just options that you can ignore, leaving your Fighter stripped of the powers, and forcing you to think creatively on how to deal with combat and other situations, IF THAT is what you were expecting by saying "creativity"
you can do that, anyway, you know. just IGNORE the powers. i'm assuming they're not a big itch to you
grifhinx 7 months ago
we played smart we played to are strenghts my characters awsome. looooooooooooooooooooooooolll
gaytar1 9 months ago
and my charaters awsome lol lol rofl
gaytar1 9 months ago
i can see your familiar's tail there lol
grifhinx 9 months ago
The fighters innability to cast pells in 3.5 was attempted to balance with the amount of feats they get, the fighter has always been OK, and yes it has always been the guy who runs sword first into fights so others; weaker classes, don't have to risk death. I havn't heard anything of MONKS in this... does that mean that monks are one of the non-spell classes that you are OK with in 3.5?
DenzaMan 10 months ago
I'm getting ready to play fourth edition. I'm a bit concerned, because honestly, I have never done a roleplaying game before. I don't even play video games outside of Pokemon. So as my husband was explaining everything to me, I felt like a total dunce! Can you recommend specific reading material for an extreme nerd hobby newbie like me aside from the core books?I'm also really eyeing the monk or bard class,are extra class books good to have for those?
MephistophelesMyLord 10 months ago
I disagree that the art is better in 4.0 than it's ever been in D&D. In AD&D (2E especially) the art work is high quality oil paintings. They define fantasy art and were inspired by famous Tolkien artists. The new art IS an improvement over 3.0, yet I feel like 4.0 art is based not on Tolkien fantasy art but rather more on World of Warcraft. I find it uninspiring. The focus seems to be on making every character 'heroic' & 'iconic.' When everyone is so 'special' - no one is. It breaks immersion.
FazopTheWizard 10 months ago 11
@FazopTheWizard I respect that opinion. As an artist and a critic, I do love what I call "traditional fantasy", which draws from world mythology and ancient cultures. 4e art is indeed more pulp, more stylized, and it does fall into the semi-shallow attitude of "everything and everyone is badass." It's kind of like comparing an action movie to an atmospheric movie. However, I often find 4e art can be more evocative due to its stylizing. All that said, I love both styles for what they are.
repsesper 10 months ago 8
@repsesper I tought the art were supposed to be based on DND? And, ofc. DnD evolves. Has evolved. Will evolve. I prefer 4e thou ^^
On the point on making every hero "special/heroic" that is pretty much up to the interpeter, or well. The DM for the gaming session.
Vallinen92 10 months ago
@FazopTheWizard i get your idea on the last one with respect along with all of your opinion. it just feels more preferable this way with everyone being able to keep themselves up on their own on so many aspects, including thematics & aesthetics (somewhat a 4e focus). sure everyone's special to the point that no one looks so. but it sure keeps players away from being moved and changed away from what they wanna be ingame - themselves, which will always be an irremovable essence in being special.
grifhinx 9 months ago
@FazopTheWizard if you need the images to inspire you you need to take a 2nd look a your role playing values
use story and personalization of powers and traits to inspire you to be inspired
NoobFish23 9 months ago
@NoobFish23 I didn't say I need the images to inspire me. You said that. I simply made an observation about D&D art post 2E (which is, of course, subjective). Best Regards.
FazopTheWizard 9 months ago
@FazopTheWizard I agree with the 2e art being better than the other edition art. However, there are many good pieces in 4e. PC in 4e are indeed all around more powerful, so are their enemies. I love the epic feel of 4e. Everyone at the table gets to shine at some point. Alot better than the same pc hogging all the fun each session. I have DMed for 20+ years and 4e is the first time I have not heard "Why do I have to play a..!? Roleplaying can give you things your famous for ex..
inlife9 2 months ago
@FazopTheWizard I like the 1st Edition book covers myself.
Antiks72 1 month ago
Excelent review love your point of view and hope one day i can play whit you honetly you have "the feeling"
dragoncare 11 months ago
While you said a lot of true things, so do most politicians. You seem biased and more interested in making a 4th is better statement than really comparing the pros and con of each edition.
Frereasteph 1 year ago
wow if thats all you bace being unique on you must be worst gm /player ever I just made 5 npcs fitghters and all are very deferent and unique from each other i feel sorry for you your imagination must small and and weak!
tarboy69 1 year ago
really if you are judging monsters on how they attack it will take to long to tell you on youtube i only get 500 characters to write also the real cookie cutter pat of the game is the character creation and advansment
tarboy69 1 year ago
@tarboy69 you mean like 3.5 where every class gets the same kind of abilities at the same progression rate always and there is never anything interesting or unique unless you're a caster or if you're a silly martial char op build?
Darwinism215 1 year ago
4th is faster i just like 3.5 better and so do my players i find the whole balance thing kind of makes it a little bland we tryed it and its was to cookie cutter and when i make up npcs i do assign the stats and abilities thats what a good gm dose...thats is what ed green dose and gery gygax and dave arnison too
tarboy69 1 year ago
@tarboy69 Ed Green is a horrible fetishist and Gygas and Arneson are dead
Darwinism215 1 year ago
@Darwinism215 Nice these guys are better players and gms then you will ever be I cant belive what a ahole you are i hope all the gamers that read what just said and speak up agist you....
tarboy69 1 year ago
I miss D&D
Plasmacarnifex 1 year ago
I never had any of the problems you speak of i have gming 3/3.5 ever since it came out and it so smooth gm and create adventures it lets the gm to think as the monsters and run small or huge encounters with ease 4th just tells you how to run the enconter with depth to the monsters or players they all seem to bland and very simular as compared to 3.5
tarboy69 1 year ago 2
@tarboy69 You really are dumb, aren't you? Try making an actual encounter in 3.5 that contains creatures with class levels, templates, and the like. Unless you're just making shit up it takes immensely longer. I say this from the perspective of a DM. And if you're going to play the, "powers are too much alike," card you should probably remember that all spells in 3.5 followed the same template. I BET THEY'RE ALL THE SAME!
You can't even spell and you say 4E is for morons.
Darwinism215 1 year ago
@Darwinism215 NO you are dumb if it takes you a long time to to make a complex encounters in 3.5. 4th is quicker but i think it lacks the depth of 3.5 has remember this is my opinion so dont go all balistic and call me dumb. last night i made a encounter of 5 drow ranging from 5-7 level and some lackeys of theirs (20 goblins riding worgs ,2 trolls,) and it took me 25-30 mins to write this up
tarboy69 1 year ago
@tarboy69 no sorry if it took you 25-30 minutes to write it up you were just assigning stats/abilities with educated guesswork which isn't bad fuck man I can do the same in 10 minutes with better, more balanced abilities to my parties powers in the 4E DM tools
really sorry that you hate balance man it must suck for your party
Darwinism215 1 year ago
@tarboy69 also, seriously, what depth does it lack that 3.5 has, I genuinely want to know because I DMed four years in 3E/3.5 and the only depth difference I've noticed is now creatures are actually more unique than their 3.5 counterparts who could just full attack like a fighter or cast the same spells your party could cast
Darwinism215 1 year ago
if you are a moron 4th ed is your friend
tarboy69 1 year ago
Um... Creatures can always use charge, sunder, and a huge assortments of other attacks not just "UHMAHGAWD I SWING MY CHEAP STICK AND STONE SPEAR"
Also, building monsters and NPC's are extremely simple if you actually know what you're doing. I can build and stat a creature or NPC off the top of my head in less than five minutes at any level... This is just silly.
Also class jobs? Psh, I personally love taking my Wizard up to the front lines, buffing the hell out of myself and bashing face.
LoverzCry 1 year ago
@LoverzCry I hear you man this guy must be lame
tarboy69 1 year ago
At 13:19 what book was that? The art work looks incredible.
retardedhampsters 1 year ago
By the time 4e came along, I already had made 3.5 modified so every class is great and fun to play by giving them special things, before 4e made "powers". my houserule was so modified, players cutely referred to it as "3.6". Coming 4e, i saw new feats and powers and some that matched my own modifications, so i added what i did not already have to my fun 3.5 ruleset, cause i hate the 4X HP the new HP damage poison and removing save or die.
Now players refer cutely to my HR as "4.1" XD
JSHADOWM 1 year ago
I think there were some feats that allowed rogue to sneak undead, constructs, etc.
And why do you show you physical books? You want us to know you get them all or what? I mean it's not like you don't have .pdfs or afraid of copyrights, you showed a parts of 3.5 PHB scan in this video several times, and 4E MM in previous.
Umbralaniidae 1 year ago 2
@Umbralaniidae Yeah, I think it was from Libris Mortis. ^_^
CalicoVall 1 year ago
Honestly esper, i could learn more in one of your videos than in a 10 hour lecture about life. You are probably one of the most logical people on you-tube, we think exactly the same! :D
And great D&D videos by the way.
stiffgrain 1 year ago 9
@stiffgrain Wow, that's one of the greatest compliments I've ever been given! So, what would happen if I gave a lecture about life...? Maybe I should...
repsesper 6 months ago 2
U drew the Vai'carin one( I know I spelled that wrong)? Wow, ur an amazing drawer.
slideguitar777 1 year ago
Tactical? Is this a roleplaying game or a miniatures wargame? If its a wargame there a better ones that take less time. 40k, warhammer fantasy, Warmachine/Hordes, Flames of war, etc...
aznsbd 1 year ago
@aznsbd Wow.... just wow... Did you really not know that D&D's very roots are heavily grounded in wargames? The original Chainmail was just a wargame set to be played with a small party of heroes instead of armies.
That is the origin of all tabletop rpgs. As far as what the rules bring, they need only bring the combat mechanics. It's up to the players and DM to bring the "roleplaying" aspect to it. It was always like this and it always will be.
PrimeSonicYT 1 year ago
Chainmail sucked ass and didn't sell because even as a skirmish wargame there were better ones ie mordheim. And I find it a cop out to say that its up to the players and DM to bring roleplaying aspect, yes they are important but the system sets the tone. l5r has an honor aspect built in, and the courtier who in d&d would be analogous to a npc class actually thrives in the game. White wolf games are very social and have mechanics to back it up. Games should reward players for goals not kills.
aznsbd 1 year ago
@aznsbd Then I encourage you to run your games that way if that's how you feel. No rule is set in stone. As the wise men say "examine all and keep the good". My gaming group prefers hack & slash style games, so we rack up kills. If you want to run your games differently, then by all means, nothing is stopping you.
I'll say this, the complaints you just put forth can be found in any D&D edition. So... why are you even bothering with this review?
PrimeSonicYT 1 year ago
True d&d has always been hack and slash, thats why I run a lot of systems and the majority of times its not d&d or any of its clones when I can help it. My players are also the hack and slash type but I like to test them with riddles and puzzles then killing monsters. When I resort to killing monsters it usually ends in tpk because I strengths are in storytelling and not running combats.
aznsbd 1 year ago
lol at 11:36 sounded exactly like some hilarious thing AVGN would say XD
Kakerate2 1 year ago
@Kakerate2 I love AVGN!
repsesper 1 year ago 4
I never got why people complain about 4th edition more accessible. It's hard enough to get people to play, so you want to make it more intimidating for newcomers?
ralfieralf 1 year ago
My only real complaint with 4th is the skills. Some things I can understand, like perception... but what I loved about my 3.5 characters were how my few selections from a wide range of skills really defined my character's viability as much as the combat abilities did, and in completely different ways. I had to invent a house rule for this to really allow the same kind of flavor. Combat works very well in 4th, as does character creation - but skills are where this feels more MMO-y imho.
williamcardno 1 year ago
You just say everything I thought. An amazingly in depth review.
Wizards of the coast should thank you!
Ryulin18 1 year ago
I like and enjoy 4e. I never really played 3rd or 3.5 do to life (wife and kids)...now I'm back into DnD. If you don't like 4e you can still play the other versions. I don't believe the Wizards of the Coast RPG police will come to your door and take you away. The mechanics are the only thing that has changed. You can still role play etc...Enjoy whatever edition you play!
Azanhour 1 year ago
ur freacking hilarious
blbrayan 1 year ago
Your talent shines every time I watch one of your vids. Also, your friends look like they are a jovial bunch, loving life and having a great time and that is really good to see.
TowerGuardDM 1 year ago
bonus points for the aeroplane flies high box set!
similitudinous 1 year ago
@similitudinous Bonus points to you for noticing that! SP is what originally got me into writing music/songs.
repsesper 1 year ago
@repsesper just noticed the corgan poster now, too. yes, SP were one of three bands that i drew most of my musical inspiration from; ah nostalgia...*wanders off to listen to some oldskool SP*
similitudinous 1 year ago
i have been gming 3.5 and never found it hard or to comlex to play/gm in run smooth and the monsters all have great detail I have run a campain where the red snake kolbold clan are the main bad guys for 1-3 level and we all had fun mainly from the depth of rple playing and the riles of 3.5 i find 4th bland and lacking in character depth...buts that MHO if you like 4th or 2ed or even ad&d best i say play it and have fun
tarboy69 1 year ago
Like this if you laughed at "By the clang of Moradin's Steel Balls!"
MasterAtherion 1 year ago 19
I love your game mat art. I need to learn more on how do draw things well from an overhead perspective.
pridday88 1 year ago
dude just my opinion alot of your art kicks the ones in the books ass just seems more real to me
swordplay4 1 year ago
what?? no puking in helmet for 20 rounds no more..what about the dwarf class, is that not a class treat?
juriaan13 1 year ago
DMing 4e is a delight. I wouldn't have ever dreams I could build encounters on the spot in 3rd. Now I can craft interesting encounters and even quickly customize monsters and groups to suite the needs of the campaign practically on the spot. Heck, using the 4e modular style, I've been able to create custom monsters for the occasion with ease.
PrimeSonicYT 1 year ago
I agree 100% plus the look is better. Mainly it’s Easy to read and the monsters stats are laid out properly. Things like brutes and minions work out well in games problem is when you git higher combat can slow down depending. Plus it gits younger generations involved which is a peachy Bonus. Compared
I always recommend a Levels 1-10 game it’s just as you git higher it dose slow down a lot unless the DM really puts in the threat factor mainly deadly traps & nasty monsters.
foxcell 1 year ago