I have a feeling with the december patch there will be another balancing fix, which I hope includes SP. The scaling is a bit off for risk/reward. As before my friend and I did a 3 person party on thistle marmots (we were all rank 10~13) and were getting 70~ish per kill, then we added a forth and went to the mines to kill dark red coblyns, which only gave us 170 and we almost died. Would be better to see it scale better =/ But so far static SP was a good step, just needs some tweeks
This kinda makes sense though, you're allowed to kill easier and faster so sp gain would drop in number do the circumstance
You're basically getting faster sp when partying from what I see, depending on how fast you can kill.
But the difference is a bit significant but not something that should desperately be changed.
Great video :D
avdxm32 1 year ago
iso PLing ppl in his crafting gear :p
darklibrax 1 year ago
I have a feeling with the december patch there will be another balancing fix, which I hope includes SP. The scaling is a bit off for risk/reward. As before my friend and I did a 3 person party on thistle marmots (we were all rank 10~13) and were getting 70~ish per kill, then we added a forth and went to the mines to kill dark red coblyns, which only gave us 170 and we almost died. Would be better to see it scale better =/ But so far static SP was a good step, just needs some tweeks
Kopo14 1 year ago