same old ofp problems huh ? will you be using the old ofp setpos original ,replace with fake for flight and then switch again on engine off/landing method ? Or is it possible to remove the fire lod in order to stop contact between the two entities ? i saw it can be done already in the video on bis forums , could be worth trying in this situation too ?
That method doesn't work in MP properly. Our existing Cargo System does work in MP. This video was only using the unscripted C-130 model showing the geo load clash.
Which method does not work properly ? The cage you show in video ? the put logic in cargo and setpos a vehicle using worldtomodel offset with relpos ? (works for me) the fake model with no firelod ? (works for me) either way the model of the c130 looks nice , looking forward to use it in vbs2 , cause i am not aware your releasing to public, but you and UKF are working for BIA in order to help with the MOD licence purchase (or another chinese whisper ?
1) Geolod Cage doesn't work as shown in the vid. yes that was a given , especially as with arma the lod is also relative to a distance from the player, so once the cage was a set distance from the player anyway. it wouldnt work. unless pilot is a player.
2) Setpos loops do not work in MP same as OFP
3) Put logic in Cargo will work if well scripted
same thing really but one more modern with use of modelToWorld.thanks for the clarification anyway.
oops just to clarify ,i dont mean modeltoworld logic. obviously that dosent work, i mean use the global usage of the logic to transmit easily the coords in mp. you need a small model of your own to cargo and work from that. :). hmm dosent look clarified but i think you know what i mean.
Is it possible for you use the arma cargo thing that you are working on for ammo boxes. Would you be able to do the same type of thing just with vehicles?
AttachTo, one of the best things BI ever done
Espere312 8 months ago
maby your horrible music taste screwed over your game :/
jaytrooper12 1 year ago
Wow, how awesome music :D
Kristian1944 1 year ago
ArmA and ArmA2 still are win.
trezza181 2 years ago
it would wwork if when the vehicle is put in and the driver gets out that it would "snap in" and not move antil a :dirver: is present...
specopps117 2 years ago
No it wouldnt. Watch to the video that exactly what i did.
Rockofsl 2 years ago
it worked for Gnat666x
specopps117 2 years ago
Thats because he used Proxies not Geo LoD cages
Rockofsl 2 years ago
oh....
Will "proxies" work in planes?
specopps117 2 years ago
Yes. Its the basis of our Cargo System that everyone has been using for 4 months
Rockofsl 2 years ago
ok... very constipated C-130 finally lets a big one go. A big Land Rover that is.
173rdStarbuck 2 years ago
THE GOOONSS!!!
great job mate :) been a while since i heard that...
mckseal 2 years ago
haha what is this song called.?
ghettoewok 3 years ago
The Goons - Ying Tong song
Rockofsl 3 years ago
nice sound
sibul246 3 years ago
Hmmm... how the hell did JointOps do it?
Maybe have the C-130 be able to spawn an HMMWV that is coded to parachute when somebody in a specific seat fires? Or does ArmA not work that way?
ROFLGOATS 3 years ago
where do i gsat this plain from?
MercenariesClan 3 years ago
interesting musci to say the least
bobdole92 3 years ago
ok...note to self...DONT put a Stryker in a C-130 lol
Area51T 4 years ago
lmao
saskid100 3 years ago
i havent heard that song in 'ears... good 'ole Goons... nice vid.
raabgunner 4 years ago
i love this song
EXITUS01 4 years ago
Hello all. For cargo load on My antonov I will work with proxy. Look at Ballistic Addon Studio scripts in their OFP addons.
excess4ever 4 years ago
Rather than suffer the limits of the BAS system try looking at our solution on our site.
Rockofsl 4 years ago
How do you get the antonov?
saskid100 3 years ago
Thats awesome! Will we be able to drop the cargo in-flight? ie: Touch and go, roll the cargo out the back. Or drop a HMMVV with a huge parachute.
rentacowisgoogle 4 years ago
why it not work that is unfair BIS allow that in arma 2 or dont release it.
mrjfin 4 years ago
That music is much better than Linkin Park!
HairyBogTrotter 4 years ago 2
same old ofp problems huh ? will you be using the old ofp setpos original ,replace with fake for flight and then switch again on engine off/landing method ? Or is it possible to remove the fire lod in order to stop contact between the two entities ? i saw it can be done already in the video on bis forums , could be worth trying in this situation too ?
OFP2 4 years ago
That method doesn't work in MP properly. Our existing Cargo System does work in MP. This video was only using the unscripted C-130 model showing the geo load clash.
Rockofsl 4 years ago
Which method does not work properly ? The cage you show in video ? the put logic in cargo and setpos a vehicle using worldtomodel offset with relpos ? (works for me) the fake model with no firelod ? (works for me) either way the model of the c130 looks nice , looking forward to use it in vbs2 , cause i am not aware your releasing to public, but you and UKF are working for BIA in order to help with the MOD licence purchase (or another chinese whisper ?
OFP2 4 years ago
1) Geolod Cage doesn't work as shown in the vid.
2) Setpos loops do not work in MP same as OFP
3) Put logic in Cargo will work if well scripted
4) Fake model requires a model for each vehicle/crate carried our system does not. Making it far easier for the community to use.
5) RKSL Addons are not useable in VBS2, legally and technically.
6) RKSL is not involved in any commercial project with the MOD/BIA or UKF. Someone is pulling your leg mate.
Rockofsl 4 years ago
1) Geolod Cage doesn't work as shown in the vid. yes that was a given , especially as with arma the lod is also relative to a distance from the player, so once the cage was a set distance from the player anyway. it wouldnt work. unless pilot is a player.
2) Setpos loops do not work in MP same as OFP
3) Put logic in Cargo will work if well scripted
same thing really but one more modern with use of modelToWorld.thanks for the clarification anyway.
OFP2 4 years ago
oops just to clarify ,i dont mean modeltoworld logic. obviously that dosent work, i mean use the global usage of the logic to transmit easily the coords in mp. you need a small model of your own to cargo and work from that. :). hmm dosent look clarified but i think you know what i mean.
OFP2 4 years ago
Is it possible for you use the arma cargo thing that you are working on for ammo boxes. Would you be able to do the same type of thing just with vehicles?
TackUp 4 years ago
Yes it is. Check out the "RKSL Cargo System" Video.
Rockofsl 4 years ago